mirror of
https://github.com/Kizuren/SynthMaze.git
synced 2026-01-08 23:49:44 +01:00
Updated Engine to 2022.3.50f1
Updated Unity GameEngine from 2021.3.33f1 to 2022.3.50f1
This commit is contained in:
parent
1010a531e0
commit
7a26de4857
12 changed files with 1526 additions and 109 deletions
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@ -3,7 +3,7 @@
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--- !u!30 &1
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GraphicsSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 14
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serializedVersion: 15
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m_Deferred:
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m_Mode: 1
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m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
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@ -13,9 +13,6 @@ GraphicsSettings:
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m_ScreenSpaceShadows:
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m_Mode: 1
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m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
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m_LegacyDeferred:
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m_Mode: 1
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m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
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m_DepthNormals:
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m_Mode: 1
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m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
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@ -355,6 +352,7 @@ GraphicsSettings:
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m_LightmapStripping: 0
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m_FogStripping: 0
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m_InstancingStripping: 0
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m_BrgStripping: 0
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m_LightmapKeepPlain: 1
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m_LightmapKeepDirCombined: 1
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m_LightmapKeepDynamicPlain: 1
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@ -369,6 +367,8 @@ GraphicsSettings:
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m_LightsUseColorTemperature: 0
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m_DefaultRenderingLayerMask: 1
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m_LogWhenShaderIsCompiled: 0
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m_SRPDefaultSettings: {}
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m_SRPDefaultSettings:
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UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 5195a84a081bce54a977ea63b6c08215, type: 2}
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m_LightProbeOutsideHullStrategy: 0
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m_CameraRelativeLightCulling: 0
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m_CameraRelativeShadowCulling: 0
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@ -3,7 +3,7 @@
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--- !u!129 &1
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PlayerSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 24
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serializedVersion: 26
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productGUID: c1092341636a5354db04952a489fa6f3
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AndroidProfiler: 0
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AndroidFilterTouchesWhenObscured: 0
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@ -49,14 +49,15 @@ PlayerSettings:
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m_StereoRenderingPath: 0
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m_ActiveColorSpace: 0
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unsupportedMSAAFallback: 0
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m_SpriteBatchVertexThreshold: 300
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m_MTRendering: 1
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mipStripping: 0
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numberOfMipsStripped: 0
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numberOfMipsStrippedPerMipmapLimitGroup: {}
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m_StackTraceTypes: 010000000100000001000000010000000100000001000000
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iosShowActivityIndicatorOnLoading: -1
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androidShowActivityIndicatorOnLoading: -1
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iosUseCustomAppBackgroundBehavior: 0
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iosAllowHTTPDownload: 1
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allowedAutorotateToPortrait: 0
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allowedAutorotateToPortraitUpsideDown: 0
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allowedAutorotateToLandscapeRight: 1
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@ -75,6 +76,7 @@ PlayerSettings:
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androidMinimumWindowWidth: 400
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androidMinimumWindowHeight: 300
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androidFullscreenMode: 1
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androidAutoRotationBehavior: 1
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defaultIsNativeResolution: 0
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macRetinaSupport: 1
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runInBackground: 1
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@ -82,10 +84,12 @@ PlayerSettings:
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muteOtherAudioSources: 0
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Prepare IOS For Recording: 0
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Force IOS Speakers When Recording: 0
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audioSpatialExperience: 0
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deferSystemGesturesMode: 0
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hideHomeButton: 0
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submitAnalytics: 1
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usePlayerLog: 1
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dedicatedServerOptimizations: 0
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bakeCollisionMeshes: 0
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forceSingleInstance: 0
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useFlipModelSwapchain: 1
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@ -120,8 +124,11 @@ PlayerSettings:
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switchNVNShaderPoolsGranularity: 33554432
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switchNVNDefaultPoolsGranularity: 16777216
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switchNVNOtherPoolsGranularity: 16777216
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switchGpuScratchPoolGranularity: 2097152
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switchAllowGpuScratchShrinking: 0
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switchNVNMaxPublicTextureIDCount: 0
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switchNVNMaxPublicSamplerIDCount: 0
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switchNVNGraphicsFirmwareMemory: 32
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switchMaxWorkerMultiple: 8
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stadiaPresentMode: 0
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stadiaTargetFramerate: 0
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@ -130,12 +137,9 @@ PlayerSettings:
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vulkanEnablePreTransform: 0
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vulkanEnableLateAcquireNextImage: 0
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vulkanEnableCommandBufferRecycling: 1
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m_SupportedAspectRatios:
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4:3: 1
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5:4: 1
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16:10: 1
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16:9: 1
