lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00
parent ddd0357a94
commit 1f57edc2a4
439 changed files with 109952 additions and 43685 deletions

View file

@ -1,44 +1,338 @@
extern bool cppISteamGameServer_SteamGameServer011_InitGameServer(void *, uint32, uint16, uint16, uint32, AppId_t, const char *);
extern void cppISteamGameServer_SteamGameServer011_SetProduct(void *, const char *);
extern void cppISteamGameServer_SteamGameServer011_SetGameDescription(void *, const char *);
extern void cppISteamGameServer_SteamGameServer011_SetModDir(void *, const char *);
extern void cppISteamGameServer_SteamGameServer011_SetDedicatedServer(void *, bool);
extern void cppISteamGameServer_SteamGameServer011_LogOn(void *, const char *, const char *);
extern void cppISteamGameServer_SteamGameServer011_LogOnAnonymous(void *);
extern void cppISteamGameServer_SteamGameServer011_LogOff(void *);
extern bool cppISteamGameServer_SteamGameServer011_BLoggedOn(void *);
extern bool cppISteamGameServer_SteamGameServer011_BSecure(void *);
extern CSteamID cppISteamGameServer_SteamGameServer011_GetSteamID(void *);
extern bool cppISteamGameServer_SteamGameServer011_WasRestartRequested(void *);
extern void cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount(void *, int);
extern void cppISteamGameServer_SteamGameServer011_SetBotPlayerCount(void *, int);
extern void cppISteamGameServer_SteamGameServer011_SetServerName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer011_SetMapName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer011_SetPasswordProtected(void *, bool);
extern void cppISteamGameServer_SteamGameServer011_SetSpectatorPort(void *, uint16);
extern void cppISteamGameServer_SteamGameServer011_SetSpectatorServerName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer011_ClearAllKeyValues(void *);
extern void cppISteamGameServer_SteamGameServer011_SetKeyValue(void *, const char *, const char *);
extern void cppISteamGameServer_SteamGameServer011_SetGameTags(void *, const char *);
extern void cppISteamGameServer_SteamGameServer011_SetGameData(void *, const char *);
extern void cppISteamGameServer_SteamGameServer011_SetRegion(void *, const char *);
extern bool cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate(void *, uint32, const void *, uint32, CSteamID *);
extern CSteamID cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection(void *);
extern void cppISteamGameServer_SteamGameServer011_SendUserDisconnect(void *, CSteamID);
extern bool cppISteamGameServer_SteamGameServer011_BUpdateUserData(void *, CSteamID, const char *, uint32);
extern HAuthTicket cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket(void *, void *, int, uint32 *);
extern EBeginAuthSessionResult cppISteamGameServer_SteamGameServer011_BeginAuthSession(void *, const void *, int, CSteamID);
extern void cppISteamGameServer_SteamGameServer011_EndAuthSession(void *, CSteamID);
extern void cppISteamGameServer_SteamGameServer011_CancelAuthTicket(void *, HAuthTicket);
extern EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp(void *, CSteamID, AppId_t);
extern bool cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus(void *, CSteamID, CSteamID);
extern void cppISteamGameServer_SteamGameServer011_GetGameplayStats(void *);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer011_GetServerReputation(void *);
extern uint32 cppISteamGameServer_SteamGameServer011_GetPublicIP(void *);
extern bool cppISteamGameServer_SteamGameServer011_HandleIncomingPacket(void *, const void *, int, uint32, uint16);
extern int cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket(void *, void *, int, uint32 *, uint16 *);
extern void cppISteamGameServer_SteamGameServer011_EnableHeartbeats(void *, bool);
extern void cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval(void *, int);
extern void cppISteamGameServer_SteamGameServer011_ForceHeartbeat(void *);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer011_AssociateWithClan(void *, CSteamID);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility(void *, CSteamID);
struct cppISteamGameServer_SteamGameServer011_InitGameServer_params
{
void *linux_side;
bool _ret;
uint32 unIP;
uint16 usGamePort;
uint16 usQueryPort;
uint32 unFlags;
AppId_t nGameAppId;
const char *pchVersionString;
};
extern void cppISteamGameServer_SteamGameServer011_InitGameServer( struct cppISteamGameServer_SteamGameServer011_InitGameServer_params *params );
struct cppISteamGameServer_SteamGameServer011_SetProduct_params
{
void *linux_side;
const char *pszProduct;
};
extern void cppISteamGameServer_SteamGameServer011_SetProduct( struct cppISteamGameServer_SteamGameServer011_SetProduct_params *params );
struct cppISteamGameServer_SteamGameServer011_SetGameDescription_params
{
void *linux_side;
const char *pszGameDescription;
};
extern void cppISteamGameServer_SteamGameServer011_SetGameDescription( struct cppISteamGameServer_SteamGameServer011_SetGameDescription_params *params );
struct cppISteamGameServer_SteamGameServer011_SetModDir_params
