#include "pch-cpp.hpp" #ifndef _MSC_VER # include #else # include #endif #include // System.Char[] struct CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_tBF95EDE7AC72079FEC40B1A3B57D72418FF75C99 { }; // UnityEngine.Rendering.Universal.ShaderInput struct ShaderInput_t048F7464F457883E25851701A5BBF15ADDDABAA3 : public RuntimeObject { }; // System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject { }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com { }; // System.Enum struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2 : public ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F { }; // Native definition for P/Invoke marshalling of System.Enum struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_pinvoke { }; // Native definition for COM marshalling of System.Enum struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_com { }; // UnityEngine.Matrix4x4 struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 { // System.Single UnityEngine.Matrix4x4::m00 float ___m00_0; // System.Single UnityEngine.Matrix4x4::m10 float ___m10_1; // System.Single UnityEngine.Matrix4x4::m20 float ___m20_2; // System.Single UnityEngine.Matrix4x4::m30 float ___m30_3; // System.Single UnityEngine.Matrix4x4::m01 float ___m01_4; // System.Single UnityEngine.Matrix4x4::m11 float ___m11_5; // System.Single UnityEngine.Matrix4x4::m21 float ___m21_6; // System.Single UnityEngine.Matrix4x4::m31 float ___m31_7; // System.Single UnityEngine.Matrix4x4::m02 float ___m02_8; // System.Single UnityEngine.Matrix4x4::m12 float ___m12_9; // System.Single UnityEngine.Matrix4x4::m22 float ___m22_10; // System.Single UnityEngine.Matrix4x4::m32 float ___m32_11; // System.Single UnityEngine.Matrix4x4::m03 float ___m03_12; // System.Single UnityEngine.Matrix4x4::m13 float ___m13_13; // System.Single UnityEngine.Matrix4x4::m23 float ___m23_14; // System.Single UnityEngine.Matrix4x4::m33 float ___m33_15; }; // UnityEngine.Vector4 struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 { // System.Single UnityEngine.Vector4::x float ___x_1; // System.Single UnityEngine.Vector4::y float ___y_2; // System.Single UnityEngine.Vector4::z float ___z_3; // System.Single UnityEngine.Vector4::w float ___w_4; }; // UnityEngine.Rendering.Universal.DebugFullScreenMode struct DebugFullScreenMode_tEB766BE7C6F8CB12AC364BBFCB01D794D2F79771 { // System.Int32 UnityEngine.Rendering.Universal.DebugFullScreenMode::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.DebugLightingFeatureFlags struct DebugLightingFeatureFlags_t3C06D9805A503D0B8F86DD20740B36B8D0BECCFC { // System.Int32 UnityEngine.Rendering.Universal.DebugLightingFeatureFlags::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.DebugLightingMode struct DebugLightingMode_t25BFA497C411523EDC10E048FAED7BE88507E3CC { // System.Int32 UnityEngine.Rendering.Universal.DebugLightingMode::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.DebugMaterialMode struct DebugMaterialMode_tC63E0F4B34E258624D30E16E17BC72E1BEAF2DEA { // System.Int32 UnityEngine.Rendering.Universal.DebugMaterialMode::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.DebugMaterialValidationMode struct DebugMaterialValidationMode_tA1B5219BEDB1342BAE8F70F19CFE40B5CF4E9346 { // System.Int32 UnityEngine.Rendering.Universal.DebugMaterialValidationMode::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.DebugMipInfoMode struct DebugMipInfoMode_tACC9FBFB82079F41CF4483FC6748825CE96FB97C { // System.Int32 UnityEngine.Rendering.Universal.DebugMipInfoMode::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.DebugPostProcessingMode struct DebugPostProcessingMode_t10836A037369A3E02166D938092FDCAAEB1C7934 { // System.Int32 UnityEngine.Rendering.Universal.DebugPostProcessingMode::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.DebugSceneOverrideMode struct DebugSceneOverrideMode_t9B04DEDB486A515397D02EFFC03637B14F0077E0 { // System.Int32 UnityEngine.Rendering.Universal.DebugSceneOverrideMode::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.DebugValidationMode struct DebugValidationMode_t387187AD146D9B59B659C4F5C9B47192BFBF7EB8 { // System.Int32 UnityEngine.Rendering.Universal.DebugValidationMode::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.DebugVertexAttributeMode struct DebugVertexAttributeMode_t8E0D2091FDEC8CFC2F58904AB69739C5E28CCAF3 { // System.Int32 UnityEngine.Rendering.Universal.DebugVertexAttributeMode::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.PixelValidationChannels struct PixelValidationChannels_t13AF5414D31D7587054690DE7DA1EE9128AAF112 { // System.Int32 UnityEngine.Rendering.Universal.PixelValidationChannels::value__ int32_t ___value___2; }; // UnityEngine.Rendering.Universal.ShaderInput/LightData struct LightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED { // UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::position Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___position_0; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::color Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___color_1; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::attenuation Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___attenuation_2; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::spotDirection Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___spotDirection_3; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/LightData::occlusionProbeChannels Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___occlusionProbeChannels_4; // System.UInt32 UnityEngine.Rendering.Universal.ShaderInput/LightData::layerMask uint32_t ___layerMask_5; }; // UnityEngine.Rendering.Universal.ShaderInput/ShadowData struct ShadowData_t25107BFCD514C4CD90FAC8F07B5DFA940E2E5B67 { // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShaderInput/ShadowData::worldToShadowMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___worldToShadowMatrix_0; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShaderInput/ShadowData::shadowParams Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___shadowParams_1; }; // // // UnityEngine.Rendering.Universal.ShaderInput // UnityEngine.Rendering.Universal.ShaderInput // UnityEngine.Rendering.Universal.DebugFullScreenMode // UnityEngine.Rendering.Universal.DebugFullScreenMode // UnityEngine.Rendering.Universal.DebugLightingFeatureFlags // UnityEngine.Rendering.Universal.DebugLightingFeatureFlags // UnityEngine.Rendering.Universal.DebugLightingMode // UnityEngine.Rendering.Universal.DebugLightingMode // UnityEngine.Rendering.Universal.DebugMaterialMode // UnityEngine.Rendering.Universal.DebugMaterialMode // UnityEngine.Rendering.Universal.DebugMaterialValidationMode // UnityEngine.Rendering.Universal.DebugMaterialValidationMode // UnityEngine.Rendering.Universal.DebugMipInfoMode // UnityEngine.Rendering.Universal.DebugMipInfoMode // UnityEngine.Rendering.Universal.DebugPostProcessingMode // UnityEngine.Rendering.Universal.DebugPostProcessingMode // UnityEngine.Rendering.Universal.DebugSceneOverrideMode // UnityEngine.Rendering.Universal.DebugSceneOverrideMode // UnityEngine.Rendering.Universal.DebugValidationMode // UnityEngine.Rendering.Universal.DebugValidationMode // UnityEngine.Rendering.Universal.DebugVertexAttributeMode // UnityEngine.Rendering.Universal.DebugVertexAttributeMode // UnityEngine.Rendering.Universal.PixelValidationChannels // UnityEngine.Rendering.Universal.PixelValidationChannels // UnityEngine.Rendering.Universal.ShaderInput/LightData // UnityEngine.Rendering.Universal.ShaderInput/LightData // UnityEngine.Rendering.Universal.ShaderInput/ShadowData // UnityEngine.Rendering.Universal.ShaderInput/ShadowData #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif