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parent
ddd0357a94
commit
1f57edc2a4
439 changed files with 109952 additions and 43685 deletions
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@ -1,17 +1,140 @@
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extern void cppISteamGameServer_SteamGameServer008_LogOn(void *);
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extern void cppISteamGameServer_SteamGameServer008_LogOff(void *);
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extern bool cppISteamGameServer_SteamGameServer008_BLoggedOn(void *);
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extern bool cppISteamGameServer_SteamGameServer008_BSecure(void *);
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extern CSteamID cppISteamGameServer_SteamGameServer008_GetSteamID(void *);
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extern bool cppISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate(void *, uint32, const void *, uint32, CSteamID *);
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extern CSteamID cppISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection(void *);
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extern void cppISteamGameServer_SteamGameServer008_SendUserDisconnect(void *, CSteamID);
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extern bool cppISteamGameServer_SteamGameServer008_BUpdateUserData(void *, CSteamID, const char *, uint32);
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extern bool cppISteamGameServer_SteamGameServer008_BSetServerType(void *, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool);
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extern void cppISteamGameServer_SteamGameServer008_UpdateServerStatus(void *, int, int, int, const char *, const char *, const char *);
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extern void cppISteamGameServer_SteamGameServer008_UpdateSpectatorPort(void *, uint16);
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extern void cppISteamGameServer_SteamGameServer008_SetGameType(void *, const char *);
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extern bool cppISteamGameServer_SteamGameServer008_BGetUserAchievementStatus(void *, CSteamID, const char *);
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extern void cppISteamGameServer_SteamGameServer008_GetGameplayStats(void *);
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extern bool cppISteamGameServer_SteamGameServer008_RequestUserGroupStatus(void *, CSteamID, CSteamID);
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extern uint32 cppISteamGameServer_SteamGameServer008_GetPublicIP(void *);
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struct cppISteamGameServer_SteamGameServer008_LogOn_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer008_LogOn( struct cppISteamGameServer_SteamGameServer008_LogOn_params *params );
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struct cppISteamGameServer_SteamGameServer008_LogOff_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer008_LogOff( struct cppISteamGameServer_SteamGameServer008_LogOff_params *params );
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struct cppISteamGameServer_SteamGameServer008_BLoggedOn_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer008_BLoggedOn( struct cppISteamGameServer_SteamGameServer008_BLoggedOn_params *params );
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struct cppISteamGameServer_SteamGameServer008_BSecure_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer008_BSecure( struct cppISteamGameServer_SteamGameServer008_BSecure_params *params );
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struct cppISteamGameServer_SteamGameServer008_GetSteamID_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer008_GetSteamID( struct cppISteamGameServer_SteamGameServer008_GetSteamID_params *params );
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struct cppISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate_params
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{
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void *linux_side;
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bool _ret;
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uint32 unIPClient;
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const void *pvAuthBlob;
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uint32 cubAuthBlobSize;
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CSteamID *pSteamIDUser;
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};
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extern void cppISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate_params *params );
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struct cppISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection_params *params );
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struct cppISteamGameServer_SteamGameServer008_SendUserDisconnect_params
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{
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void *linux_side;
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CSteamID steamIDUser;
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};
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extern void cppISteamGameServer_SteamGameServer008_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer008_SendUserDisconnect_params *params );
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struct cppISteamGameServer_SteamGameServer008_BUpdateUserData_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDUser;
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const char *pchPlayerName;
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uint32 uScore;
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};
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extern void cppISteamGameServer_SteamGameServer008_BUpdateUserData( struct cppISteamGameServer_SteamGameServer008_BUpdateUserData_params *params );
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struct cppISteamGameServer_SteamGameServer008_BSetServerType_params
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{
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void *linux_side;
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bool _ret;
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uint32 unServerFlags;
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uint32 unGameIP;
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uint16 unGamePort;
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uint16 unSpectatorPort;
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uint16 usQueryPort;
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const char *pchGameDir;
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const char *pchVersion;
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bool bLANMode;
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};
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extern void cppISteamGameServer_SteamGameServer008_BSetServerType( struct cppISteamGameServer_SteamGameServer008_BSetServerType_params *params );
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struct cppISteamGameServer_SteamGameServer008_UpdateServerStatus_params
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{
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void *linux_side;
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int cPlayers;
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int cPlayersMax;
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int cBotPlayers;
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const char *pchServerName;
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const char *pSpectatorServerName;
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const char *pchMapName;
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};
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extern void cppISteamGameServer_SteamGameServer008_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer008_UpdateServerStatus_params *params );
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struct cppISteamGameServer_SteamGameServer008_UpdateSpectatorPort_params
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{
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void *linux_side;
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uint16 unSpectatorPort;
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};
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extern void cppISteamGameServer_SteamGameServer008_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer008_UpdateSpectatorPort_params *params );
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struct cppISteamGameServer_SteamGameServer008_SetGameType_params
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{
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void *linux_side;
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const char *pchGameType;
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};
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extern void cppISteamGameServer_SteamGameServer008_SetGameType( struct cppISteamGameServer_SteamGameServer008_SetGameType_params *params );
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struct cppISteamGameServer_SteamGameServer008_BGetUserAchievementStatus_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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const char *pchAchievementName;
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};
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extern void cppISteamGameServer_SteamGameServer008_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer008_BGetUserAchievementStatus_params *params );
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struct cppISteamGameServer_SteamGameServer008_GetGameplayStats_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer008_GetGameplayStats( struct cppISteamGameServer_SteamGameServer008_GetGameplayStats_params *params );
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struct cppISteamGameServer_SteamGameServer008_RequestUserGroupStatus_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDUser;
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CSteamID steamIDGroup;
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};
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extern void cppISteamGameServer_SteamGameServer008_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer008_RequestUserGroupStatus_params *params );
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struct cppISteamGameServer_SteamGameServer008_GetPublicIP_params
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{
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void *linux_side;
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uint32 _ret;
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};
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extern void cppISteamGameServer_SteamGameServer008_GetPublicIP( struct cppISteamGameServer_SteamGameServer008_GetPublicIP_params *params );
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