lsteamclient: Fix packing for windows structs

This commit is contained in:
Andrew Eikum 2018-10-29 08:54:08 -05:00
parent bbf914c044
commit 02d52eea92
21 changed files with 1105 additions and 1 deletions

View file

@ -3,11 +3,13 @@
#include "steamworks_sdk_100/steam_api.h"
#include "steamworks_sdk_100/isteamgameserver.h"
extern "C" {
#pragma pack( push, 8 )
struct winAppDataChanged_t_8 {
uint32 m_nAppID;
bool m_bBySteamUI;
bool m_bCDDBUpdate;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_AppDataChanged_t_8(void *l, void *w)
{
AppDataChanged_t *lin = (AppDataChanged_t *)l;