lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00
parent ddd0357a94
commit 1f57edc2a4
439 changed files with 109952 additions and 43685 deletions

View file

@ -1,23 +1,188 @@
extern void cppISteamGameServer_SteamGameServer010_LogOn(void *);
extern void cppISteamGameServer_SteamGameServer010_LogOff(void *);
extern bool cppISteamGameServer_SteamGameServer010_BLoggedOn(void *);
extern bool cppISteamGameServer_SteamGameServer010_BSecure(void *);
extern CSteamID cppISteamGameServer_SteamGameServer010_GetSteamID(void *);
extern bool cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate(void *, uint32, const void *, uint32, CSteamID *);
extern CSteamID cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection(void *);
extern void cppISteamGameServer_SteamGameServer010_SendUserDisconnect(void *, CSteamID);
extern bool cppISteamGameServer_SteamGameServer010_BUpdateUserData(void *, CSteamID, const char *, uint32);
extern bool cppISteamGameServer_SteamGameServer010_BSetServerType(void *, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool);
extern void cppISteamGameServer_SteamGameServer010_UpdateServerStatus(void *, int, int, int, const char *, const char *, const char *);
extern void cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort(void *, uint16);
extern void cppISteamGameServer_SteamGameServer010_SetGameTags(void *, const char *);
extern void cppISteamGameServer_SteamGameServer010_GetGameplayStats(void *);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer010_GetServerReputation(void *);
extern bool cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus(void *, CSteamID, CSteamID);
extern uint32 cppISteamGameServer_SteamGameServer010_GetPublicIP(void *);
extern void cppISteamGameServer_SteamGameServer010_SetGameData(void *, const char *);
extern EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp(void *, CSteamID, AppId_t);
extern HAuthTicket cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket(void *, void *, int, uint32 *);
extern EBeginAuthSessionResult cppISteamGameServer_SteamGameServer010_BeginAuthSession(void *, const void *, int, CSteamID);
extern void cppISteamGameServer_SteamGameServer010_EndAuthSession(void *, CSteamID);
extern void cppISteamGameServer_SteamGameServer010_CancelAuthTicket(void *, HAuthTicket);
struct cppISteamGameServer_SteamGameServer010_LogOn_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer010_LogOn( struct cppISteamGameServer_SteamGameServer010_LogOn_params *params );
struct cppISteamGameServer_SteamGameServer010_LogOff_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer010_LogOff( struct cppISteamGameServer_SteamGameServer010_LogOff_params *params );
struct cppISteamGameServer_SteamGameServer010_BLoggedOn_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer010_BLoggedOn( struct cppISteamGameServer_SteamGameServer010_BLoggedOn_params *params );
struct cppISteamGameServer_SteamGameServer010_BSecure_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer010_BSecure( struct cppISteamGameServer_SteamGameServer010_BSecure_params *params );
struct cppISteamGameServer_SteamGameServer010_GetSteamID_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer010_GetSteamID( struct cppISteamGameServer_SteamGameServer010_GetSteamID_params *params );
struct cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate_params
{
void *linux_side;
bool _ret;
uint32 unIPClient;
const void *pvAuthBlob;
uint32 cubAuthBlobSize;
CSteamID *pSteamIDUser;
};
extern void cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate_params *params );
struct cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection_params *params );
struct cppISteamGameServer_SteamGameServer010_SendUserDisconnect_params
{
void *linux_side;
CSteamID steamIDUser;
};
extern void cppISteamGameServer_SteamGameServer010_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer010_SendUserDisconnect_params *params );
struct cppISteamGameServer_SteamGameServer010_BUpdateUserData_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
const char *pchPlayerName;
uint32 uScore;
};
extern void cppISteamGameServer_SteamGameServer010_BUpdateUserData( struct cppISteamGameServer_SteamGameServer010_BUpdateUserData_params *params );
struct cppISteamGameServer_SteamGameServer010_BSetServerType_params
{
void *linux_side;
bool _ret;
uint32 unServerFlags;
uint32 unGameIP;
uint16 unGamePort;
uint16 unSpectatorPort;
uint16 usQueryPort;
const char *pchGameDir;
const char *pchVersion;
bool bLANMode;
};
extern void cppISteamGameServer_SteamGameServer010_BSetServerType( struct cppISteamGameServer_SteamGameServer010_BSetServerType_params *params );
struct cppISteamGameServer_SteamGameServer010_UpdateServerStatus_params
{
void *linux_side;
int cPlayers;
int cPlayersMax;
int cBotPlayers;
const char *pchServerName;
const char *pSpectatorServerName;
const char *pchMapName;
};
extern void cppISteamGameServer_SteamGameServer010_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer010_UpdateServerStatus_params *params );
struct cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort_params
{
void *linux_side;
uint16 unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort_params *params );
struct cppISteamGameServer_SteamGameServer010_SetGameTags_params
{
void *linux_side;
const char *pchGameTags;
};
extern void cppISteamGameServer_SteamGameServer010_SetGameTags( struct cppISteamGameServer_SteamGameServer010_SetGameTags_params *params );
struct cppISteamGameServer_SteamGameServer010_GetGameplayStats_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer010_GetGameplayStats( struct cppISteamGameServer_SteamGameServer010_GetGameplayStats_params *params );
struct cppISteamGameServer_SteamGameServer010_GetServerReputation_params
{
void *linux_side;
SteamAPICall_t _ret;
};
extern void cppISteamGameServer_SteamGameServer010_GetServerReputation( struct cppISteamGameServer_SteamGameServer010_GetServerReputation_params *params );
struct cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
CSteamID steamIDGroup;
};
extern void cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus_params *params );
struct cppISteamGameServer_SteamGameServer010_GetPublicIP_params
{
void *linux_side;
uint32 _ret;
};
extern void cppISteamGameServer_SteamGameServer010_GetPublicIP( struct cppISteamGameServer_SteamGameServer010_GetPublicIP_params *params );
struct cppISteamGameServer_SteamGameServer010_SetGameData_params
{
void *linux_side;
const char *pchGameData;
};
extern void cppISteamGameServer_SteamGameServer010_SetGameData( struct cppISteamGameServer_SteamGameServer010_SetGameData_params *params );
struct cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp_params
{
void *linux_side;
EUserHasLicenseForAppResult _ret;
CSteamID steamID;
AppId_t appID;
};
extern void cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp_params *params );
struct cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket_params
{
void *linux_side;
HAuthTicket _ret;
void *pTicket;
int cbMaxTicket;
uint32 *pcbTicket;
};
extern void cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket_params *params );
struct cppISteamGameServer_SteamGameServer010_BeginAuthSession_params
{
void *linux_side;
EBeginAuthSessionResult _ret;
const void *pAuthTicket;
int cbAuthTicket;
CSteamID steamID;
};
extern void cppISteamGameServer_SteamGameServer010_BeginAuthSession( struct cppISteamGameServer_SteamGameServer010_BeginAuthSession_params *params );
struct cppISteamGameServer_SteamGameServer010_EndAuthSession_params
{
void *linux_side;
CSteamID steamID;
};
extern void cppISteamGameServer_SteamGameServer010_EndAuthSession( struct cppISteamGameServer_SteamGameServer010_EndAuthSession_params *params );
struct cppISteamGameServer_SteamGameServer010_CancelAuthTicket_params
{
void *linux_side;
HAuthTicket hAuthTicket;
};
extern void cppISteamGameServer_SteamGameServer010_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer010_CancelAuthTicket_params *params );