lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00
parent ddd0357a94
commit 1f57edc2a4
439 changed files with 109952 additions and 43685 deletions

View file

@ -1,21 +1,205 @@
extern void cppISteamGameServer_SteamGameServer002_LogOn(void *);
extern void cppISteamGameServer_SteamGameServer002_LogOff(void *);
extern bool cppISteamGameServer_SteamGameServer002_BLoggedOn(void *);
extern void cppISteamGameServer_SteamGameServer002_GSSetSpawnCount(void *, uint32);
extern bool cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient(void *, void *, uint32 *, uint32);
extern bool cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect(void *, uint32, const void *, uint32, uint32, uint16, const void *, uint32);
extern bool cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect(void *, CSteamID, uint32, const void *, uint32);
extern bool cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect(void *, uint32);
extern bool cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect(void *, CSteamID, uint32);
extern bool cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse(void *, CSteamID, int, int);
extern bool cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus(void *, int32, uint32, int, int, int, int, const char *, const char *, const char *, const char *);
extern bool cppISteamGameServer_SteamGameServer002_GSUpdateStatus(void *, int, int, int, const char *, const char *);
extern bool cppISteamGameServer_SteamGameServer002_BSecure(void *);
extern CSteamID cppISteamGameServer_SteamGameServer002_GetSteamID(void *);
extern bool cppISteamGameServer_SteamGameServer002_GSSetServerType(void *, int32, uint32, uint32, uint32, const char *, const char *);
extern bool cppISteamGameServer_SteamGameServer002_GSSetServerType2(void *, int32, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool);
extern bool cppISteamGameServer_SteamGameServer002_GSUpdateStatus2(void *, int, int, int, const char *, const char *, const char *);
extern bool cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser(void *, CSteamID *);
extern bool cppISteamGameServer_SteamGameServer002_GSSetUserData(void *, CSteamID, const char *, uint32);
extern void cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort(void *, uint16);
extern void cppISteamGameServer_SteamGameServer002_GSSetGameType(void *, const char *);
struct cppISteamGameServer_SteamGameServer002_LogOn_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer002_LogOn( struct cppISteamGameServer_SteamGameServer002_LogOn_params *params );
struct cppISteamGameServer_SteamGameServer002_LogOff_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer002_LogOff( struct cppISteamGameServer_SteamGameServer002_LogOff_params *params );
struct cppISteamGameServer_SteamGameServer002_BLoggedOn_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer002_BLoggedOn( struct cppISteamGameServer_SteamGameServer002_BLoggedOn_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params
{
void *linux_side;
uint32 ucSpawn;
};
extern void cppISteamGameServer_SteamGameServer002_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params *params );
struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params
{
void *linux_side;
bool _ret;
void *pvEncryptionKey;
uint32 *pcbEncryptionKey;
uint32 cbMaxEncryptionKey;
};
extern void cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params
{
void *linux_side;
bool _ret;
uint32 unUserID;
const void *pvRawKey;
uint32 unKeyLen;
uint32 unIPPublic;
uint16 usPort;
const void *pvCookie;
uint32 cubCookie;
};
extern void cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
uint32 unIPPublic;
const void *pvCookie;
uint32 cubCookie;
};
extern void cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params *params );
struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params
{
void *linux_side;
bool _ret;
uint32 unUserID;
};
extern void cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
uint32 unUserID;
};
extern void cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
int nSecondsConnected;
int nSecondsSinceLast;
};
extern void cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse( struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params *params );
struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params
{
void *linux_side;
bool _ret;
int32 nAppIdServed;
uint32 unServerFlags;
int cPlayers;
int cPlayersMax;
int cBotPlayers;
int unGamePort;
const char *pchServerName;
const char *pchGameDir;
const char *pchMapName;
const char *pchVersion;
};
extern void cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus( struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params *params );
struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params
{
void *linux_side;
bool _ret;
int cPlayers;
int cPlayersMax;
int cBotPlayers;
const char *pchServerName;
const char *pchMapName;
};
extern void cppISteamGameServer_SteamGameServer002_GSUpdateStatus( struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params *params );
struct cppISteamGameServer_SteamGameServer002_BSecure_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer002_BSecure( struct cppISteamGameServer_SteamGameServer002_BSecure_params *params );
struct cppISteamGameServer_SteamGameServer002_GetSteamID_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer002_GetSteamID( struct cppISteamGameServer_SteamGameServer002_GetSteamID_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params
{
void *linux_side;
bool _ret;
int32 nGameAppId;
uint32 unServerFlags;
uint32 unGameIP;
uint32 unGamePort;
const char *pchGameDir;
const char *pchVersion;
};
extern void cppISteamGameServer_SteamGameServer002_GSSetServerType( struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params
{
void *linux_side;
bool _ret;
int32 nGameAppId;
uint32 unServerFlags;
uint32 unGameIP;
uint16 unGamePort;
uint16 unSpectatorPort;
uint16 usQueryPort;
const char *pchGameDir;
const char *pchVersion;
bool bLANMode;
};
extern void cppISteamGameServer_SteamGameServer002_GSSetServerType2( struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params *params );
struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params
{
void *linux_side;
bool _ret;
int cPlayers;
int cPlayersMax;
int cBotPlayers;
const char *pchServerName;
const char *pSpectatorServerName;
const char *pchMapName;
};
extern void cppISteamGameServer_SteamGameServer002_GSUpdateStatus2( struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params *params );
struct cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser_params
{
void *linux_side;
bool _ret;
CSteamID *pSteamID;
};
extern void cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser( struct cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
const char *pPlayerName;
uint32 nFrags;
};
extern void cppISteamGameServer_SteamGameServer002_GSSetUserData( struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params *params );
struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params
{
void *linux_side;
uint16 unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params *params );
struct cppISteamGameServer_SteamGameServer002_GSSetGameType_params
{
void *linux_side;
const char *pchType;
};
extern void cppISteamGameServer_SteamGameServer002_GSSetGameType( struct cppISteamGameServer_SteamGameServer002_GSSetGameType_params *params );