lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00
parent ddd0357a94
commit 1f57edc2a4
439 changed files with 109952 additions and 43685 deletions

View file

@ -1,19 +1,156 @@
extern void cppISteamGameServer_SteamGameServer009_LogOn(void *);
extern void cppISteamGameServer_SteamGameServer009_LogOff(void *);
extern bool cppISteamGameServer_SteamGameServer009_BLoggedOn(void *);
extern bool cppISteamGameServer_SteamGameServer009_BSecure(void *);
extern CSteamID cppISteamGameServer_SteamGameServer009_GetSteamID(void *);
extern bool cppISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate(void *, uint32, const void *, uint32, CSteamID *);
extern CSteamID cppISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection(void *);
extern void cppISteamGameServer_SteamGameServer009_SendUserDisconnect(void *, CSteamID);
extern bool cppISteamGameServer_SteamGameServer009_BUpdateUserData(void *, CSteamID, const char *, uint32);
extern bool cppISteamGameServer_SteamGameServer009_BSetServerType(void *, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool);
extern void cppISteamGameServer_SteamGameServer009_UpdateServerStatus(void *, int, int, int, const char *, const char *, const char *);
extern void cppISteamGameServer_SteamGameServer009_UpdateSpectatorPort(void *, uint16);
extern void cppISteamGameServer_SteamGameServer009_SetGameType(void *, const char *);
extern bool cppISteamGameServer_SteamGameServer009_BGetUserAchievementStatus(void *, CSteamID, const char *);
extern void cppISteamGameServer_SteamGameServer009_GetGameplayStats(void *);
extern bool cppISteamGameServer_SteamGameServer009_RequestUserGroupStatus(void *, CSteamID, CSteamID);
extern uint32 cppISteamGameServer_SteamGameServer009_GetPublicIP(void *);
extern void cppISteamGameServer_SteamGameServer009_SetGameData(void *, const char *);
extern EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer009_UserHasLicenseForApp(void *, CSteamID, AppId_t);
struct cppISteamGameServer_SteamGameServer009_LogOn_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer009_LogOn( struct cppISteamGameServer_SteamGameServer009_LogOn_params *params );
struct cppISteamGameServer_SteamGameServer009_LogOff_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer009_LogOff( struct cppISteamGameServer_SteamGameServer009_LogOff_params *params );
struct cppISteamGameServer_SteamGameServer009_BLoggedOn_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer009_BLoggedOn( struct cppISteamGameServer_SteamGameServer009_BLoggedOn_params *params );
struct cppISteamGameServer_SteamGameServer009_BSecure_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer009_BSecure( struct cppISteamGameServer_SteamGameServer009_BSecure_params *params );
struct cppISteamGameServer_SteamGameServer009_GetSteamID_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer009_GetSteamID( struct cppISteamGameServer_SteamGameServer009_GetSteamID_params *params );
struct cppISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate_params
{
void *linux_side;
bool _ret;
uint32 unIPClient;
const void *pvAuthBlob;
uint32 cubAuthBlobSize;
CSteamID *pSteamIDUser;
};
extern void cppISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate_params *params );
struct cppISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection_params *params );
struct cppISteamGameServer_SteamGameServer009_SendUserDisconnect_params
{
void *linux_side;
CSteamID steamIDUser;
};
extern void cppISteamGameServer_SteamGameServer009_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer009_SendUserDisconnect_params *params );
struct cppISteamGameServer_SteamGameServer009_BUpdateUserData_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
const char *pchPlayerName;
uint32 uScore;
};
extern void cppISteamGameServer_SteamGameServer009_BUpdateUserData( struct cppISteamGameServer_SteamGameServer009_BUpdateUserData_params *params );
struct cppISteamGameServer_SteamGameServer009_BSetServerType_params
{
void *linux_side;
bool _ret;
uint32 unServerFlags;
uint32 unGameIP;
uint16 unGamePort;
uint16 unSpectatorPort;
uint16 usQueryPort;
const char *pchGameDir;
const char *pchVersion;
bool bLANMode;
};
extern void cppISteamGameServer_SteamGameServer009_BSetServerType( struct cppISteamGameServer_SteamGameServer009_BSetServerType_params *params );
struct cppISteamGameServer_SteamGameServer009_UpdateServerStatus_params
{
void *linux_side;
int cPlayers;
int cPlayersMax;
int cBotPlayers;
const char *pchServerName;
const char *pSpectatorServerName;
const char *pchMapName;
};
extern void cppISteamGameServer_SteamGameServer009_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer009_UpdateServerStatus_params *params );
struct cppISteamGameServer_SteamGameServer009_UpdateSpectatorPort_params
{
void *linux_side;
uint16 unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer009_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer009_UpdateSpectatorPort_params *params );
struct cppISteamGameServer_SteamGameServer009_SetGameType_params
{
void *linux_side;
const char *pchGameType;
};
extern void cppISteamGameServer_SteamGameServer009_SetGameType( struct cppISteamGameServer_SteamGameServer009_SetGameType_params *params );
struct cppISteamGameServer_SteamGameServer009_BGetUserAchievementStatus_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
const char *pchAchievementName;
};
extern void cppISteamGameServer_SteamGameServer009_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer009_BGetUserAchievementStatus_params *params );
struct cppISteamGameServer_SteamGameServer009_GetGameplayStats_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer009_GetGameplayStats( struct cppISteamGameServer_SteamGameServer009_GetGameplayStats_params *params );
struct cppISteamGameServer_SteamGameServer009_RequestUserGroupStatus_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
CSteamID steamIDGroup;
};
extern void cppISteamGameServer_SteamGameServer009_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer009_RequestUserGroupStatus_params *params );
struct cppISteamGameServer_SteamGameServer009_GetPublicIP_params
{
void *linux_side;
uint32 _ret;
};
extern void cppISteamGameServer_SteamGameServer009_GetPublicIP( struct cppISteamGameServer_SteamGameServer009_GetPublicIP_params *params );
struct cppISteamGameServer_SteamGameServer009_SetGameData_params
{
void *linux_side;
const char *pchGameData;
};
extern void cppISteamGameServer_SteamGameServer009_SetGameData( struct cppISteamGameServer_SteamGameServer009_SetGameData_params *params );
struct cppISteamGameServer_SteamGameServer009_UserHasLicenseForApp_params
{
void *linux_side;
EUserHasLicenseForAppResult _ret;
CSteamID steamID;
AppId_t appID;
};
extern void cppISteamGameServer_SteamGameServer009_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer009_UserHasLicenseForApp_params *params );