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lsteamclient: Use declspec to generate C++ method signature.
CW-Bug-Id: #22729
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parent
992384b88f
commit
122e0e362c
192 changed files with 2659 additions and 2666 deletions
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@ -21,7 +21,7 @@ const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStatName(
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return ((ISteamUserStats*)linux_side)->GetStatName((CGameID)nGameID, (uint32)iStat);
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}
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ESteamUserStatType cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStatType(void *linux_side, CGameID nGameID, const char * pchName)
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ESteamUserStatType cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStatType(void *linux_side, CGameID nGameID, const char *pchName)
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{
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return ((ISteamUserStats*)linux_side)->GetStatType((CGameID)nGameID, (const char *)pchName);
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}
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@ -51,47 +51,47 @@ bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_RequestCurrentStats(
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return ((ISteamUserStats*)linux_side)->RequestCurrentStats((CGameID)nGameID);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStat(void *linux_side, CGameID nGameID, const char * pchName, int32 * pData)
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStat(void *linux_side, CGameID nGameID, const char *pchName, int32 *pData)
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{
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return ((ISteamUserStats*)linux_side)->GetStat((CGameID)nGameID, (const char *)pchName, (int32 *)pData);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStat_2(void *linux_side, CGameID nGameID, const char * pchName, float * pData)
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStat_2(void *linux_side, CGameID nGameID, const char *pchName, float *pData)
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{
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return ((ISteamUserStats*)linux_side)->GetStat((CGameID)nGameID, (const char *)pchName, (float *)pData);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetStat(void *linux_side, CGameID nGameID, const char * pchName, int32 nData)
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetStat(void *linux_side, CGameID nGameID, const char *pchName, int32 nData)
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{
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return ((ISteamUserStats*)linux_side)->SetStat((CGameID)nGameID, (const char *)pchName, (int32)nData);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetStat_2(void *linux_side, CGameID nGameID, const char * pchName, float fData)
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetStat_2(void *linux_side, CGameID nGameID, const char *pchName, float fData)
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{
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return ((ISteamUserStats*)linux_side)->SetStat((CGameID)nGameID, (const char *)pchName, (float)fData);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_UpdateAvgRateStat(void *linux_side, CGameID nGameID, const char * pchName, float flCountThisSession, double dSessionLength)
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_UpdateAvgRateStat(void *linux_side, CGameID nGameID, const char *pchName, float flCountThisSession, double dSessionLength)
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{
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return ((ISteamUserStats*)linux_side)->UpdateAvgRateStat((CGameID)nGameID, (const char *)pchName, (float)flCountThisSession, (double)dSessionLength);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievement(void *linux_side, CGameID nGameID, const char * pchName, bool * pbAchieved)
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievement(void *linux_side, CGameID nGameID, const char *pchName, bool *pbAchieved)
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{
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return ((ISteamUserStats*)linux_side)->GetAchievement((CGameID)nGameID, (const char *)pchName, (bool *)pbAchieved);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetGroupAchievement(void *linux_side, CGameID nGameID, const char * pchName, bool * pbAchieved)
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetGroupAchievement(void *linux_side, CGameID nGameID, const char *pchName, bool *pbAchieved)
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{
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return ((ISteamUserStats*)linux_side)->GetGroupAchievement((CGameID)nGameID, (const char *)pchName, (bool *)pbAchieved);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetAchievement(void *linux_side, CGameID nGameID, const char * pchName)
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetAchievement(void *linux_side, CGameID nGameID, const char *pchName)
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{
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return ((ISteamUserStats*)linux_side)->SetAchievement((CGameID)nGameID, (const char *)pchName);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetGroupAchievement(void *linux_side, CGameID nGameID, const char * pchName)
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetGroupAchievement(void *linux_side, CGameID nGameID, const char *pchName)
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{
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return ((ISteamUserStats*)linux_side)->SetGroupAchievement((CGameID)nGameID, (const char *)pchName);
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}
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@ -101,22 +101,22 @@ bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_StoreStats(void *lin
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return ((ISteamUserStats*)linux_side)->StoreStats((CGameID)nGameID);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_ClearAchievement(void *linux_side, CGameID nGameID, const char * pchName)
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_ClearAchievement(void *linux_side, CGameID nGameID, const char *pchName)
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{
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return ((ISteamUserStats*)linux_side)->ClearAchievement((CGameID)nGameID, (const char *)pchName);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_ClearGroupAchievement(void *linux_side, CGameID nGameID, const char * pchName)
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_ClearGroupAchievement(void *linux_side, CGameID nGameID, const char *pchName)
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{
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return ((ISteamUserStats*)linux_side)->ClearGroupAchievement((CGameID)nGameID, (const char *)pchName);
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}
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int cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievementIcon(void *linux_side, CGameID nGameID, const char * pchName)
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int cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievementIcon(void *linux_side, CGameID nGameID, const char *pchName)
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{
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return ((ISteamUserStats*)linux_side)->GetAchievementIcon((CGameID)nGameID, (const char *)pchName);
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}
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const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievementDisplayAttribute(void *linux_side, CGameID nGameID, const char * pchName, const char * pchKey)
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const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievementDisplayAttribute(void *linux_side, CGameID nGameID, const char *pchName, const char *pchKey)
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{
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return ((ISteamUserStats*)linux_side)->GetAchievementDisplayAttribute((CGameID)nGameID, (const char *)pchName, (const char *)pchKey);
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}
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