lsteamclient: Don't convert callbacks with identical layouts

This commit is contained in:
Andrew Eikum 2018-10-30 08:09:46 -05:00
parent 3714637f08
commit 17ce82bc1c
59 changed files with 567 additions and 6195 deletions

View file

@ -5,20 +5,6 @@
#include "steamworks_sdk_137/isteamgameserverstats.h"
#include "steamworks_sdk_137/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winRemoteStorageConflictResolution_t_8 {
AppId_t m_nAppID;
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_RemoteStorageConflictResolution_t_8(const void *l, void *w)
{
RemoteStorageConflictResolution_t *lin = (RemoteStorageConflictResolution_t *)l;
struct winRemoteStorageConflictResolution_t_8 *win = (struct winRemoteStorageConflictResolution_t_8 *)w;
win->m_nAppID = lin->m_nAppID;
win->m_eResult = lin->m_eResult;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_137 {
CSteamID m_steamIDUser;