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lsteamclient: Synthesize SDK version 0.99x
For SteamFriends001, SteamGameServer002, SteamUser007, and STEAMUSERSTATS_INTERFACE_VERSION001.
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7008e8bf21
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32 changed files with 4218 additions and 1 deletions
27
lsteamclient/cppISteamGameServer_SteamGameServer002.h
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27
lsteamclient/cppISteamGameServer_SteamGameServer002.h
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void cppISteamGameServer_SteamGameServer002_LogOn(void *);
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extern void cppISteamGameServer_SteamGameServer002_LogOff(void *);
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extern bool cppISteamGameServer_SteamGameServer002_BLoggedOn(void *);
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extern void cppISteamGameServer_SteamGameServer002_GSSetSpawnCount(void *, uint32);
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extern bool cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient(void *, void *, uint32 *, uint32);
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extern bool cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect(void *, uint32, const void *, uint32, uint32, uint16, const void *, uint32);
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extern bool cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect(void *, CSteamID, uint32, const void *, uint32);
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extern bool cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect(void *, uint32);
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extern bool cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect(void *, CSteamID, uint32);
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extern bool cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse(void *, CSteamID, int, int);
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extern bool cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus(void *, int32, uint32, int, int, int, int, const char *, const char *, const char *, const char *);
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extern bool cppISteamGameServer_SteamGameServer002_GSUpdateStatus(void *, int, int, int, const char *, const char *);
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extern bool cppISteamGameServer_SteamGameServer002_BSecure(void *);
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extern CSteamID cppISteamGameServer_SteamGameServer002_GetSteamID(void *);
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extern bool cppISteamGameServer_SteamGameServer002_GSSetServerType(void *, int32, uint32, uint32, uint32, const char *, const char *);
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extern bool cppISteamGameServer_SteamGameServer002_GSSetServerType2(void *, int32, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool);
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extern bool cppISteamGameServer_SteamGameServer002_GSUpdateStatus2(void *, int, int, int, const char *, const char *, const char *);
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extern bool cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser(void *, CSteamID *);
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extern bool cppISteamGameServer_SteamGameServer002_GSSetUserData(void *, CSteamID, const char *, uint32);
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extern void cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort(void *, uint16);
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extern void cppISteamGameServer_SteamGameServer002_GSSetGameType(void *, const char *);
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#ifdef __cplusplus
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}
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#endif
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