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Others: 1
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loadStoreDebugModeEnabled: 0
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: Alpha 1.0.1
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preloadedAssets: []
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metroInputSource: 0
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@ -148,8 +152,9 @@ PlayerSettings:
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isWsaHolographicRemotingEnabled: 0
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enableFrameTimingStats: 0
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enableOpenGLProfilerGPURecorders: 1
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allowHDRDisplaySupport: 0
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useHDRDisplay: 0
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D3DHDRBitDepth: 0
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hdrBitDepth: 0
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m_ColorGamuts: 00000000
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targetPixelDensity: 30
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resolutionScalingMode: 0
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@ -161,6 +166,7 @@ PlayerSettings:
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iPhone: com.marc.shantimanti
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buildNumber:
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Standalone: 0
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VisionOS: 0
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iPhone: 0
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tvOS: 0
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overrideDefaultApplicationIdentifier: 1
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@ -178,12 +184,15 @@ PlayerSettings:
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APKExpansionFiles: 0
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keepLoadedShadersAlive: 0
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StripUnusedMeshComponents: 0
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strictShaderVariantMatching: 0
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VertexChannelCompressionMask: 214
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iPhoneSdkVersion: 988
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iOSTargetOSVersionString: 12.0
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tvOSSdkVersion: 0
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tvOSRequireExtendedGameController: 0
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tvOSTargetOSVersionString: 12.0
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VisionOSSdkVersion: 0
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VisionOSTargetOSVersionString: 1.0
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uIPrerenderedIcon: 0
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uIRequiresPersistentWiFi: 0
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uIRequiresFullScreen: 1
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@ -226,13 +235,16 @@ PlayerSettings:
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iOSMetalForceHardShadows: 0
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metalEditorSupport: 1
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metalAPIValidation: 1
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metalCompileShaderBinary: 0
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iOSRenderExtraFrameOnPause: 0
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iosCopyPluginsCodeInsteadOfSymlink: 0
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appleDeveloperTeamID:
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iOSManualSigningProvisioningProfileID:
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tvOSManualSigningProvisioningProfileID:
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VisionOSManualSigningProvisioningProfileID:
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iOSManualSigningProvisioningProfileType: 0
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tvOSManualSigningProvisioningProfileType: 0
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VisionOSManualSigningProvisioningProfileType: 0
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appleEnableAutomaticSigning: 0
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iOSRequireARKit: 0
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iOSAutomaticallyDetectAndAddCapabilities: 1
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@ -247,6 +259,7 @@ PlayerSettings:
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useCustomLauncherGradleManifest: 0
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useCustomBaseGradleTemplate: 0
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useCustomGradlePropertiesTemplate: 0
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useCustomGradleSettingsTemplate: 0
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useCustomProguardFile: 0
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AndroidTargetArchitectures: 1
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AndroidTargetDevices: 0
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@ -254,6 +267,7 @@ PlayerSettings:
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androidSplashScreen: {fileID: 0}
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AndroidKeystoreName:
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AndroidKeyaliasName:
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AndroidEnableArmv9SecurityFeatures: 0
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AndroidBuildApkPerCpuArchitecture: 0
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AndroidTVCompatibility: 0
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AndroidIsGame: 1
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@ -267,7 +281,6 @@ PlayerSettings:
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banner: {fileID: 0}
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androidGamepadSupportLevel: 0
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chromeosInputEmulation: 1
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AndroidMinifyWithR8: 0
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AndroidMinifyRelease: 0
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AndroidMinifyDebug: 0
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AndroidValidateAppBundleSize: 1
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@ -507,6 +520,13 @@ PlayerSettings:
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m_Height: 36
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m_Kind: 0
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m_SubKind:
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- m_BuildTarget: VisionOS
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m_Icons:
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- m_Textures: []
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m_Width: 1024
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m_Height: 1024
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m_Kind: 0
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m_SubKind:
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m_BuildTargetBatching: []
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m_BuildTargetShaderSettings: []
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m_BuildTargetGraphicsJobs:
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@ -559,7 +579,9 @@ PlayerSettings:
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iPhone: 1
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tvOS: 1
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m_BuildTargetGroupLightmapEncodingQuality: []
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m_BuildTargetGroupHDRCubemapEncodingQuality: []
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m_BuildTargetGroupLightmapSettings: []
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m_BuildTargetGroupLoadStoreDebugModeSettings: []
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m_BuildTargetNormalMapEncoding: []
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m_BuildTargetDefaultTextureCompressionFormat:
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- m_BuildTarget: Android
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@ -577,6 +599,7 @@ PlayerSettings:
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the Game from the official website.
