SynthMaze/Builds/Alpha 1.0/Synth Maze_BackUpThisFolder_ButDontShipItWithYourGame/il2cppOutput/UnityEngine.GridModule_CodeGen.c
2024-04-28 11:26:46 +02:00

53 lines
1.4 KiB
C

#include "pch-c.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include "codegen/il2cpp-codegen-metadata.h"
// 0x00000001 UnityEngine.Vector3 UnityEngine.GridLayout::CellToLocalInterpolated(UnityEngine.Vector3)
extern void GridLayout_CellToLocalInterpolated_mE1FC35F36111BD0881573C6F51C37239BF3BD621 (void);
// 0x00000002 System.Void UnityEngine.GridLayout::DoNothing()
extern void GridLayout_DoNothing_mA280987BF98D257023D46C2C01902FC82EE6A00A (void);
// 0x00000003 System.Void UnityEngine.GridLayout::CellToLocalInterpolated_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
extern void GridLayout_CellToLocalInterpolated_Injected_m64A34FF84B0948E3E0CAD199855CBCE3434976D0 (void);
static Il2CppMethodPointer s_methodPointers[3] =
{
GridLayout_CellToLocalInterpolated_mE1FC35F36111BD0881573C6F51C37239BF3BD621,
GridLayout_DoNothing_mA280987BF98D257023D46C2C01902FC82EE6A00A,
GridLayout_CellToLocalInterpolated_Injected_m64A34FF84B0948E3E0CAD199855CBCE3434976D0,
};
static const int32_t s_InvokerIndices[3] =
{
6135,
8182,
3115,
};
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_GridModule_CodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_GridModule_CodeGenModule =
{
"UnityEngine.GridModule.dll",
3,
s_methodPointers,
0,
NULL,
s_InvokerIndices,
0,
NULL,
0,
NULL,
0,
NULL,
NULL,
NULL, // module initializer,
NULL,
NULL,
NULL,
};