lsteamclient: Fix packing for windows structs

This commit is contained in:
Andrew Eikum 2018-10-29 08:54:08 -05:00
parent bbf914c044
commit 02d52eea92
21 changed files with 1105 additions and 1 deletions

View file

@ -3,12 +3,14 @@
#include "steamworks_sdk_102/steam_api.h"
#include "steamworks_sdk_102/isteamgameserver.h"
extern "C" {
#pragma pack( push, 8 )
struct winRequestFriendsLobbiesResponse_t_24 {
uint64 m_ulSteamIDFriend;
uint64 m_ulSteamIDLobby;
int m_cResultIndex;
int m_cResultsTotal;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_RequestFriendsLobbiesResponse_t_24(void *l, void *w)
{
RequestFriendsLobbiesResponse_t *lin = (RequestFriendsLobbiesResponse_t *)l;
@ -19,10 +21,12 @@ void cb_RequestFriendsLobbiesResponse_t_24(void *l, void *w)
win->m_cResultsTotal = lin->m_cResultsTotal;
}
#pragma pack( push, 8 )
struct winUserStatsReceived_t_12 {
uint64 m_nGameID;
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_UserStatsReceived_t_12(void *l, void *w)
{
UserStatsReceived_t *lin = (UserStatsReceived_t *)l;