build: Build vkd3d-shader with cross-compilation rules.

This commit is contained in:
Rémi Bernon 2021-11-12 11:28:45 +01:00 committed by Arkadiusz Hiler
parent 587f86fb9d
commit 04bf8f150e
2 changed files with 6 additions and 15 deletions

View file

@ -2,9 +2,10 @@
# $(1): lowercase package name
# $(2): uppercase package name
# $(3): 32/64, build type
# $(4): CROSS/<empty>, cross compile
#
define create-rules-autoconf
$(call create-rules-common,$(1),$(2),$(3))
$(call create-rules-common,$(1),$(2),$(3),$(4))
ifeq ($(CONTAINER),1)
$$(OBJ)/.$(1)-pre-configure: $$($(2)_SRC)/configure.ac
@ -20,6 +21,7 @@ $$(OBJ)/.$(1)-configure$(3): $$(OBJ)/.$(1)-pre-configure
$$($(2)_SRC)/configure $(--quiet?) -C \
--prefix="$$($(2)_DST$(3))" \
--libdir="$$($(2)_DST$(3))/lib$(subst 32,,$(3))" \
--host="$$(TARGET_$(4)$(3))" \
$$($(2)_ENV$(3)) \
$$($(2)_CONFIGURE_ARGS) \
$$($(2)_CONFIGURE_ARGS$(3))
@ -36,4 +38,4 @@ $$(OBJ)/.$(1)-build$(3):
endif
endef
rules-autoconf = $(call create-rules-autoconf,$(1),$(call toupper,$(1)),$(2))
rules-autoconf = $(call create-rules-autoconf,$(1),$(call toupper,$(1)),$(2),$(3))