Update level2.unity

This commit is contained in:
MarcUs7 2024-07-05 18:45:36 +02:00
parent f1e7ad11dc
commit a3be370f4a

View file

@ -2395,7 +2395,7 @@ BoxCollider2D:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 2, y: 2}
newSize: {x: 0.16, y: 0.16}
newSize: {x: 0.5, y: 0.5}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
@ -2509,10 +2509,10 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.16, y: 0.16}
m_Size: {x: 0.5, y: 0.5}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!4 &406194641
@ -2524,7 +2524,7 @@ Transform:
m_GameObject: {fileID: 406194634}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -3.71, y: 2.7, z: 0}
m_LocalScale: {x: 0.7, y: 0.7, z: 1}
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}