Updated Engine to 2022.3.50f1

Updated Unity GameEngine from 2021.3.33f1 to 2022.3.50f1
This commit is contained in:
MarcUs7i 2024-10-16 13:08:04 +02:00
parent 1010a531e0
commit 7a26de4857
12 changed files with 1526 additions and 109 deletions

View file

@ -3,7 +3,7 @@
--- !u!30 &1
GraphicsSettings:
m_ObjectHideFlags: 0
serializedVersion: 14
serializedVersion: 15
m_Deferred:
m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
@ -13,9 +13,6 @@ GraphicsSettings:
m_ScreenSpaceShadows:
m_Mode: 1
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
m_LegacyDeferred:
m_Mode: 1
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
m_DepthNormals:
m_Mode: 1
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
@ -355,6 +352,7 @@ GraphicsSettings:
m_LightmapStripping: 0
m_FogStripping: 0
m_InstancingStripping: 0
m_BrgStripping: 0
m_LightmapKeepPlain: 1
m_LightmapKeepDirCombined: 1
m_LightmapKeepDynamicPlain: 1
@ -369,6 +367,8 @@ GraphicsSettings:
m_LightsUseColorTemperature: 0
m_DefaultRenderingLayerMask: 1
m_LogWhenShaderIsCompiled: 0
m_SRPDefaultSettings: {}
m_SRPDefaultSettings:
UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 5195a84a081bce54a977ea63b6c08215, type: 2}
m_LightProbeOutsideHullStrategy: 0
m_CameraRelativeLightCulling: 0
m_CameraRelativeShadowCulling: 0

