lsteamclient: Fix packing for windows structs

This commit is contained in:
Andrew Eikum 2018-10-29 08:54:08 -05:00
parent bbf914c044
commit 02d52eea92
21 changed files with 1105 additions and 1 deletions

View file

@ -5,10 +5,12 @@
#include "steamworks_sdk_137/isteamgameserverstats.h"
#include "steamworks_sdk_137/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winRemoteStorageConflictResolution_t_8 {
AppId_t m_nAppID;
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_RemoteStorageConflictResolution_t_8(void *l, void *w)
{
RemoteStorageConflictResolution_t *lin = (RemoteStorageConflictResolution_t *)l;