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lsteamclient: Fix packing for windows structs
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21 changed files with 1105 additions and 1 deletions
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@ -5,10 +5,12 @@
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#include "steamworks_sdk_111/isteamgameserverstats.h"
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#include "steamworks_sdk_111/isteamgamecoordinator.h"
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extern "C" {
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#pragma pack( push, 8 )
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struct winLobbyDataUpdate_t_16 {
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uint64 m_ulSteamIDLobby;
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uint64 m_ulSteamIDMember;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void cb_LobbyDataUpdate_t_16(void *l, void *w)
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{
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LobbyDataUpdate_t *lin = (LobbyDataUpdate_t *)l;
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