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https://git.suyu.dev/suyu/Yucom.git
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parent
ddd0357a94
commit
1f57edc2a4
439 changed files with 109952 additions and 43685 deletions
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@ -1,17 +1,149 @@
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extern void cppISteamGameServer_SteamGameServer003_LogOn(void *);
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extern void cppISteamGameServer_SteamGameServer003_LogOff(void *);
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extern bool cppISteamGameServer_SteamGameServer003_BLoggedOn(void *);
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extern bool cppISteamGameServer_SteamGameServer003_BSecure(void *);
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extern CSteamID cppISteamGameServer_SteamGameServer003_GetSteamID(void *);
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extern bool cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient(void *, void *, uint32 *, uint32);
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extern bool cppISteamGameServer_SteamGameServer003_GSSendUserConnect(void *, uint32, uint32, uint16, const void *, uint32);
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extern bool cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect(void *, uint32);
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extern bool cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect(void *, CSteamID, uint32);
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extern void cppISteamGameServer_SteamGameServer003_GSSetSpawnCount(void *, uint32);
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extern bool cppISteamGameServer_SteamGameServer003_GSSetServerType(void *, int32, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool);
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extern bool cppISteamGameServer_SteamGameServer003_GSUpdateStatus(void *, int, int, int, const char *, const char *, const char *);
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extern bool cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser(void *, CSteamID *);
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extern bool cppISteamGameServer_SteamGameServer003_GSSetUserData(void *, CSteamID, const char *, uint32);
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extern void cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort(void *, uint16);
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extern void cppISteamGameServer_SteamGameServer003_GSSetGameType(void *, const char *);
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extern bool cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus(void *, CSteamID, const char *);
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struct cppISteamGameServer_SteamGameServer003_LogOn_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer003_LogOn( struct cppISteamGameServer_SteamGameServer003_LogOn_params *params );
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struct cppISteamGameServer_SteamGameServer003_LogOff_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer003_LogOff( struct cppISteamGameServer_SteamGameServer003_LogOff_params *params );
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struct cppISteamGameServer_SteamGameServer003_BLoggedOn_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer003_BLoggedOn( struct cppISteamGameServer_SteamGameServer003_BLoggedOn_params *params );
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struct cppISteamGameServer_SteamGameServer003_BSecure_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer003_BSecure( struct cppISteamGameServer_SteamGameServer003_BSecure_params *params );
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struct cppISteamGameServer_SteamGameServer003_GetSteamID_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer003_GetSteamID( struct cppISteamGameServer_SteamGameServer003_GetSteamID_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient_params
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{
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void *linux_side;
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bool _ret;
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void *pvEncryptionKey;
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uint32 *pcbEncryptionKey;
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uint32 cbMaxEncryptionKey;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSSendUserConnect_params
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{
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void *linux_side;
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bool _ret;
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uint32 unUserID;
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uint32 unIPPublic;
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uint16 usPort;
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const void *pvCookie;
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uint32 cubCookie;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSSendUserConnect( struct cppISteamGameServer_SteamGameServer003_GSSendUserConnect_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect_params
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{
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void *linux_side;
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bool _ret;
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uint32 unUserID;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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uint32 unUserID;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSSetSpawnCount_params
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{
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void *linux_side;
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uint32 ucSpawn;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer003_GSSetSpawnCount_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSSetServerType_params
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{
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void *linux_side;
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bool _ret;
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int32 nGameAppId;
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uint32 unServerFlags;
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uint32 unGameIP;
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uint16 unGamePort;
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uint16 unSpectatorPort;
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uint16 usQueryPort;
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const char *pchGameDir;
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const char *pchVersion;
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bool bLANMode;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSSetServerType( struct cppISteamGameServer_SteamGameServer003_GSSetServerType_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSUpdateStatus_params
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{
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void *linux_side;
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bool _ret;
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int cPlayers;
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int cPlayersMax;
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int cBotPlayers;
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const char *pchServerName;
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const char *pSpectatorServerName;
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const char *pchMapName;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSUpdateStatus( struct cppISteamGameServer_SteamGameServer003_GSUpdateStatus_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser_params
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{
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void *linux_side;
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bool _ret;
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CSteamID *pSteamID;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser( struct cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSSetUserData_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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const char *pPlayerName;
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uint32 nFrags;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSSetUserData( struct cppISteamGameServer_SteamGameServer003_GSSetUserData_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort_params
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{
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void *linux_side;
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uint16 unSpectatorPort;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSSetGameType_params
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{
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void *linux_side;
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const char *pchType;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSSetGameType( struct cppISteamGameServer_SteamGameServer003_GSSetGameType_params *params );
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struct cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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const char *pchAchievementName;
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};
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extern void cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus_params *params );
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