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20 lines
461 B
C#
20 lines
461 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class PlayerData
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{
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public int savedLevels;
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public int savedCoins;
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public bool tutorial;
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public bool cloudsMove;
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public PlayerData()
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{
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savedLevels = PlayerSaving.Level;
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savedCoins = PlayerSaving.Coins;
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tutorial = PlayerSaving.HasCompletedTutorial;
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cloudsMove = PlayerSaving.MovingClouds;
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}
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}
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