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https://git.suyu.dev/suyu/Yucom.git
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parent
ddd0357a94
commit
1f57edc2a4
439 changed files with 109952 additions and 43685 deletions
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@ -1,23 +1,188 @@
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extern void cppISteamGameServer_SteamGameServer010_LogOn(void *);
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extern void cppISteamGameServer_SteamGameServer010_LogOff(void *);
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extern bool cppISteamGameServer_SteamGameServer010_BLoggedOn(void *);
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extern bool cppISteamGameServer_SteamGameServer010_BSecure(void *);
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extern CSteamID cppISteamGameServer_SteamGameServer010_GetSteamID(void *);
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extern bool cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate(void *, uint32, const void *, uint32, CSteamID *);
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extern CSteamID cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection(void *);
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extern void cppISteamGameServer_SteamGameServer010_SendUserDisconnect(void *, CSteamID);
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extern bool cppISteamGameServer_SteamGameServer010_BUpdateUserData(void *, CSteamID, const char *, uint32);
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extern bool cppISteamGameServer_SteamGameServer010_BSetServerType(void *, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool);
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extern void cppISteamGameServer_SteamGameServer010_UpdateServerStatus(void *, int, int, int, const char *, const char *, const char *);
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extern void cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort(void *, uint16);
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extern void cppISteamGameServer_SteamGameServer010_SetGameTags(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer010_GetGameplayStats(void *);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer010_GetServerReputation(void *);
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extern bool cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus(void *, CSteamID, CSteamID);
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extern uint32 cppISteamGameServer_SteamGameServer010_GetPublicIP(void *);
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extern void cppISteamGameServer_SteamGameServer010_SetGameData(void *, const char *);
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extern EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp(void *, CSteamID, AppId_t);
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extern HAuthTicket cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket(void *, void *, int, uint32 *);
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extern EBeginAuthSessionResult cppISteamGameServer_SteamGameServer010_BeginAuthSession(void *, const void *, int, CSteamID);
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extern void cppISteamGameServer_SteamGameServer010_EndAuthSession(void *, CSteamID);
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extern void cppISteamGameServer_SteamGameServer010_CancelAuthTicket(void *, HAuthTicket);
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struct cppISteamGameServer_SteamGameServer010_LogOn_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer010_LogOn( struct cppISteamGameServer_SteamGameServer010_LogOn_params *params );
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struct cppISteamGameServer_SteamGameServer010_LogOff_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer010_LogOff( struct cppISteamGameServer_SteamGameServer010_LogOff_params *params );
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struct cppISteamGameServer_SteamGameServer010_BLoggedOn_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer010_BLoggedOn( struct cppISteamGameServer_SteamGameServer010_BLoggedOn_params *params );
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struct cppISteamGameServer_SteamGameServer010_BSecure_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer010_BSecure( struct cppISteamGameServer_SteamGameServer010_BSecure_params *params );
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struct cppISteamGameServer_SteamGameServer010_GetSteamID_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer010_GetSteamID( struct cppISteamGameServer_SteamGameServer010_GetSteamID_params *params );
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struct cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate_params
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{
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void *linux_side;
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bool _ret;
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uint32 unIPClient;
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const void *pvAuthBlob;
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uint32 cubAuthBlobSize;
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CSteamID *pSteamIDUser;
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};
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extern void cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate_params *params );
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struct cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection_params *params );
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struct cppISteamGameServer_SteamGameServer010_SendUserDisconnect_params
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{
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void *linux_side;
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CSteamID steamIDUser;
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};
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extern void cppISteamGameServer_SteamGameServer010_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer010_SendUserDisconnect_params *params );
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struct cppISteamGameServer_SteamGameServer010_BUpdateUserData_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDUser;
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const char *pchPlayerName;
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uint32 uScore;
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};
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extern void cppISteamGameServer_SteamGameServer010_BUpdateUserData( struct cppISteamGameServer_SteamGameServer010_BUpdateUserData_params *params );
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struct cppISteamGameServer_SteamGameServer010_BSetServerType_params
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{
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void *linux_side;
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bool _ret;
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uint32 unServerFlags;
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uint32 unGameIP;
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uint16 unGamePort;
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uint16 unSpectatorPort;
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uint16 usQueryPort;
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const char *pchGameDir;
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const char *pchVersion;
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bool bLANMode;
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};
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extern void cppISteamGameServer_SteamGameServer010_BSetServerType( struct cppISteamGameServer_SteamGameServer010_BSetServerType_params *params );
