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lsteamclient: Don't convert callbacks with identical layouts
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59 changed files with 567 additions and 6195 deletions
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@ -5,20 +5,6 @@
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#include "steamworks_sdk_112/isteamgameserverstats.h"
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#include "steamworks_sdk_112/isteamgamecoordinator.h"
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extern "C" {
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#pragma pack( push, 8 )
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struct winLobbyInvite_t_16 {
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uint64 m_ulSteamIDUser;
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uint64 m_ulSteamIDLobby;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void cb_LobbyInvite_t_16(const void *l, void *w)
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{
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LobbyInvite_t *lin = (LobbyInvite_t *)l;
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struct winLobbyInvite_t_16 *win = (struct winLobbyInvite_t_16 *)w;
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win->m_ulSteamIDUser = lin->m_ulSteamIDUser;
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win->m_ulSteamIDLobby = lin->m_ulSteamIDLobby;
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}
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#pragma pack( push, 8 )
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struct winLeaderboardEntry_t_112 {
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CSteamID m_steamIDUser;
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