lsteamclient: Fix packing for windows structs

This commit is contained in:
Andrew Eikum 2018-10-29 08:54:08 -05:00
parent bbf914c044
commit 02d52eea92
21 changed files with 1105 additions and 1 deletions

View file

@ -5,6 +5,7 @@
#include "steamworks_sdk_117/isteamgameserverstats.h"
#include "steamworks_sdk_117/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winRemoteStorageGetPublishedFileDetailsResult_t_1732 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
@ -23,6 +24,7 @@ struct winRemoteStorageGetPublishedFileDetailsResult_t_1732 {
bool m_bTagsTruncated;
char m_pchFileName[260];
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_RemoteStorageGetPublishedFileDetailsResult_t_1732(void *l, void *w)
{
RemoteStorageGetPublishedFileDetailsResult_t *lin = (RemoteStorageGetPublishedFileDetailsResult_t *)l;