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13 lines
291 B
C#
13 lines
291 B
C#
using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace UnityEditor.U2D.Path
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{
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[Serializable]
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internal class IndexedSelection : SerializableSelection<int>
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{
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protected override int GetInvalidElement() { return -1; }
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}
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}
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