lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00
parent ddd0357a94
commit 1f57edc2a4
439 changed files with 109952 additions and 43685 deletions

View file

@ -1,14 +1,118 @@
extern void cppISteamGameServer_SteamGameServer004_LogOn(void *);
extern void cppISteamGameServer_SteamGameServer004_LogOff(void *);
extern bool cppISteamGameServer_SteamGameServer004_BLoggedOn(void *);
extern bool cppISteamGameServer_SteamGameServer004_BSecure(void *);
extern CSteamID cppISteamGameServer_SteamGameServer004_GetSteamID(void *);
extern void cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate(void *, CSteamID, uint32, void *, uint32);
extern CSteamID cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection(void *);
extern void cppISteamGameServer_SteamGameServer004_SendUserDisconnect(void *, CSteamID);
extern bool cppISteamGameServer_SteamGameServer004_BUpdateUserData(void *, CSteamID, const char *, uint32);
extern bool cppISteamGameServer_SteamGameServer004_BSetServerType(void *, int32, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool);
extern void cppISteamGameServer_SteamGameServer004_UpdateServerStatus(void *, int, int, int, const char *, const char *, const char *);
extern void cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort(void *, uint16);
extern void cppISteamGameServer_SteamGameServer004_SetGameType(void *, const char *);
extern bool cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus(void *, CSteamID, const char *);
struct cppISteamGameServer_SteamGameServer004_LogOn_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer004_LogOn( struct cppISteamGameServer_SteamGameServer004_LogOn_params *params );
struct cppISteamGameServer_SteamGameServer004_LogOff_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer004_LogOff( struct cppISteamGameServer_SteamGameServer004_LogOff_params *params );
struct cppISteamGameServer_SteamGameServer004_BLoggedOn_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer004_BLoggedOn( struct cppISteamGameServer_SteamGameServer004_BLoggedOn_params *params );
struct cppISteamGameServer_SteamGameServer004_BSecure_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer004_BSecure( struct cppISteamGameServer_SteamGameServer004_BSecure_params *params );
struct cppISteamGameServer_SteamGameServer004_GetSteamID_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer004_GetSteamID( struct cppISteamGameServer_SteamGameServer004_GetSteamID_params *params );
struct cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate_params
{
void *linux_side;
CSteamID steamIDUser;
uint32 unIPClient;
void *pvAuthBlob;
uint32 cubAuthBlobSize;
};
extern void cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate_params *params );
struct cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection_params *params );
struct cppISteamGameServer_SteamGameServer004_SendUserDisconnect_params
{
void *linux_side;
CSteamID steamIDUser;
};
extern void cppISteamGameServer_SteamGameServer004_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer004_SendUserDisconnect_params *params );
struct cppISteamGameServer_SteamGameServer004_BUpdateUserData_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
const char *pchPlayerName;
uint32 uScore;
};
extern void cppISteamGameServer_SteamGameServer004_BUpdateUserData( struct cppISteamGameServer_SteamGameServer004_BUpdateUserData_params *params );
struct cppISteamGameServer_SteamGameServer004_BSetServerType_params
{
void *linux_side;
bool _ret;
int32 nGameAppId;
uint32 unServerFlags;
uint32 unGameIP;
uint16 unGamePort;
uint16 unSpectatorPort;
uint16 usQueryPort;
const char *pchGameDir;
const char *pchVersion;
bool bLANMode;
};
extern void cppISteamGameServer_SteamGameServer004_BSetServerType( struct cppISteamGameServer_SteamGameServer004_BSetServerType_params *params );
struct cppISteamGameServer_SteamGameServer004_UpdateServerStatus_params
{
void *linux_side;
int cPlayers;
int cPlayersMax;
int cBotPlayers;
const char *pchServerName;
const char *pSpectatorServerName;
const char *pchMapName;
};
extern void cppISteamGameServer_SteamGameServer004_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer004_UpdateServerStatus_params *params );
struct cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort_params
{
void *linux_side;
uint16 unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort_params *params );
struct cppISteamGameServer_SteamGameServer004_SetGameType_params
{
void *linux_side;
const char *pchGameType;
};
extern void cppISteamGameServer_SteamGameServer004_SetGameType( struct cppISteamGameServer_SteamGameServer004_SetGameType_params *params );
struct cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
const char *pchAchievementName;
};
extern void cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus_params *params );