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lsteamclient: Fix packing for windows structs
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21 changed files with 1105 additions and 1 deletions
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@ -5,6 +5,7 @@
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#include "steamworks_sdk_117/isteamgameserverstats.h"
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#include "steamworks_sdk_117/isteamgamecoordinator.h"
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extern "C" {
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#pragma pack( push, 8 )
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struct winRemoteStorageGetPublishedFileDetailsResult_t_1732 {
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EResult m_eResult;
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PublishedFileId_t m_nPublishedFileId;
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@ -23,6 +24,7 @@ struct winRemoteStorageGetPublishedFileDetailsResult_t_1732 {
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bool m_bTagsTruncated;
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char m_pchFileName[260];
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void cb_RemoteStorageGetPublishedFileDetailsResult_t_1732(void *l, void *w)
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{
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RemoteStorageGetPublishedFileDetailsResult_t *lin = (RemoteStorageGetPublishedFileDetailsResult_t *)l;
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