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31 lines
727 B
C#
31 lines
727 B
C#
using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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internal class SkinningSerializerJSON : ISkinningSerializer
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{
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public bool CanDeserialize(string data)
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{
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bool result = true;
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try
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{
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JsonUtility.FromJson<SkinningCopyData>(data);
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}
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catch
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{
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result = false;
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}
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return result;
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}
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public SkinningCopyData Deserialize(string data)
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{
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return JsonUtility.FromJson<SkinningCopyData>(data);
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}
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public string Serialize(SkinningCopyData skinningData)
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{
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return JsonUtility.ToJson(skinningData);
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}
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}
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}
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