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18 lines
388 B
C#
18 lines
388 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class PlayerData
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{
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public int level = 0;
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public int coins = 0;
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public int tutorial = 0;
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public PlayerData (PlayerSaving player)
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{
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level = PlayerSaving.levels;
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coins = PlayerSaving.savedCoins;
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tutorial = PlayerSaving.tutorial;
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}
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}
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