View file

@ -3,7 +3,7 @@
--- !u!129 &1
PlayerSettings:
m_ObjectHideFlags: 0
serializedVersion: 24
serializedVersion: 26
productGUID: c1092341636a5354db04952a489fa6f3
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
@ -49,14 +49,15 @@ PlayerSettings:
m_StereoRenderingPath: 0
m_ActiveColorSpace: 0
unsupportedMSAAFallback: 0
m_SpriteBatchVertexThreshold: 300
m_MTRendering: 1
mipStripping: 0
numberOfMipsStripped: 0
numberOfMipsStrippedPerMipmapLimitGroup: {}
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1
iosUseCustomAppBackgroundBehavior: 0
iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 0
allowedAutorotateToPortraitUpsideDown: 0
allowedAutorotateToLandscapeRight: 1
@ -75,6 +76,7 @@ PlayerSettings:
androidMinimumWindowWidth: 400
androidMinimumWindowHeight: 300
androidFullscreenMode: 1
androidAutoRotationBehavior: 1
defaultIsNativeResolution: 0
macRetinaSupport: 1
runInBackground: 1
@ -82,10 +84,12 @@ PlayerSettings:
muteOtherAudioSources: 0
Prepare IOS For Recording: 0
Force IOS Speakers When Recording: 0
audioSpatialExperience: 0
deferSystemGesturesMode: 0
hideHomeButton: 0
submitAnalytics: 1
usePlayerLog: 1
dedicatedServerOptimizations: 0
bakeCollisionMeshes: 0
forceSingleInstance: 0
useFlipModelSwapchain: 1
@ -120,8 +124,11 @@ PlayerSettings:
switchNVNShaderPoolsGranularity: 33554432
switchNVNDefaultPoolsGranularity: 16777216
switchNVNOtherPoolsGranularity: 16777216
switchGpuScratchPoolGranularity: 2097152
switchAllowGpuScratchShrinking: 0
switchNVNMaxPublicTextureIDCount: 0
switchNVNMaxPublicSamplerIDCount: 0
switchNVNGraphicsFirmwareMemory: 32
switchMaxWorkerMultiple: 8
stadiaPresentMode: 0
stadiaTargetFramerate: 0
@ -130,12 +137,9 @@ PlayerSettings:
vulkanEnablePreTransform: 0
vulkanEnableLateAcquireNextImage: 0
vulkanEnableCommandBufferRecycling: 1
m_SupportedAspectRatios:
4:3: 1
5:4: 1
16:10: 1
16:9: 1
Others: 1
loadStoreDebugModeEnabled: 0
visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0
bundleVersion: Alpha 1.0.1
preloadedAssets: []
metroInputSource: 0
@ -148,8 +152,9 @@ PlayerSettings:
isWsaHolographicRemotingEnabled: 0
enableFrameTimingStats: 0
enableOpenGLProfilerGPURecorders: 1
allowHDRDisplaySupport: 0
useHDRDisplay: 0
D3DHDRBitDepth: 0
hdrBitDepth: 0
m_ColorGamuts: 00000000
targetPixelDensity: 30
resolutionScalingMode: 0
@ -161,6 +166,7 @@ PlayerSettings:
iPhone: com.marc.shantimanti
buildNumber:
Standalone: 0
VisionOS: 0
iPhone: 0
tvOS: 0
overrideDefaultApplicationIdentifier: 1
@ -178,12 +184,15 @@ PlayerSettings:
APKExpansionFiles: 0
keepLoadedShadersAlive: 0
StripUnusedMeshComponents: 0
strictShaderVariantMatching: 0
VertexChannelCompressionMask: 214
iPhoneSdkVersion: 988
iOSTargetOSVersionString: 12.0
tvOSSdkVersion: 0
tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 12.0
VisionOSSdkVersion: 0
VisionOSTargetOSVersionString: 1.0
uIPrerenderedIcon: 0
uIRequiresPersistentWiFi: 0
uIRequiresFullScreen: 1
@ -226,13 +235,16 @@ PlayerSettings:
iOSMetalForceHardShadows: 0
metalEditorSupport: 1
metalAPIValidation: 1
metalCompileShaderBinary: 0
iOSRenderExtraFrameOnPause: 0
iosCopyPluginsCodeInsteadOfSymlink: 0
appleDeveloperTeamID:
iOSManualSigningProvisioningProfileID:
tvOSManualSigningProvisioningProfileID:
VisionOSManualSigningProvisioningProfileID:
iOSManualSigningProvisioningProfileType: 0
tvOSManualSigningProvisioningProfileType: 0
VisionOSManualSigningProvisioningProfileType: 0
appleEnableAutomaticSigning: 0
iOSRequireARKit: 0
iOSAutomaticallyDetectAndAddCapabilities: 1
@ -247,6 +259,7 @@ PlayerSettings:
useCustomLauncherGradleManifest: 0
useCustomBaseGradleTemplate: 0
useCustomGradlePropertiesTemplate: 0
useCustomGradleSettingsTemplate: 0
useCustomProguardFile: 0
AndroidTargetArchitectures: 1
AndroidTargetDevices: 0
@ -254,6 +267,7 @@ PlayerSettings:
androidSplashScreen: {fileID: 0}
AndroidKeystoreName:
AndroidKeyaliasName:
AndroidEnableArmv9SecurityFeatures: 0
AndroidBuildApkPerCpuArchitecture: 0
AndroidTVCompatibility: 0
AndroidIsGame: 1
