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lsteamclient: Copy the ServerResponded parameter for delayed callbacks.
CW-Bug-Id: #23272
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5 changed files with 38 additions and 4 deletions
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@ -672,7 +672,7 @@ struct SteamMatchmakingPingResponse : u_ISteamMatchmakingPingResponse
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void SteamMatchmakingPingResponse::ServerResponded( gameserveritem_t_105 *server )
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_0, (intptr_t)server, 0, 0 );
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queue_vtable_callback_0_server_responded( this->w_iface, server );
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}
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void SteamMatchmakingPingResponse::ServerFailedToRespond(void)
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