ShantiManti/Assets/game/Scripts/UI/Pause.cs

64 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pause : MonoBehaviour
{
public static bool IsPause;
public Animator animator;
public GameObject HealthBar;
public GameObject CoinCounterUI;
public GameObject PauseButton;
public GameObject PauseMenu;
public GameObject Left;
public GameObject Right;
public GameObject Jump;
public GameObject Crouch;
public GameObject Fire;
public GameObject Image;
private static readonly int IsCrouchingAnimationID = Animator.StringToHash("IsCrouching");
public void IsPauseing()
{
PauseGame();
}
public void IsNotPauseing()
{
PauseGame();
}
private void Start() //Set to Start() or else InputActions will be null (not initialized fast enough)
{
PlayerMovement.InputActions.Player.Pause.performed += ctx => PauseGame();
}
public void PauseGame()
{
if (Bonus.BonusForJump)
{
return;
}
IsPause = !IsPause;
PauseMenu.SetActive(IsPause);
PauseButton.SetActive(!IsPause);
CoinCounterUI.SetActive(!IsPause);
HealthBar.SetActive(!IsPause);
Left.SetActive(!IsPause);
Right.SetActive(!IsPause);
Jump.SetActive(!IsPause);
Crouch.SetActive(!IsPause);
Fire.SetActive(!IsPause);
if (Image != null && IsPause)
{
Image.SetActive(false);
}
if(!IsPause) // if going back to the game
{
PlayerMovement.Crouch = false;
animator.SetBool(IsCrouchingAnimationID, false);
}
}
}