{
void *linux_side;
const char *pszModDir;
};
extern void cppISteamGameServer_SteamGameServer011_SetModDir( struct cppISteamGameServer_SteamGameServer011_SetModDir_params *params );
struct cppISteamGameServer_SteamGameServer011_SetDedicatedServer_params
{
void *linux_side;
bool bDedicated;
};
extern void cppISteamGameServer_SteamGameServer011_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer011_SetDedicatedServer_params *params );
struct cppISteamGameServer_SteamGameServer011_LogOn_params
{
void *linux_side;
const char *pszAccountName;
const char *pszPassword;
};
extern void cppISteamGameServer_SteamGameServer011_LogOn( struct cppISteamGameServer_SteamGameServer011_LogOn_params *params );
struct cppISteamGameServer_SteamGameServer011_LogOnAnonymous_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer011_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer011_LogOnAnonymous_params *params );
struct cppISteamGameServer_SteamGameServer011_LogOff_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer011_LogOff( struct cppISteamGameServer_SteamGameServer011_LogOff_params *params );
struct cppISteamGameServer_SteamGameServer011_BLoggedOn_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer011_BLoggedOn( struct cppISteamGameServer_SteamGameServer011_BLoggedOn_params *params );
struct cppISteamGameServer_SteamGameServer011_BSecure_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer011_BSecure( struct cppISteamGameServer_SteamGameServer011_BSecure_params *params );
struct cppISteamGameServer_SteamGameServer011_GetSteamID_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer011_GetSteamID( struct cppISteamGameServer_SteamGameServer011_GetSteamID_params *params );
struct cppISteamGameServer_SteamGameServer011_WasRestartRequested_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer011_WasRestartRequested( struct cppISteamGameServer_SteamGameServer011_WasRestartRequested_params *params );
struct cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount_params
{
void *linux_side;
int cPlayersMax;
};
extern void cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount_params *params );
struct cppISteamGameServer_SteamGameServer011_SetBotPlayerCount_params
{
void *linux_side;
int cBotplayers;
};
extern void cppISteamGameServer_SteamGameServer011_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer011_SetBotPlayerCount_params *params );
struct cppISteamGameServer_SteamGameServer011_SetServerName_params
{
void *linux_side;
const char *pszServerName;
};
extern void cppISteamGameServer_SteamGameServer011_SetServerName( struct cppISteamGameServer_SteamGameServer011_SetServerName_params *params );
struct cppISteamGameServer_SteamGameServer011_SetMapName_params
{
void *linux_side;
const char *pszMapName;
};
extern void cppISteamGameServer_SteamGameServer011_SetMapName( struct cppISteamGameServer_SteamGameServer011_SetMapName_params *params );
struct cppISteamGameServer_SteamGameServer011_SetPasswordProtected_params
{
void *linux_side;
bool bPasswordProtected;
};
extern void cppISteamGameServer_SteamGameServer011_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer011_SetPasswordProtected_params *params );
struct cppISteamGameServer_SteamGameServer011_SetSpectatorPort_params
{
void *linux_side;
uint16 unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer011_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer011_SetSpectatorPort_params *params );
struct cppISteamGameServer_SteamGameServer011_SetSpectatorServerName_params
{
void *linux_side;
const char *pszSpectatorServerName;
};
extern void cppISteamGameServer_SteamGameServer011_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer011_SetSpectatorServerName_params *params );
struct cppISteamGameServer_SteamGameServer011_ClearAllKeyValues_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer011_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer011_ClearAllKeyValues_params *params );
struct cppISteamGameServer_SteamGameServer011_SetKeyValue_params
{
void *linux_side;
const char *pKey;
const char *pValue;
};
extern void cppISteamGameServer_SteamGameServer011_SetKeyValue( struct cppISteamGameServer_SteamGameServer011_SetKeyValue_params *params );
struct cppISteamGameServer_SteamGameServer011_SetGameTags_params
{
void *linux_side;
const char *pchGameTags;
};
extern void cppISteamGameServer_SteamGameServer011_SetGameTags( struct cppISteamGameServer_SteamGameServer011_SetGameTags_params *params );
struct cppISteamGameServer_SteamGameServer011_SetGameData_params
{
void *linux_side;
const char *pchGameData;
};
extern void cppISteamGameServer_SteamGameServer011_SetGameData( struct cppISteamGameServer_SteamGameServer011_SetGameData_params *params );
struct cppISteamGameServer_SteamGameServer011_SetRegion_params
{
void *linux_side;
const char *pszRegion;
};
extern void cppISteamGameServer_SteamGameServer011_SetRegion( struct cppISteamGameServer_SteamGameServer011_SetRegion_params *params );
struct cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate_params