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struct cppISteamGameServer_SteamGameServer010_UpdateServerStatus_params
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{
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void *linux_side;
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int cPlayers;
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int cPlayersMax;
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int cBotPlayers;
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const char *pchServerName;
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const char *pSpectatorServerName;
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const char *pchMapName;
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};
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extern void cppISteamGameServer_SteamGameServer010_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer010_UpdateServerStatus_params *params );
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struct cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort_params
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{
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void *linux_side;
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uint16 unSpectatorPort;
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};
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extern void cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort_params *params );
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struct cppISteamGameServer_SteamGameServer010_SetGameTags_params
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{
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void *linux_side;
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const char *pchGameTags;
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};
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extern void cppISteamGameServer_SteamGameServer010_SetGameTags( struct cppISteamGameServer_SteamGameServer010_SetGameTags_params *params );
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struct cppISteamGameServer_SteamGameServer010_GetGameplayStats_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer010_GetGameplayStats( struct cppISteamGameServer_SteamGameServer010_GetGameplayStats_params *params );
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struct cppISteamGameServer_SteamGameServer010_GetServerReputation_params
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{
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void *linux_side;
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SteamAPICall_t _ret;
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};
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extern void cppISteamGameServer_SteamGameServer010_GetServerReputation( struct cppISteamGameServer_SteamGameServer010_GetServerReputation_params *params );
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struct cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDUser;
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CSteamID steamIDGroup;
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};
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extern void cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus_params *params );
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struct cppISteamGameServer_SteamGameServer010_GetPublicIP_params
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{
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void *linux_side;
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uint32 _ret;
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};
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extern void cppISteamGameServer_SteamGameServer010_GetPublicIP( struct cppISteamGameServer_SteamGameServer010_GetPublicIP_params *params );
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struct cppISteamGameServer_SteamGameServer010_SetGameData_params
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{
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void *linux_side;
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const char *pchGameData;
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};
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extern void cppISteamGameServer_SteamGameServer010_SetGameData( struct cppISteamGameServer_SteamGameServer010_SetGameData_params *params );
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struct cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp_params
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{
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void *linux_side;
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EUserHasLicenseForAppResult _ret;
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CSteamID steamID;
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AppId_t appID;
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};
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extern void cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp_params *params );
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struct cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket_params
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{
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void *linux_side;
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HAuthTicket _ret;
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void *pTicket;
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int cbMaxTicket;
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uint32 *pcbTicket;
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};
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extern void cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket_params *params );
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struct cppISteamGameServer_SteamGameServer010_BeginAuthSession_params
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{
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void *linux_side;
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EBeginAuthSessionResult _ret;
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const void *pAuthTicket;
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int cbAuthTicket;
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CSteamID steamID;
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};
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extern void cppISteamGameServer_SteamGameServer010_BeginAuthSession( struct cppISteamGameServer_SteamGameServer010_BeginAuthSession_params *params );
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struct cppISteamGameServer_SteamGameServer010_EndAuthSession_params
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{
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void *linux_side;
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CSteamID steamID;
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};
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extern void cppISteamGameServer_SteamGameServer010_EndAuthSession( struct cppISteamGameServer_SteamGameServer010_EndAuthSession_params *params );
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struct cppISteamGameServer_SteamGameServer010_CancelAuthTicket_params
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{
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void *linux_side;
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HAuthTicket hAuthTicket;
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};
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extern void cppISteamGameServer_SteamGameServer010_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer010_CancelAuthTicket_params *params );
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