ShantiManti/Assets/game/Scripts/Save/SaveSystem.cs
2024-12-28 19:24:28 +01:00

39 lines
1.1 KiB
C#

using UnityEngine;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
public static class SaveSystem
{
public static void SavePlayer()
{
BinaryFormatter formatter = new BinaryFormatter();
string path = Application.persistentDataPath + "/player.save";
FileStream stream = new FileStream(path, FileMode.Create);
PlayerData data = new PlayerData();
formatter.Serialize(stream, data);
stream.Close();
}
public static PlayerData LoadPlayer()
{
string path = Application.persistentDataPath + "/player.save";
if (File.Exists(path))
{
BinaryFormatter formatter = new BinaryFormatter();
FileStream stream = new FileStream(path, FileMode.Open);
PlayerData data = formatter.Deserialize(stream) as PlayerData;
stream.Close();
return data;
}
Debug.LogError("SaveFile not found in " + path);
Debug.Log("Creating new save file...");
SavePlayer();
return LoadPlayer();
}
}