@ -267,7 +281,6 @@ PlayerSettings:
banner: {fileID: 0}
androidGamepadSupportLevel: 0
chromeosInputEmulation: 1
AndroidMinifyWithR8: 0
AndroidMinifyRelease: 0
AndroidMinifyDebug: 0
AndroidValidateAppBundleSize: 1
@ -507,6 +520,13 @@ PlayerSettings:
m_Height: 36
m_Kind: 0
m_SubKind:
- m_BuildTarget: VisionOS
m_Icons:
- m_Textures: []
m_Width: 1024
m_Height: 1024
m_Kind: 0
m_SubKind:
m_BuildTargetBatching: []
m_BuildTargetShaderSettings: []
m_BuildTargetGraphicsJobs:
@ -559,7 +579,9 @@ PlayerSettings:
iPhone: 1
tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality: []
m_BuildTargetGroupHDRCubemapEncodingQuality: []
m_BuildTargetGroupLightmapSettings: []
m_BuildTargetGroupLoadStoreDebugModeSettings: []
m_BuildTargetNormalMapEncoding: []
m_BuildTargetDefaultTextureCompressionFormat:
- m_BuildTarget: Android
@ -577,6 +599,7 @@ PlayerSettings:
the Game from the official website.
bluetoothUsageDescription: If this Game requires Bluetooth to play, redownload
the Game from the official website.
macOSTargetOSVersion: 10.13.0
switchNMETAOverride:
switchNetLibKey:
switchSocketMemoryPoolSize: 6144
@ -588,6 +611,7 @@ PlayerSettings:
switchLTOSetting: 0
switchApplicationID: 0x01004b9000490000
switchNSODependencies:
switchCompilerFlags:
switchTitleNames_0:
switchTitleNames_1:
switchTitleNames_2:
@ -802,6 +826,7 @@ PlayerSettings:
webGLMemorySize: 32
webGLExceptionSupport: 1
webGLNameFilesAsHashes: 0
webGLShowDiagnostics: 0
webGLDataCaching: 1
webGLDebugSymbols: 0
webGLEmscriptenArgs:
@ -814,6 +839,12 @@ PlayerSettings:
webGLLinkerTarget: 1
webGLThreadsSupport: 0
webGLDecompressionFallback: 0
webGLInitialMemorySize: 32
webGLMaximumMemorySize: 2048
webGLMemoryGrowthMode: 2
webGLMemoryLinearGrowthStep: 16
webGLMemoryGeometricGrowthStep: 0.2
webGLMemoryGeometricGrowthCap: 96
webGLPowerPreference: 2
scriptingDefineSymbols:
Android: UNITY_POST_PROCESSING_STACK_V2
@ -823,8 +854,10 @@ PlayerSettings:
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
PS4: UNITY_POST_PROCESSING_STACK_V2
PS5: UNITY_POST_PROCESSING_STACK_V2
QNX: UNITY_POST_PROCESSING_STACK_V2
Stadia: UNITY_POST_PROCESSING_STACK_V2
Standalone: UNITY_POST_PROCESSING_STACK_V2
VisionOS: UNITY_POST_PROCESSING_STACK_V2
WebGL: UNITY_POST_PROCESSING_STACK_V2
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
XboxOne: UNITY_POST_PROCESSING_STACK_V2
@ -834,6 +867,7 @@ PlayerSettings:
scriptingBackend:
Standalone: 1
il2cppCompilerConfiguration: {}
il2cppCodeGeneration: {}
managedStrippingLevel:
EmbeddedLinux: 1
GameCoreScarlett: 1
@ -852,11 +886,9 @@ PlayerSettings:
suppressCommonWarnings: 1
allowUnsafeCode: 0
useDeterministicCompilation: 1
enableRoslynAnalyzers: 1
additionalIl2CppArgs:
scriptingRuntimeVersion: 1
gcIncremental: 1
assemblyVersionValidation: 1
gcWBarrierValidation: 0
apiCompatibilityLevelPerPlatform: {}
m_RenderingPath: 1
@ -882,6 +914,7 @@ PlayerSettings:
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1}
metroSplashScreenUseBackgroundColor: 0
syncCapabilities: 0
platformCapabilities: {}
metroTargetDeviceFamilies: {}
metroFTAName:
@ -934,6 +967,11 @@ PlayerSettings:
luminVersion:
m_VersionCode: 1
m_VersionName:
hmiPlayerDataPath:
hmiForceSRGBBlit: 1
embeddedLinuxEnableGamepadInput: 1
hmiLogStartupTiming: 0
hmiCpuConfiguration:
apiCompatibilityLevel: 6
activeInputHandler: 0
windowsGamepadBackendHint: 0
@ -944,6 +982,7 @@ PlayerSettings:
organizationId: marcus0007
cloudEnabled: 0
legacyClampBlendShapeWeights: 0
playerDataPath:
forceSRGBBlit: 1
hmiLoadingImage: {fileID: 0}
platformRequiresReadableAssets: 0
virtualTexturingSupportEnabled: 0
insecureHttpOption: 0

View file

@ -1,2 +1,2 @@
m_EditorVersion: 2021.3.33f1
m_EditorVersionWithRevision: 2021.3.33f1 (ee5a2aa03ab2)
m_EditorVersion: 2022.3.50f1
m_EditorVersionWithRevision: 2022.3.50f1 (c3db7f8bf9b1)

View file

@ -12,5 +12,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3}
m_Name:
m_EditorClassIdentifier:
shaderVariantLimit: 2048
customInterpolatorErrorThreshold: 32
customInterpolatorWarningThreshold: 16