removed unnecessary audio from enemies

This commit is contained in:
Marc Tismonar 2024-07-01 19:59:10 +02:00
parent b6e018ada3
commit 1f0a60d66b
4 changed files with 17 additions and 221 deletions

View file

@ -1,8 +0,0 @@
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View file

@ -6,7 +6,6 @@ public class SkullGuy : MonoBehaviour
{
[Header("GameObjects")]
private Rigidbody2D rb;
public AudioSource audioSource;
public Animator animator;
[Header("Variables")]
@ -45,7 +44,6 @@ public class SkullGuy : MonoBehaviour
if (collision.gameObject.CompareTag("Ground"))
{
StartCoroutine(ChangeDirection());
audioSource.Play();
}
if (collision.gameObject.CompareTag("Player"))

View file

@ -2370,7 +2370,6 @@ GameObject:
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- component: {fileID: 406194636}
- component: {fileID: 406194635}
- component: {fileID: 406194642}
m_Layer: 0
m_Name: SharpBlock
m_TagString: Enemy
@ -2531,102 +2530,6 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 18
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!82 &406194642
AudioSource:
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m_GameObject: {fileID: 406194634}
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m_audioClip: {fileID: 0}
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m_Volume: 1
m_Pitch: 1
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m_RotationOrder: 4
--- !u!114 &406194643
MonoBehaviour:
m_ObjectHideFlags: 0
@ -2639,11 +2542,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 734179d4d7ad3314cbf982dbc559d45b, type: 3}
m_Name:
m_EditorClassIdentifier:
audioSource: {fileID: 406194642}
audioSource: {fileID: 0}
animator: {fileID: 406194637}
speed: 10
timeDelayOnHit: 5
isMovingRight: 0
isMovingRightOrUp: 1
horizontal: 1
--- !u!1 &417760883
GameObject:
m_ObjectHideFlags: 0
@ -4230,7 +4134,6 @@ GameObject:
- component: {fileID: 803065909}
- component: {fileID: 803065914}
- component: {fileID: 803065915}
- component: {fileID: 803065916}
m_Layer: 0
m_Name: SkullGuy
m_TagString: Enemy
@ -4356,7 +4259,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e339814e10ef0544aac899be9222f479, type: 3}
m_Name:
m_EditorClassIdentifier:
audioSource: {fileID: 803065916}
animator: {fileID: 803065909}
speed: 5
timeDelayOnHit: 1
@ -4408,102 +4310,6 @@ BoxCollider2D:
serializedVersion: 2
m_Size: {x: 1.6, y: 1.28}
m_EdgeRadius: 0
--- !u!82 &803065916
AudioSource:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 803065908}
m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 0}
m_PlayOnAwake: 0
m_Volume: 1
m_Pitch: 1
Loop: 0
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
Pan2D: 0
rolloffMode: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
rolloffCustomCurve:
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m_Curve:
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time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
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tangentMode: 0
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inWeight: 0.33333334
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m_RotationOrder: 4
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m_RotationOrder: 4
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m_Curve:
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m_RotationOrder: 4
--- !u!1 &825647016
GameObject:
m_ObjectHideFlags: 0

View file

@ -19,7 +19,7 @@ MonoBehaviour:
width: 1600
height: 817
m_ShowMode: 4
m_Title: Project
m_Title: Inspector
m_RootView: {fileID: 2}
m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000}
@ -120,7 +120,7 @@ MonoBehaviour:
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m_MaxSize: {x: 24288, y: 16192}
vertical: 0
controlID: 124
controlID: 26
--- !u!114 &6
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@ -145,7 +145,7 @@ MonoBehaviour:
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m_MaxSize: {x: 8096, y: 16192}
vertical: 1
controlID: 125
controlID: 99
--- !u!114 &7
MonoBehaviour:
m_ObjectHideFlags: 52
@ -192,8 +192,8 @@ MonoBehaviour:
y: 392
width: 680
height: 375
m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 4001, y: 4021}
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@ -226,7 +226,7 @@ MonoBehaviour:
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m_MaxSize: {x: 8096, y: 16192}
vertical: 1
controlID: 65
controlID: 122
--- !u!114 &10
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@ -1018,8 +1018,8 @@ MonoBehaviour:
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@ -1084,23 +1084,23 @@ MonoBehaviour:
m_SkipHidden: 0
m_SearchArea: 1
m_Folders:
- Assets/game/Scripts/Save
- Assets/game/Enemys
m_Globs: []
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m_LastProjectPath: C:\Users\Marc Tismonar\unity\SynthMaze
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