Changes to SharpBlock

This commit is contained in:
MarcUs7 2024-07-05 19:54:50 +02:00
parent cd1e6602a8
commit d06eeb6603
3 changed files with 39 additions and 4 deletions

View file

@ -67,6 +67,14 @@ public class SharpBlock : MonoBehaviour
}
}
void OnTriggerEnter2D(Collider2D c2d)
{
if (c2d.CompareTag("Player"))
{
LevelMgr.killPlayer = true;
}
}
IEnumerator ChangeDirection()
{
isChangingDirection = true;

View file

@ -2370,6 +2370,7 @@ GameObject:
- component: {fileID: 406194637}
- component: {fileID: 406194636}
- component: {fileID: 406194635}
- component: {fileID: 406194644}
m_Layer: 0
m_Name: SharpBlock
m_TagString: Enemy
@ -2401,7 +2402,7 @@ BoxCollider2D:
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 2, y: 2}
m_Size: {x: 1.9, y: 1.9}
m_EdgeRadius: 0
--- !u!50 &406194636
Rigidbody2D:
@ -2547,6 +2548,32 @@ MonoBehaviour:
timeDelayOnHit: 3
isMovingRightOrUp: 1
horizontal: 0
--- !u!61 &406194644
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 406194634}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 2, y: 2}
newSize: {x: 0.5, y: 0.5}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 2.5, y: 2.5}
m_EdgeRadius: 0
--- !u!1 &417760883
GameObject:
m_ObjectHideFlags: 0
@ -2564,7 +2591,7 @@ GameObject:
- component: {fileID: 417760884}
m_Layer: 3
m_Name: SniperGuy (1)
m_TagString: Untagged
m_TagString: Enemy
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@ -9696,7 +9723,7 @@ GameObject:
- component: {fileID: 1774596517}
m_Layer: 3
m_Name: SniperGuy
m_TagString: Untagged
m_TagString: Enemy
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

View file

@ -33,7 +33,7 @@ public class PlayerMove : MonoBehaviour
void OnCollisionEnter2D(Collision2D c2d)
{
if (c2d.gameObject.CompareTag("Ground"))
if (c2d.gameObject.CompareTag("Ground") || c2d.gameObject.CompareTag("Enemy"))
{
touched++;
//Debug.Log("Touched: " + touched);