lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00
parent ddd0357a94
commit 1f57edc2a4
439 changed files with 109952 additions and 43685 deletions

View file

@ -1,17 +1,149 @@
extern void cppISteamGameServer_SteamGameServer003_LogOn(void *);
extern void cppISteamGameServer_SteamGameServer003_LogOff(void *);
extern bool cppISteamGameServer_SteamGameServer003_BLoggedOn(void *);
extern bool cppISteamGameServer_SteamGameServer003_BSecure(void *);
extern CSteamID cppISteamGameServer_SteamGameServer003_GetSteamID(void *);
extern bool cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient(void *, void *, uint32 *, uint32);
extern bool cppISteamGameServer_SteamGameServer003_GSSendUserConnect(void *, uint32, uint32, uint16, const void *, uint32);
extern bool cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect(void *, uint32);
extern bool cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect(void *, CSteamID, uint32);
extern void cppISteamGameServer_SteamGameServer003_GSSetSpawnCount(void *, uint32);
extern bool cppISteamGameServer_SteamGameServer003_GSSetServerType(void *, int32, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool);
extern bool cppISteamGameServer_SteamGameServer003_GSUpdateStatus(void *, int, int, int, const char *, const char *, const char *);
extern bool cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser(void *, CSteamID *);
extern bool cppISteamGameServer_SteamGameServer003_GSSetUserData(void *, CSteamID, const char *, uint32);
extern void cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort(void *, uint16);
extern void cppISteamGameServer_SteamGameServer003_GSSetGameType(void *, const char *);
extern bool cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus(void *, CSteamID, const char *);
struct cppISteamGameServer_SteamGameServer003_LogOn_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer003_LogOn( struct cppISteamGameServer_SteamGameServer003_LogOn_params *params );
struct cppISteamGameServer_SteamGameServer003_LogOff_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer003_LogOff( struct cppISteamGameServer_SteamGameServer003_LogOff_params *params );
struct cppISteamGameServer_SteamGameServer003_BLoggedOn_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer003_BLoggedOn( struct cppISteamGameServer_SteamGameServer003_BLoggedOn_params *params );
struct cppISteamGameServer_SteamGameServer003_BSecure_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer003_BSecure( struct cppISteamGameServer_SteamGameServer003_BSecure_params *params );
struct cppISteamGameServer_SteamGameServer003_GetSteamID_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer003_GetSteamID( struct cppISteamGameServer_SteamGameServer003_GetSteamID_params *params );
struct cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient_params
{
void *linux_side;
bool _ret;
void *pvEncryptionKey;
uint32 *pcbEncryptionKey;
uint32 cbMaxEncryptionKey;
};
extern void cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params );
struct cppISteamGameServer_SteamGameServer003_GSSendUserConnect_params
{
void *linux_side;
bool _ret;
uint32 unUserID;
uint32 unIPPublic;
uint16 usPort;
const void *pvCookie;
uint32 cubCookie;
};
extern void cppISteamGameServer_SteamGameServer003_GSSendUserConnect( struct cppISteamGameServer_SteamGameServer003_GSSendUserConnect_params *params );
struct cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect_params
{
void *linux_side;
bool _ret;
uint32 unUserID;
};
extern void cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect_params *params );
struct cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
uint32 unUserID;
};
extern void cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect_params *params );
struct cppISteamGameServer_SteamGameServer003_GSSetSpawnCount_params
{
void *linux_side;
uint32 ucSpawn;
};
extern void cppISteamGameServer_SteamGameServer003_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer003_GSSetSpawnCount_params *params );
struct cppISteamGameServer_SteamGameServer003_GSSetServerType_params
{
void *linux_side;
bool _ret;
int32 nGameAppId;
uint32 unServerFlags;
uint32 unGameIP;
uint16 unGamePort;
uint16 unSpectatorPort;
uint16 usQueryPort;
const char *pchGameDir;
const char *pchVersion;
bool bLANMode;
};
extern void cppISteamGameServer_SteamGameServer003_GSSetServerType( struct cppISteamGameServer_SteamGameServer003_GSSetServerType_params *params );
struct cppISteamGameServer_SteamGameServer003_GSUpdateStatus_params
{
void *linux_side;
bool _ret;
int cPlayers;
int cPlayersMax;
int cBotPlayers;
const char *pchServerName;
const char *pSpectatorServerName;
const char *pchMapName;
};
extern void cppISteamGameServer_SteamGameServer003_GSUpdateStatus( struct cppISteamGameServer_SteamGameServer003_GSUpdateStatus_params *params );
struct cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser_params
{
void *linux_side;
bool _ret;
CSteamID *pSteamID;
};
extern void cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser( struct cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser_params *params );
struct cppISteamGameServer_SteamGameServer003_GSSetUserData_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
const char *pPlayerName;
uint32 nFrags;
};
extern void cppISteamGameServer_SteamGameServer003_GSSetUserData( struct cppISteamGameServer_SteamGameServer003_GSSetUserData_params *params );
struct cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort_params
{
void *linux_side;
uint16 unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort_params *params );
struct cppISteamGameServer_SteamGameServer003_GSSetGameType_params
{
void *linux_side;
const char *pchType;
};
extern void cppISteamGameServer_SteamGameServer003_GSSetGameType( struct cppISteamGameServer_SteamGameServer003_GSSetGameType_params *params );
struct cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
const char *pchAchievementName;
};
extern void cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus_params *params );