using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LevelButtons : MonoBehaviour { public Button level1; public Button level2; public Button level3; public Button level4; public Button level5; public Button level6; public Button level7; public Button level8; public Button level9; public Button level10; public Button level11; public Button level12; public Button level13; public Button level14; public Button level15; public Button level16; public Button level17; public Button level18; public Button level19; public Button level20; public Button bonus; public Button about; public int test = 0; // Start is called before the first frame update void Awake() { level1.interactable = true; } // Update is called once per frame void Update() { PlayerSaving.LoadingPlayer = true; test = PlayerSaving.levels; /*if (Input.GetKeyDown(KeyCode.U)) { test--; } if (Input.GetKeyDown(KeyCode.I)) { test++; }*/ if (test == 0) { level1.interactable = true; level2.interactable = false; level3.interactable = false; level4.interactable = false; level5.interactable = false; level6.interactable = false; level7.interactable = false; level8.interactable = false; level9.interactable = false; level10.interactable = false; level11.interactable = false; level12.interactable = false; level13.interactable = false; level14.interactable = false; level15.interactable = false; level16.interactable = false; level17.interactable = false; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 1) { level1.interactable = true; level2.interactable = true; level3.interactable = false; level4.interactable = false; level5.interactable = false; level6.interactable = false; level7.interactable = false; level8.interactable = false; level9.interactable = false; level10.interactable = false; level11.interactable = false; level12.interactable = false; level13.interactable = false; level14.interactable = false; level15.interactable = false; level16.interactable = false; level17.interactable = false; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 2) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = false; level5.interactable = false; level6.interactable = false; level7.interactable = false; level8.interactable = false; level9.interactable = false; level10.interactable = false; level11.interactable = false; level12.interactable = false; level13.interactable = false; level14.interactable = false; level15.interactable = false; level16.interactable = false; level17.interactable = false; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 3) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = false; level6.interactable = false; level7.interactable = false; level8.interactable = false; level9.interactable = false; level10.interactable = false; level11.interactable = false; level12.interactable = false; level13.interactable = false; level14.interactable = false; level15.interactable = false; level16.interactable = false; level17.interactable = false; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 4) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = false; level7.interactable = false; level8.interactable = false; level9.interactable = false; level10.interactable = false; level11.interactable = false; level12.interactable = false; level13.interactable = false; level14.interactable = false; level15.interactable = false; level16.interactable = false; level17.interactable = false; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 5) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = true; level7.interactable = false; level8.interactable = false; level9.interactable = false; level10.interactable = false; level11.interactable = false; level12.interactable = false; level13.interactable = false; level14.interactable = false; level15.interactable = false; level16.interactable = false; level17.interactable = false; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 6) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = true; level7.interactable = true; level8.interactable = false; level9.interactable = false; level10.interactable = false; level11.interactable = false; level12.interactable = false; level13.interactable = false; level14.interactable = false; level15.interactable = false; level16.interactable = false; level17.interactable = false; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 7) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = true; level7.interactable = true; level8.interactable = true; level9.interactable = false; level10.interactable = false; level11.interactable = false; level12.interactable = false; level13.interactable = false; level14.interactable = false; level15.interactable = false; level16.interactable = false; level17.interactable = false; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 8) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = true; level7.interactable = true; level8.interactable = true; level9.interactable = true; level10.interactable = false; level11.interactable = false; level12.interactable = false; level13.interactable = false; level14.interactable = false; level15.interactable = false; level16.interactable = false; level17.interactable = false; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 9) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = true; level7.interactable = true; level8.interactable = true; level9.interactable = true; level10.interactable = true; level11.interactable = false; level12.interactable = false; level13.interactable = false; level14.interactable = false; level15.interactable = false; level16.interactable = false; level17.interactable = false; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 10) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = true; level7.interactable = true; level8.interactable = true; level9.interactable = true; level10.interactable = true; level11.interactable = true; level12.interactable = false; level13.interactable = false; level14.interactable = false; level15.interactable = false; level16.interactable = false; level17.interactable = false; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 11) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = true; level7.interactable = true; level8.interactable = true; level9.interactable = true; level10.interactable = true; level11.interactable = true; level12.interactable = true; level13.interactable = false; level14.interactable = false; level15.interactable = false; level16.interactable = false; level17.interactable = false; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 12) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = true; level7.interactable = true; level8.interactable = true; level9.interactable = true; level10.interactable = true; level11.interactable = true; level12.interactable = true; level13.interactable = true; level14.interactable = false; level15.interactable = false; level16.interactable = false; level17.interactable = false; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 13) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = true; level7.interactable = true; level8.interactable = true; level9.interactable = true; level10.interactable = true; level11.interactable = true; level12.interactable = true; level13.interactable = true; level14.interactable = true; level15.interactable = false; level16.interactable = false; level17.interactable = false; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 14) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = true; level7.interactable = true; level8.interactable = true; level9.interactable = true; level10.interactable = true; level11.interactable = true; level12.interactable = true; level13.interactable = true; level14.interactable = true; level15.interactable = true; level16.interactable = false; level17.interactable = false; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 15) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = true; level7.interactable = true; level8.interactable = true; level9.interactable = true; level10.interactable = true; level11.interactable = true; level12.interactable = true; level13.interactable = true; level14.interactable = true; level15.interactable = true; level16.interactable = true; level17.interactable = false; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 16) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = true; level7.interactable = true; level8.interactable = true; level9.interactable = true; level10.interactable = true; level11.interactable = true; level12.interactable = true; level13.interactable = true; level14.interactable = true; level15.interactable = true; level16.interactable = true; level17.interactable = true; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 17) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = true; level7.interactable = true; level8.interactable = true; level9.interactable = true; level10.interactable = true; level11.interactable = true; level12.interactable = true; level13.interactable = true; level14.interactable = true; level15.interactable = true; level16.interactable = true; level17.interactable = true; level18.interactable = true; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 18) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = true; level7.interactable = true; level8.interactable = true; level9.interactable = true; level10.interactable = true; level11.interactable = true; level12.interactable = true; level13.interactable = true; level14.interactable = true; level15.interactable = true; level16.interactable = true; level17.interactable = true; level18.interactable = true; level19.interactable = true; level20.interactable = false; bonus.interactable = false; about.interactable = true; } if (test == 19) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = true; level7.interactable = true; level8.interactable = true; level9.interactable = true; level10.interactable = true; level11.interactable = true; level12.interactable = true; level13.interactable = true; level14.interactable = true; level15.interactable = true; level16.interactable = true; level17.interactable = true; level18.interactable = true; level19.interactable = true; level20.interactable = true; bonus.interactable = false; about.interactable = true; } if (test == 20) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = true; level7.interactable = true; level8.interactable = true; level9.interactable = true; level10.interactable = true; level11.interactable = true; level12.interactable = true; level13.interactable = true; level14.interactable = true; level15.interactable = true; level16.interactable = true; level17.interactable = true; level18.interactable = true; level19.interactable = true; level20.interactable = true; bonus.interactable = true; about.interactable = true; } if (test == 21) { level1.interactable = true; level2.interactable = true; level3.interactable = true; level4.interactable = true; level5.interactable = true; level6.interactable = true; level7.interactable = true; level8.interactable = true; level9.interactable = true; level10.interactable = true; level11.interactable = true; level12.interactable = true; level13.interactable = true; level14.interactable = true; level15.interactable = true; level16.interactable = true; level17.interactable = true; level18.interactable = true; level19.interactable = true; level20.interactable = true; bonus.interactable = true; about.interactable = true; } } }