mirror of
https://git.suyu.dev/suyu/Yucom.git
synced 2026-01-02 04:34:29 +01:00
parent
ddd0357a94
commit
1f57edc2a4
439 changed files with 109952 additions and 43685 deletions
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@ -1,44 +1,338 @@
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extern bool cppISteamGameServer_SteamGameServer011_InitGameServer(void *, uint32, uint16, uint16, uint32, AppId_t, const char *);
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extern void cppISteamGameServer_SteamGameServer011_SetProduct(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer011_SetGameDescription(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer011_SetModDir(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer011_SetDedicatedServer(void *, bool);
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extern void cppISteamGameServer_SteamGameServer011_LogOn(void *, const char *, const char *);
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extern void cppISteamGameServer_SteamGameServer011_LogOnAnonymous(void *);
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extern void cppISteamGameServer_SteamGameServer011_LogOff(void *);
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extern bool cppISteamGameServer_SteamGameServer011_BLoggedOn(void *);
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extern bool cppISteamGameServer_SteamGameServer011_BSecure(void *);
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extern CSteamID cppISteamGameServer_SteamGameServer011_GetSteamID(void *);
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extern bool cppISteamGameServer_SteamGameServer011_WasRestartRequested(void *);
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extern void cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount(void *, int);
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extern void cppISteamGameServer_SteamGameServer011_SetBotPlayerCount(void *, int);
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extern void cppISteamGameServer_SteamGameServer011_SetServerName(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer011_SetMapName(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer011_SetPasswordProtected(void *, bool);
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extern void cppISteamGameServer_SteamGameServer011_SetSpectatorPort(void *, uint16);
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extern void cppISteamGameServer_SteamGameServer011_SetSpectatorServerName(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer011_ClearAllKeyValues(void *);
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extern void cppISteamGameServer_SteamGameServer011_SetKeyValue(void *, const char *, const char *);
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extern void cppISteamGameServer_SteamGameServer011_SetGameTags(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer011_SetGameData(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer011_SetRegion(void *, const char *);
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extern bool cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate(void *, uint32, const void *, uint32, CSteamID *);
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extern CSteamID cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection(void *);
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extern void cppISteamGameServer_SteamGameServer011_SendUserDisconnect(void *, CSteamID);
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extern bool cppISteamGameServer_SteamGameServer011_BUpdateUserData(void *, CSteamID, const char *, uint32);
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extern HAuthTicket cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket(void *, void *, int, uint32 *);
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extern EBeginAuthSessionResult cppISteamGameServer_SteamGameServer011_BeginAuthSession(void *, const void *, int, CSteamID);
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extern void cppISteamGameServer_SteamGameServer011_EndAuthSession(void *, CSteamID);
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extern void cppISteamGameServer_SteamGameServer011_CancelAuthTicket(void *, HAuthTicket);
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extern EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp(void *, CSteamID, AppId_t);
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extern bool cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus(void *, CSteamID, CSteamID);
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extern void cppISteamGameServer_SteamGameServer011_GetGameplayStats(void *);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer011_GetServerReputation(void *);
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extern uint32 cppISteamGameServer_SteamGameServer011_GetPublicIP(void *);
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extern bool cppISteamGameServer_SteamGameServer011_HandleIncomingPacket(void *, const void *, int, uint32, uint16);
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extern int cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket(void *, void *, int, uint32 *, uint16 *);
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extern void cppISteamGameServer_SteamGameServer011_EnableHeartbeats(void *, bool);
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extern void cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval(void *, int);
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extern void cppISteamGameServer_SteamGameServer011_ForceHeartbeat(void *);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer011_AssociateWithClan(void *, CSteamID);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility(void *, CSteamID);
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struct cppISteamGameServer_SteamGameServer011_InitGameServer_params
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{
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void *linux_side;
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bool _ret;
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uint32 unIP;
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uint16 usGamePort;
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uint16 usQueryPort;
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uint32 unFlags;
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AppId_t nGameAppId;
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const char *pchVersionString;
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};
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extern void cppISteamGameServer_SteamGameServer011_InitGameServer( struct cppISteamGameServer_SteamGameServer011_InitGameServer_params *params );
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struct cppISteamGameServer_SteamGameServer011_SetProduct_params
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{
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void *linux_side;
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const char *pszProduct;
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};
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extern void cppISteamGameServer_SteamGameServer011_SetProduct( struct cppISteamGameServer_SteamGameServer011_SetProduct_params *params );
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struct cppISteamGameServer_SteamGameServer011_SetGameDescription_params
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{
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void *linux_side;
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const char *pszGameDescription;
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};
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extern void cppISteamGameServer_SteamGameServer011_SetGameDescription( struct cppISteamGameServer_SteamGameServer011_SetGameDescription_params *params );
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struct cppISteamGameServer_SteamGameServer011_SetModDir_params
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{
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void *linux_side;
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const char *pszModDir;
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};
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extern void cppISteamGameServer_SteamGameServer011_SetModDir( struct cppISteamGameServer_SteamGameServer011_SetModDir_params *params );
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struct cppISteamGameServer_SteamGameServer011_SetDedicatedServer_params
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{
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void *linux_side;
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bool bDedicated;
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};
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extern void cppISteamGameServer_SteamGameServer011_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer011_SetDedicatedServer_params *params );
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struct cppISteamGameServer_SteamGameServer011_LogOn_params
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{
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void *linux_side;
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const char *pszAccountName;
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const char *pszPassword;
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};
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extern void cppISteamGameServer_SteamGameServer011_LogOn( struct cppISteamGameServer_SteamGameServer011_LogOn_params *params );
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struct cppISteamGameServer_SteamGameServer011_LogOnAnonymous_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer011_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer011_LogOnAnonymous_params *params );
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struct cppISteamGameServer_SteamGameServer011_LogOff_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer011_LogOff( struct cppISteamGameServer_SteamGameServer011_LogOff_params *params );
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struct cppISteamGameServer_SteamGameServer011_BLoggedOn_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer011_BLoggedOn( struct cppISteamGameServer_SteamGameServer011_BLoggedOn_params *params );
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struct cppISteamGameServer_SteamGameServer011_BSecure_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer011_BSecure( struct cppISteamGameServer_SteamGameServer011_BSecure_params *params );
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struct cppISteamGameServer_SteamGameServer011_GetSteamID_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer011_GetSteamID( struct cppISteamGameServer_SteamGameServer011_GetSteamID_params *params );
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struct cppISteamGameServer_SteamGameServer011_WasRestartRequested_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer011_WasRestartRequested( struct cppISteamGameServer_SteamGameServer011_WasRestartRequested_params *params );
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struct cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount_params
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{
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void *linux_side;
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int cPlayersMax;
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};
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extern void cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount_params *params );
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struct cppISteamGameServer_SteamGameServer011_SetBotPlayerCount_params
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{
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void *linux_side;
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int cBotplayers;
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};
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extern void cppISteamGameServer_SteamGameServer011_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer011_SetBotPlayerCount_params *params );
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struct cppISteamGameServer_SteamGameServer011_SetServerName_params
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{
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void *linux_side;
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const char *pszServerName;
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};
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extern void cppISteamGameServer_SteamGameServer011_SetServerName( struct cppISteamGameServer_SteamGameServer011_SetServerName_params *params );
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struct cppISteamGameServer_SteamGameServer011_SetMapName_params
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{
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void *linux_side;
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const char *pszMapName;
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};
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extern void cppISteamGameServer_SteamGameServer011_SetMapName( struct cppISteamGameServer_SteamGameServer011_SetMapName_params *params );
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struct cppISteamGameServer_SteamGameServer011_SetPasswordProtected_params
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{
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void *linux_side;
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bool bPasswordProtected;
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};
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extern void cppISteamGameServer_SteamGameServer011_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer011_SetPasswordProtected_params *params );
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struct cppISteamGameServer_SteamGameServer011_SetSpectatorPort_params
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{
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void *linux_side;
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uint16 unSpectatorPort;
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};
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extern void cppISteamGameServer_SteamGameServer011_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer011_SetSpectatorPort_params *params );
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struct cppISteamGameServer_SteamGameServer011_SetSpectatorServerName_params
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{
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void *linux_side;
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const char *pszSpectatorServerName;
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};
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extern void cppISteamGameServer_SteamGameServer011_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer011_SetSpectatorServerName_params *params );
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struct cppISteamGameServer_SteamGameServer011_ClearAllKeyValues_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer011_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer011_ClearAllKeyValues_params *params );
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struct cppISteamGameServer_SteamGameServer011_SetKeyValue_params
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{
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void *linux_side;
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const char *pKey;
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const char *pValue;
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};
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extern void cppISteamGameServer_SteamGameServer011_SetKeyValue( struct cppISteamGameServer_SteamGameServer011_SetKeyValue_params *params );
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struct cppISteamGameServer_SteamGameServer011_SetGameTags_params
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{
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void *linux_side;
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const char *pchGameTags;
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};
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extern void cppISteamGameServer_SteamGameServer011_SetGameTags( struct cppISteamGameServer_SteamGameServer011_SetGameTags_params *params );
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struct cppISteamGameServer_SteamGameServer011_SetGameData_params
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{
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void *linux_side;
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const char *pchGameData;
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};
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extern void cppISteamGameServer_SteamGameServer011_SetGameData( struct cppISteamGameServer_SteamGameServer011_SetGameData_params *params );
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struct cppISteamGameServer_SteamGameServer011_SetRegion_params
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{
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void *linux_side;
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const char *pszRegion;
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};
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extern void cppISteamGameServer_SteamGameServer011_SetRegion( struct cppISteamGameServer_SteamGameServer011_SetRegion_params *params );
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struct cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate_params
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{
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void *linux_side;
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bool _ret;
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uint32 unIPClient;
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const void *pvAuthBlob;
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uint32 cubAuthBlobSize;
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CSteamID *pSteamIDUser;
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};
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extern void cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate_params *params );
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struct cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection_params *params );
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struct cppISteamGameServer_SteamGameServer011_SendUserDisconnect_params
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{
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void *linux_side;
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CSteamID steamIDUser;
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};
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extern void cppISteamGameServer_SteamGameServer011_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer011_SendUserDisconnect_params *params );
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struct cppISteamGameServer_SteamGameServer011_BUpdateUserData_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDUser;
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const char *pchPlayerName;
