lsteamclient: Use declspec to generate C++ method signature.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 16:11:42 +02:00 committed by Arkadiusz Hiler
parent 992384b88f
commit 122e0e362c
192 changed files with 2659 additions and 2666 deletions

View file

@ -12,12 +12,12 @@ extern "C" {
#define SDKVER_143x
#include "struct_converters.h"
#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.h"
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(void *linux_side, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void * pMsgRendezvous, uint32 cbRendezvous)
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(void *linux_side, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous)
{
((ISteamNetworkingSocketsSerialized*)linux_side)->SendP2PRendezvous((CSteamID)steamIDRemote, (uint32)unConnectionIDSrc, (const void *)pMsgRendezvous, (uint32)cbRendezvous);
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure(void *linux_side, CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char * pszReason)
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure(void *linux_side, CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason)
{
((ISteamNetworkingSocketsSerialized*)linux_side)->SendP2PConnectionFailure((CSteamID)steamIDRemote, (uint32)unConnectionIDDest, (uint32)nReason, (const char *)pszReason);
}
@ -27,12 +27,12 @@ SteamAPICall_t cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerial
return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCertAsync();
}
int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(void *linux_side, void * buf, uint32 cbBuf)
int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(void *linux_side, void *buf, uint32 cbBuf)
{
return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetNetworkConfigJSON((void *)buf, (uint32)cbBuf);
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(void *linux_side, const void * pTicket, uint32 cbTicket)
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(void *linux_side, const void *pTicket, uint32 cbTicket)
{
((ISteamNetworkingSocketsSerialized*)linux_side)->CacheRelayTicket((const void *)pTicket, (uint32)cbTicket);
}
@ -42,12 +42,12 @@ uint32 cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_
return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCachedRelayTicketCount();
}
int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(void *linux_side, uint32 idxTicket, void * buf, uint32 cbBuf)
int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(void *linux_side, uint32 idxTicket, void *buf, uint32 cbBuf)
{
return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCachedRelayTicket((uint32)idxTicket, (void *)buf, (uint32)cbBuf);
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg(void *linux_side, const void * pMsg, uint32 cbMsg)
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg(void *linux_side, const void *pMsg, uint32 cbMsg)
{
((ISteamNetworkingSocketsSerialized*)linux_side)->PostConnectionStateMsg((const void *)pMsg, (uint32)cbMsg);
}