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lsteamclient: Fix packing for windows structs
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21 changed files with 1105 additions and 1 deletions
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@ -5,12 +5,14 @@
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#include "steamworks_sdk_141/isteamgameserverstats.h"
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#include "steamworks_sdk_141/isteamgamecoordinator.h"
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extern "C" {
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#pragma pack( push, 8 )
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struct winSteamUnifiedMessagesSendMethodResult_t_24 {
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ClientUnifiedMessageHandle m_hHandle;
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uint64 m_unContext;
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EResult m_eResult;
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uint32 m_unResponseSize;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void cb_SteamUnifiedMessagesSendMethodResult_t_24(void *l, void *w)
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{
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SteamUnifiedMessagesSendMethodResult_t *lin = (SteamUnifiedMessagesSendMethodResult_t *)l;
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