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lsteamclient: Fix packing for windows structs
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21 changed files with 1105 additions and 1 deletions
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@ -3,11 +3,13 @@
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#include "steamworks_sdk_100/steam_api.h"
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#include "steamworks_sdk_100/isteamgameserver.h"
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extern "C" {
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#pragma pack( push, 8 )
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struct winAppDataChanged_t_8 {
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uint32 m_nAppID;
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bool m_bBySteamUI;
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bool m_bCDDBUpdate;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void cb_AppDataChanged_t_8(void *l, void *w)
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{
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AppDataChanged_t *lin = (AppDataChanged_t *)l;
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