lsteamclient: Don't convert callbacks with identical layouts

This commit is contained in:
Andrew Eikum 2018-10-30 08:09:46 -05:00
parent 3714637f08
commit 17ce82bc1c
59 changed files with 567 additions and 6195 deletions

View file

@ -33,11 +33,7 @@ bool cppISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser(void *linux_
bool cppISteamNetworking_SteamNetworking003_GetP2PSessionState(void *linux_side, CSteamID steamIDRemote, P2PSessionState_t * pConnectionState)
{
P2PSessionState_t lin_pConnectionState;
win_to_lin_struct_P2PSessionState_t_110(pConnectionState, &lin_pConnectionState);
bool retval = ((ISteamNetworking*)linux_side)->GetP2PSessionState((CSteamID)steamIDRemote, &lin_pConnectionState);
lin_to_win_struct_P2PSessionState_t_110(&lin_pConnectionState, pConnectionState);
return retval;
return ((ISteamNetworking*)linux_side)->GetP2PSessionState((CSteamID)steamIDRemote, (P2PSessionState_t *)pConnectionState);
}
SNetListenSocket_t cppISteamNetworking_SteamNetworking003_CreateListenSocket(void *linux_side, int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay)