Updated to Unity6.33f1 and imported updated AStarPath package

This commit is contained in:
MarcUs7i 2025-01-11 12:26:43 +01:00
parent 46ae47a9f0
commit ceba0343d3
35 changed files with 9662 additions and 1604 deletions

View file

@ -425,7 +425,7 @@ namespace Pathfinding {
// If gravity is used depends on a lot of things.
// For example when a non-kinematic rigidbody is used then the rigidbody will apply the gravity itself
// Note that the gravity can contain NaN's, which is why the comparison uses !(a==b) instead of just a!=b.
usingGravity = !(gravity == Vector3.zero) && (!updatePosition || ((rigid == null || rigid.isKinematic) && (rigid2D == null || rigid2D.isKinematic)));
usingGravity = !(gravity == Vector3.zero) && (!updatePosition || ((rigid == null || rigid.isKinematic) && (rigid2D == null || rigid2D.bodyType == RigidbodyType2D.Kinematic)));
if (rigid == null && rigid2D == null && canMove) {
Vector3 nextPosition;
Quaternion nextRotation;

View file

@ -677,7 +677,7 @@ public class AstarPath : VersionedMonoBehaviour {
/// </summary>
public static void FindAstarPath () {
if (Application.isPlaying) return;
if (active == null) active = GameObject.FindObjectOfType<AstarPath>();
if (active == null) active = GameObject.FindFirstObjectByType<AstarPath>();
if (active != null && (active.data.graphs == null || active.data.graphs.Length == 0)) active.data.DeserializeGraphs();
}
@ -1222,7 +1222,7 @@ public class AstarPath : VersionedMonoBehaviour {
// Very important to set this. Ensures the singleton pattern holds
active = this;
if (FindObjectsOfType(typeof(AstarPath)).Length > 1) {
if (FindObjectsByType<AstarPath>(FindObjectsSortMode.None).Length > 1) {
Debug.LogError("You should NOT have more than one AstarPath component in the scene at any time.\n" +
"This can cause serious errors since the AstarPath component builds around a singleton pattern.");
}

View file

@ -39,7 +39,7 @@ namespace Pathfinding {
}
public static void FindAllModifiers () {
var allModifiers = FindObjectsOfType(typeof(GraphModifier)) as GraphModifier[];
var allModifiers = FindObjectsByType<GraphModifier>(FindObjectsSortMode.None);
for (int i = 0; i < allModifiers.Length; i++) {
if (allModifiers[i].enabled) allModifiers[i].OnEnable();

View file

@ -127,7 +127,7 @@ namespace Pathfinding.Serialization {
}
if (!string.IsNullOrEmpty(guid)) {
UnityReferenceHelper[] helpers = UnityEngine.Object.FindObjectsOfType(typeof(UnityReferenceHelper)) as UnityReferenceHelper[];
UnityReferenceHelper[] helpers = UnityEngine.Object.FindObjectsByType<UnityReferenceHelper>(FindObjectsSortMode.None);
for (int i = 0; i < helpers.Length; i++) {
if (helpers[i].GetGUID() == guid) {

View file

@ -341,9 +341,9 @@ namespace Pathfinding.Serialization {
}
#if UNITY_2020_1_OR_NEWER
foreach (var helper in UnityEngine.Object.FindObjectsOfType<UnityReferenceHelper>(true))
foreach (var helper in UnityEngine.Object.FindObjectsByType<UnityReferenceHelper>(FindObjectsSortMode.None))
#else
foreach (var helper in UnityEngine.Object.FindObjectsOfType<UnityReferenceHelper>())
foreach (var helper in UnityEngine.Object.FindObjectsByType<UnityReferenceHelper>(FindObjectsSortMode.None))
#endif
{
if (helper.GetGUID() == guid) {

View file

@ -113,7 +113,7 @@ namespace Pathfinding {
mono.TryGetComponent<Rigidbody>(out Rigidbody rigid);
mono.TryGetComponent<Rigidbody2D>(out Rigidbody2D rigid2D);
mono.TryGetComponent<CharacterController>(out CharacterController controller);
var canUseGravity = (controller != null && controller.enabled) || ((rigid == null || rigid.isKinematic) && (rigid2D == null || rigid2D.isKinematic));
var canUseGravity = (controller && controller.enabled) || ((!rigid || rigid.isKinematic) && (!rigid2D || rigid2D.bodyType == RigidbodyType2D.Kinematic));
var gravity = FindProperty("gravity");
var groundMask = FindProperty("groundMask");

View file

@ -948,7 +948,7 @@ namespace Pathfinding {
/// <summary>Opens the A* Inspector and shows the section for editing tags</summary>
public static void EditTags () {
AstarPath astar = GameObject.FindObjectOfType<AstarPath>();
AstarPath astar = Object.FindFirstObjectByType<AstarPath>();
if (astar != null) {
editTags = true;
@ -1365,7 +1365,7 @@ namespace Pathfinding {
[MenuItem("Edit/Pathfinding/Scan All Graphs %&s")]
public static void MenuScan () {
if (AstarPath.active == null) {
AstarPath.active = FindObjectOfType<AstarPath>();
AstarPath.active = Object.FindFirstObjectByType<AstarPath>();
if (AstarPath.active == null) {
return;
}

View file

@ -107,9 +107,11 @@ namespace Pathfinding {
};
static AstarUpdateChecker() {
// Don't check for updates (already deprecated). Commented out to avoid warnings
// Add a callback so that we can parse the message when it has been downloaded
EditorApplication.update += UpdateCheckLoop;
EditorBase.getDocumentationURL = () => GetURL("documentation");
//EditorApplication.update += UpdateCheckLoop;
//EditorBase.getDocumentationURL = () => GetURL("documentation");
}
@ -189,7 +191,7 @@ namespace Pathfinding {
}
static void DownloadVersionInfo () {
var script = AstarPath.active != null ? AstarPath.active : GameObject.FindObjectOfType(typeof(AstarPath)) as AstarPath;
var script = AstarPath.active != null ? AstarPath.active : Object.FindFirstObjectByType<AstarPath>();
if (script != null) {
script.ConfigureReferencesInternal();
@ -198,7 +200,7 @@ namespace Pathfinding {
}
}
bool mecanim = GameObject.FindObjectOfType(typeof(Animator)) != null;
bool mecanim = Object.FindFirstObjectByType<Animator>() != null;
string query = updateURL+
"?v="+AstarPath.Version+
"&pro=0"+

View file

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@ -29,7 +29,12 @@ namespace Pathfinding {
cam = Camera.main;
// Slightly inefficient way of finding all AIs, but this is just an example script, so it doesn't matter much.
// FindObjectsOfType does not support interfaces unfortunately.
ais = FindObjectsOfType<MonoBehaviour>().OfType<IAstarAI>().ToArray();
// Changed FindObjectsOfType to FindObjectsByType
// Use the new FindObjectsByType method to find all MonoBehaviours
// Then filter them by the IAstarAI interface
ais = FindObjectsByType<MonoBehaviour>(FindObjectsSortMode.None)
.OfType<IAstarAI>()
.ToArray();
useGUILayout = false;
}

View file

@ -73,7 +73,7 @@ namespace Pathfinding {
}
public static void FindAllGraphSurfaces () {
var srf = GameObject.FindObjectsOfType(typeof(RelevantGraphSurface)) as RelevantGraphSurface[];
var srf = FindObjectsByType<RelevantGraphSurface>(FindObjectsSortMode.None);
for (int i = 0; i < srf.Length; i++) {
srf[i].OnDisable();

View file

@ -27,7 +27,7 @@ namespace Pathfinding {
} else if (gameObject.scene.name != null) {
// Create a new GUID if there are duplicates in the scene.
// Don't do this if this is a prefab (scene.name == null)
foreach (UnityReferenceHelper urh in FindObjectsOfType(typeof(UnityReferenceHelper)) as UnityReferenceHelper[]) {
foreach (UnityReferenceHelper urh in FindObjectsByType<UnityReferenceHelper>(FindObjectsSortMode.None)) {
if (urh != this && guid == urh.guid) {
guid = Pathfinding.Util.Guid.NewGuid().ToString();
Debug.Log("Created new GUID - " + guid, this);

View file

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data:

View file

@ -13,7 +13,7 @@ OcclusionCullingSettings:
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@ -38,13 +38,12 @@ RenderSettings:
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serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
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@ -117,7 +113,7 @@ NavMeshSettings:
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accuratePlacement: 0
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preserveTilesOutsideBounds: 0
debug:
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@ -867,7 +862,7 @@ CanvasRenderer:
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@ -881,6 +876,7 @@ Animator:
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@ -946,13 +942,13 @@ Transform:
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@ -1030,9 +1025,17 @@ Camera:
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View file

@ -4,7 +4,7 @@
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View file

@ -14,7 +14,7 @@
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},
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@ -140,7 +140,7 @@
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},
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@ -177,7 +177,7 @@
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@ -298,7 +298,7 @@
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},
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View file

@ -1,2 +1,2 @@
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@ -4,164 +4,123 @@
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