{
void *linux_side;
bool _ret;
uint32 unIPClient;
const void *pvAuthBlob;
uint32 cubAuthBlobSize;
CSteamID *pSteamIDUser;
};
extern void cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate_params *params );
struct cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection_params *params );
struct cppISteamGameServer_SteamGameServer011_SendUserDisconnect_params
{
void *linux_side;
CSteamID steamIDUser;
};
extern void cppISteamGameServer_SteamGameServer011_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer011_SendUserDisconnect_params *params );
struct cppISteamGameServer_SteamGameServer011_BUpdateUserData_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
const char *pchPlayerName;
uint32 uScore;
};
extern void cppISteamGameServer_SteamGameServer011_BUpdateUserData( struct cppISteamGameServer_SteamGameServer011_BUpdateUserData_params *params );
struct cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket_params
{
void *linux_side;
HAuthTicket _ret;
void *pTicket;
int cbMaxTicket;
uint32 *pcbTicket;
};
extern void cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket_params *params );
struct cppISteamGameServer_SteamGameServer011_BeginAuthSession_params
{
void *linux_side;
EBeginAuthSessionResult _ret;
const void *pAuthTicket;
int cbAuthTicket;
CSteamID steamID;
};
extern void cppISteamGameServer_SteamGameServer011_BeginAuthSession( struct cppISteamGameServer_SteamGameServer011_BeginAuthSession_params *params );
struct cppISteamGameServer_SteamGameServer011_EndAuthSession_params
{
void *linux_side;
CSteamID steamID;
};
extern void cppISteamGameServer_SteamGameServer011_EndAuthSession( struct cppISteamGameServer_SteamGameServer011_EndAuthSession_params *params );
struct cppISteamGameServer_SteamGameServer011_CancelAuthTicket_params
{
void *linux_side;
HAuthTicket hAuthTicket;
};
extern void cppISteamGameServer_SteamGameServer011_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer011_CancelAuthTicket_params *params );
struct cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp_params
{
void *linux_side;
EUserHasLicenseForAppResult _ret;
CSteamID steamID;
AppId_t appID;
};
extern void cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp_params *params );
struct cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
CSteamID steamIDGroup;
};
extern void cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus_params *params );
struct cppISteamGameServer_SteamGameServer011_GetGameplayStats_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer011_GetGameplayStats( struct cppISteamGameServer_SteamGameServer011_GetGameplayStats_params *params );
struct cppISteamGameServer_SteamGameServer011_GetServerReputation_params
{
void *linux_side;
SteamAPICall_t _ret;
};
extern void cppISteamGameServer_SteamGameServer011_GetServerReputation( struct cppISteamGameServer_SteamGameServer011_GetServerReputation_params *params );
struct cppISteamGameServer_SteamGameServer011_GetPublicIP_params
{
void *linux_side;
uint32 _ret;
};
extern void cppISteamGameServer_SteamGameServer011_GetPublicIP( struct cppISteamGameServer_SteamGameServer011_GetPublicIP_params *params );
struct cppISteamGameServer_SteamGameServer011_HandleIncomingPacket_params
{
void *linux_side;
bool _ret;
const void *pData;
int cbData;
uint32 srcIP;
uint16 srcPort;
};
extern void cppISteamGameServer_SteamGameServer011_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer011_HandleIncomingPacket_params *params );
struct cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket_params
{
void *linux_side;
int _ret;
void *pOut;
int cbMaxOut;
uint32 *pNetAdr;
uint16 *pPort;
};
extern void cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket_params *params );
struct cppISteamGameServer_SteamGameServer011_EnableHeartbeats_params
{
void *linux_side;
bool bActive;
};
extern void cppISteamGameServer_SteamGameServer011_EnableHeartbeats( struct cppISteamGameServer_SteamGameServer011_EnableHeartbeats_params *params );
struct cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval_params
{
void *linux_side;
int iHeartbeatInterval;
};
extern void cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval( struct cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval_params *params );
struct cppISteamGameServer_SteamGameServer011_ForceHeartbeat_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer011_ForceHeartbeat( struct cppISteamGameServer_SteamGameServer011_ForceHeartbeat_params *params );
struct cppISteamGameServer_SteamGameServer011_AssociateWithClan_params
{
void *linux_side;
SteamAPICall_t _ret;
CSteamID steamIDClan;
};
extern void cppISteamGameServer_SteamGameServer011_AssociateWithClan( struct cppISteamGameServer_SteamGameServer011_AssociateWithClan_params *params );
struct cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility_params
{
void *linux_side;
SteamAPICall_t _ret;
CSteamID steamIDNewPlayer;
};
extern void cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility_params *params );