mirror of
https://github.com/Kizuren/SynthMaze.git
synced 2025-12-21 21:16:08 +01:00
68 lines
No EOL
1.6 KiB
C#
68 lines
No EOL
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SkullGuy : MonoBehaviour
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{
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[Header("GameObjects")]
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private Rigidbody2D rb;
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public Animator animator;
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[Header("Variables")]
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public float speed = 0;
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public float timeDelayOnHit = 1.0f;
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public bool isMovingRight = true;
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bool isChangingDirection = false;
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void Awake()
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{
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rb = GetComponent<Rigidbody2D>();
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animator.SetInteger("AnimSpeedDecider", isMovingRight ? 1 : -1);
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}
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void Update()
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{
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if (Pause.IsPause)
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{
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rb.velocity = Vector2.zero;
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}
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else
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{
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if (isMovingRight && !isChangingDirection)
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{
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rb.velocity = new Vector2(speed, rb.velocity.y);
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}
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else if (!isMovingRight && !isChangingDirection)
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{
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rb.velocity = new Vector2(-speed, rb.velocity.y);
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}
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}
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}
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void OnCollisionEnter2D(Collision2D collision)
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{
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if (collision.gameObject.CompareTag("Ground"))
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{
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StartCoroutine(ChangeDirection());
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}
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if (collision.gameObject.CompareTag("Player"))
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{
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LevelMgr.killPlayer = true;
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}
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}
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IEnumerator ChangeDirection()
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{
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isChangingDirection = true;
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rb.velocity = Vector2.zero;
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yield return new WaitForSeconds(timeDelayOnHit/2);
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isMovingRight = !isMovingRight;
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animator.SetInteger("AnimSpeedDecider", isMovingRight ? 1 : -1);
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yield return new WaitForSeconds(timeDelayOnHit/2);
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isChangingDirection = false;
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}
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} |