lsteamclient: Fix packing for windows structs

This commit is contained in:
Andrew Eikum 2018-10-29 08:54:08 -05:00
parent bbf914c044
commit 02d52eea92
21 changed files with 1105 additions and 1 deletions

View file

@ -5,10 +5,12 @@
#include "steamworks_sdk_111/isteamgameserverstats.h"
#include "steamworks_sdk_111/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winLobbyDataUpdate_t_16 {
uint64 m_ulSteamIDLobby;
uint64 m_ulSteamIDMember;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_LobbyDataUpdate_t_16(void *l, void *w)
{
LobbyDataUpdate_t *lin = (LobbyDataUpdate_t *)l;