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bluetoothUsageDescription: If this Game requires Bluetooth to play, redownload
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the Game from the official website.
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macOSTargetOSVersion: 10.13.0
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switchNMETAOverride:
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switchNetLibKey:
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switchSocketMemoryPoolSize: 6144
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@ -588,6 +611,7 @@ PlayerSettings:
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switchLTOSetting: 0
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switchApplicationID: 0x01004b9000490000
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switchNSODependencies:
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switchCompilerFlags:
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switchTitleNames_0:
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switchTitleNames_1:
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switchTitleNames_2:
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@ -802,6 +826,7 @@ PlayerSettings:
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webGLMemorySize: 32
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webGLExceptionSupport: 1
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webGLNameFilesAsHashes: 0
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webGLShowDiagnostics: 0
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webGLDataCaching: 1
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webGLDebugSymbols: 0
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webGLEmscriptenArgs:
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@ -814,6 +839,12 @@ PlayerSettings:
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webGLLinkerTarget: 1
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webGLThreadsSupport: 0
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webGLDecompressionFallback: 0
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webGLInitialMemorySize: 32
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webGLMaximumMemorySize: 2048
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webGLMemoryGrowthMode: 2
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webGLMemoryLinearGrowthStep: 16
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webGLMemoryGeometricGrowthStep: 0.2
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webGLMemoryGeometricGrowthCap: 96
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webGLPowerPreference: 2
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scriptingDefineSymbols:
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Android: UNITY_POST_PROCESSING_STACK_V2
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@ -823,8 +854,10 @@ PlayerSettings:
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Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
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PS4: UNITY_POST_PROCESSING_STACK_V2
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PS5: UNITY_POST_PROCESSING_STACK_V2
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QNX: UNITY_POST_PROCESSING_STACK_V2
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Stadia: UNITY_POST_PROCESSING_STACK_V2
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Standalone: UNITY_POST_PROCESSING_STACK_V2
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VisionOS: UNITY_POST_PROCESSING_STACK_V2
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WebGL: UNITY_POST_PROCESSING_STACK_V2
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Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
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XboxOne: UNITY_POST_PROCESSING_STACK_V2
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@ -834,6 +867,7 @@ PlayerSettings:
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scriptingBackend:
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Standalone: 1
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il2cppCompilerConfiguration: {}
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il2cppCodeGeneration: {}
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managedStrippingLevel:
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EmbeddedLinux: 1
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GameCoreScarlett: 1
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@ -852,11 +886,9 @@ PlayerSettings:
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suppressCommonWarnings: 1
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allowUnsafeCode: 0
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useDeterministicCompilation: 1
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enableRoslynAnalyzers: 1
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additionalIl2CppArgs:
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scriptingRuntimeVersion: 1
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gcIncremental: 1
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assemblyVersionValidation: 1
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gcWBarrierValidation: 0
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apiCompatibilityLevelPerPlatform: {}
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m_RenderingPath: 1
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@ -882,6 +914,7 @@ PlayerSettings:
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metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
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metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1}
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metroSplashScreenUseBackgroundColor: 0
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syncCapabilities: 0
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platformCapabilities: {}
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metroTargetDeviceFamilies: {}
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metroFTAName:
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@ -934,6 +967,11 @@ PlayerSettings:
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luminVersion:
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m_VersionCode: 1
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m_VersionName:
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hmiPlayerDataPath:
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hmiForceSRGBBlit: 1
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embeddedLinuxEnableGamepadInput: 1
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hmiLogStartupTiming: 0
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hmiCpuConfiguration:
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apiCompatibilityLevel: 6
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activeInputHandler: 0
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windowsGamepadBackendHint: 0
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@ -944,6 +982,7 @@ PlayerSettings:
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organizationId: marcus0007
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cloudEnabled: 0
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legacyClampBlendShapeWeights: 0
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playerDataPath:
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forceSRGBBlit: 1
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hmiLoadingImage: {fileID: 0}
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platformRequiresReadableAssets: 0
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virtualTexturingSupportEnabled: 0
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insecureHttpOption: 0
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@ -1,2 +1,2 @@
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m_EditorVersion: 2021.3.33f1
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m_EditorVersionWithRevision: 2021.3.33f1 (ee5a2aa03ab2)
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m_EditorVersion: 2022.3.50f1
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m_EditorVersionWithRevision: 2022.3.50f1 (c3db7f8bf9b1)
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@ -12,5 +12,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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shaderVariantLimit: 2048
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customInterpolatorErrorThreshold: 32
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customInterpolatorWarningThreshold: 16
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