ShantiManti/Assets/game/Scripts/Save/PlayerData.cs
2024-12-28 19:24:28 +01:00

20 lines
461 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class PlayerData
{
public int savedLevels;
public int savedCoins;
public bool tutorial;
public bool cloudsMove;
public PlayerData()
{
savedLevels = PlayerSaving.Level;
savedCoins = PlayerSaving.Coins;
tutorial = PlayerSaving.HasCompletedTutorial;
cloudsMove = PlayerSaving.MovingClouds;
}
}