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https://git.suyu.dev/suyu/Yucom.git
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parent
ddd0357a94
commit
1f57edc2a4
439 changed files with 109952 additions and 43685 deletions
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@ -1,21 +1,205 @@
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extern void cppISteamGameServer_SteamGameServer002_LogOn(void *);
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extern void cppISteamGameServer_SteamGameServer002_LogOff(void *);
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extern bool cppISteamGameServer_SteamGameServer002_BLoggedOn(void *);
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extern void cppISteamGameServer_SteamGameServer002_GSSetSpawnCount(void *, uint32);
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extern bool cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient(void *, void *, uint32 *, uint32);
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extern bool cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect(void *, uint32, const void *, uint32, uint32, uint16, const void *, uint32);
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extern bool cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect(void *, CSteamID, uint32, const void *, uint32);
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extern bool cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect(void *, uint32);
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extern bool cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect(void *, CSteamID, uint32);
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extern bool cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse(void *, CSteamID, int, int);
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extern bool cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus(void *, int32, uint32, int, int, int, int, const char *, const char *, const char *, const char *);
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extern bool cppISteamGameServer_SteamGameServer002_GSUpdateStatus(void *, int, int, int, const char *, const char *);
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extern bool cppISteamGameServer_SteamGameServer002_BSecure(void *);
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extern CSteamID cppISteamGameServer_SteamGameServer002_GetSteamID(void *);
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extern bool cppISteamGameServer_SteamGameServer002_GSSetServerType(void *, int32, uint32, uint32, uint32, const char *, const char *);
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extern bool cppISteamGameServer_SteamGameServer002_GSSetServerType2(void *, int32, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool);
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extern bool cppISteamGameServer_SteamGameServer002_GSUpdateStatus2(void *, int, int, int, const char *, const char *, const char *);
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extern bool cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser(void *, CSteamID *);
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extern bool cppISteamGameServer_SteamGameServer002_GSSetUserData(void *, CSteamID, const char *, uint32);
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extern void cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort(void *, uint16);
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extern void cppISteamGameServer_SteamGameServer002_GSSetGameType(void *, const char *);
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struct cppISteamGameServer_SteamGameServer002_LogOn_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer002_LogOn( struct cppISteamGameServer_SteamGameServer002_LogOn_params *params );
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struct cppISteamGameServer_SteamGameServer002_LogOff_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer002_LogOff( struct cppISteamGameServer_SteamGameServer002_LogOff_params *params );
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struct cppISteamGameServer_SteamGameServer002_BLoggedOn_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer002_BLoggedOn( struct cppISteamGameServer_SteamGameServer002_BLoggedOn_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params
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{
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void *linux_side;
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uint32 ucSpawn;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params
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{
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void *linux_side;
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bool _ret;
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void *pvEncryptionKey;
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uint32 *pcbEncryptionKey;
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uint32 cbMaxEncryptionKey;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params
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{
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void *linux_side;
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bool _ret;
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uint32 unUserID;
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const void *pvRawKey;
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uint32 unKeyLen;
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uint32 unIPPublic;
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uint16 usPort;
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const void *pvCookie;
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uint32 cubCookie;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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uint32 unIPPublic;
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const void *pvCookie;
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uint32 cubCookie;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params
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{
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void *linux_side;
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bool _ret;
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uint32 unUserID;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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uint32 unUserID;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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int nSecondsConnected;
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int nSecondsSinceLast;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse( struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params *params );
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struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params
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{
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void *linux_side;
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bool _ret;
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int32 nAppIdServed;
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uint32 unServerFlags;
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int cPlayers;
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int cPlayersMax;
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int cBotPlayers;
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int unGamePort;
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const char *pchServerName;
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const char *pchGameDir;
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const char *pchMapName;
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const char *pchVersion;
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};
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extern void cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus( struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params
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{
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void *linux_side;
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bool _ret;
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int cPlayers;
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int cPlayersMax;
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int cBotPlayers;
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const char *pchServerName;
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const char *pchMapName;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSUpdateStatus( struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params *params );
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struct cppISteamGameServer_SteamGameServer002_BSecure_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer002_BSecure( struct cppISteamGameServer_SteamGameServer002_BSecure_params *params );
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struct cppISteamGameServer_SteamGameServer002_GetSteamID_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer002_GetSteamID( struct cppISteamGameServer_SteamGameServer002_GetSteamID_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params
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{
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void *linux_side;
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bool _ret;
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int32 nGameAppId;
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uint32 unServerFlags;
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uint32 unGameIP;
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uint32 unGamePort;
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const char *pchGameDir;
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const char *pchVersion;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSetServerType( struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params
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{
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void *linux_side;
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bool _ret;
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int32 nGameAppId;
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uint32 unServerFlags;
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uint32 unGameIP;
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uint16 unGamePort;
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uint16 unSpectatorPort;
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uint16 usQueryPort;
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const char *pchGameDir;
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const char *pchVersion;
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bool bLANMode;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSetServerType2( struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params
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{
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void *linux_side;
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bool _ret;
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int cPlayers;
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int cPlayersMax;
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int cBotPlayers;
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const char *pchServerName;
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const char *pSpectatorServerName;
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const char *pchMapName;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSUpdateStatus2( struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser_params
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{
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void *linux_side;
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bool _ret;
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CSteamID *pSteamID;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser( struct cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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const char *pPlayerName;
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uint32 nFrags;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSetUserData( struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params
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{
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void *linux_side;
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uint16 unSpectatorPort;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSSetGameType_params
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{
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void *linux_side;
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const char *pchType;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSetGameType( struct cppISteamGameServer_SteamGameServer002_GSSetGameType_params *params );
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