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uint32 uScore;
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};
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extern void cppISteamGameServer_SteamGameServer011_BUpdateUserData( struct cppISteamGameServer_SteamGameServer011_BUpdateUserData_params *params );
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struct cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket_params
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{
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void *linux_side;
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HAuthTicket _ret;
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void *pTicket;
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int cbMaxTicket;
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uint32 *pcbTicket;
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};
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extern void cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket_params *params );
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struct cppISteamGameServer_SteamGameServer011_BeginAuthSession_params
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{
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void *linux_side;
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EBeginAuthSessionResult _ret;
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const void *pAuthTicket;
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int cbAuthTicket;
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CSteamID steamID;
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};
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extern void cppISteamGameServer_SteamGameServer011_BeginAuthSession( struct cppISteamGameServer_SteamGameServer011_BeginAuthSession_params *params );
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struct cppISteamGameServer_SteamGameServer011_EndAuthSession_params
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{
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void *linux_side;
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CSteamID steamID;
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};
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extern void cppISteamGameServer_SteamGameServer011_EndAuthSession( struct cppISteamGameServer_SteamGameServer011_EndAuthSession_params *params );
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struct cppISteamGameServer_SteamGameServer011_CancelAuthTicket_params
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{
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void *linux_side;
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HAuthTicket hAuthTicket;
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};
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extern void cppISteamGameServer_SteamGameServer011_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer011_CancelAuthTicket_params *params );
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struct cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp_params
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{
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void *linux_side;
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EUserHasLicenseForAppResult _ret;
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CSteamID steamID;
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AppId_t appID;
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};
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extern void cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp_params *params );
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struct cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDUser;
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CSteamID steamIDGroup;
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};
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extern void cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus_params *params );
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struct cppISteamGameServer_SteamGameServer011_GetGameplayStats_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer011_GetGameplayStats( struct cppISteamGameServer_SteamGameServer011_GetGameplayStats_params *params );
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struct cppISteamGameServer_SteamGameServer011_GetServerReputation_params
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{
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void *linux_side;
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SteamAPICall_t _ret;
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};
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extern void cppISteamGameServer_SteamGameServer011_GetServerReputation( struct cppISteamGameServer_SteamGameServer011_GetServerReputation_params *params );
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struct cppISteamGameServer_SteamGameServer011_GetPublicIP_params
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{
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void *linux_side;
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uint32 _ret;
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};
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extern void cppISteamGameServer_SteamGameServer011_GetPublicIP( struct cppISteamGameServer_SteamGameServer011_GetPublicIP_params *params );
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struct cppISteamGameServer_SteamGameServer011_HandleIncomingPacket_params
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{
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void *linux_side;
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bool _ret;
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const void *pData;
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int cbData;
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uint32 srcIP;
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uint16 srcPort;
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};
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extern void cppISteamGameServer_SteamGameServer011_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer011_HandleIncomingPacket_params *params );
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struct cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket_params
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{
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void *linux_side;
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int _ret;
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void *pOut;
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int cbMaxOut;
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uint32 *pNetAdr;
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uint16 *pPort;
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};
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extern void cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket_params *params );
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struct cppISteamGameServer_SteamGameServer011_EnableHeartbeats_params
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{
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void *linux_side;
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bool bActive;
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};
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extern void cppISteamGameServer_SteamGameServer011_EnableHeartbeats( struct cppISteamGameServer_SteamGameServer011_EnableHeartbeats_params *params );
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struct cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval_params
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{
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void *linux_side;
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int iHeartbeatInterval;
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};
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extern void cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval( struct cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval_params *params );
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struct cppISteamGameServer_SteamGameServer011_ForceHeartbeat_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer011_ForceHeartbeat( struct cppISteamGameServer_SteamGameServer011_ForceHeartbeat_params *params );
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struct cppISteamGameServer_SteamGameServer011_AssociateWithClan_params
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{
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void *linux_side;
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SteamAPICall_t _ret;
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CSteamID steamIDClan;
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};
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extern void cppISteamGameServer_SteamGameServer011_AssociateWithClan( struct cppISteamGameServer_SteamGameServer011_AssociateWithClan_params *params );
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struct cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility_params
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{
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void *linux_side;
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SteamAPICall_t _ret;
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CSteamID steamIDNewPlayer;
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};
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extern void cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility_params *params );
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