ShantiManti/Assets/game/Scripts/Endlevel.cs
2024-12-28 19:24:28 +01:00

65 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Endlevel : MonoBehaviour
{
public string levelToLoad = "Level2";
public SceneFader sceneFader;
public static int level = 0;
private int SetLevel;
void Awake()
{
//Make Collider2D as trigger
GetComponent<Collider2D>().isTrigger = true;
level = PlayerSaving.Level;
SetLevel = GetValueForSetLevel();
}
void OnTriggerEnter2D(Collider2D c2d)
{
if (c2d.CompareTag("Player"))
{
GoToNextLevel();
}
}
void Update()
{
if (level != PlayerSaving.Level)
{
if (PlayerSaving.Level < level)
{
PlayerSaving.Level = level;
PlayerSaving.SavePlayer();
//Debug.Log("Saved " + PlayerSaving.levels + " Level");
}
}
}
public void GoToNextLevel()
{
level = SetLevel;
Debug.Log(level);
sceneFader.FadeTo(levelToLoad);
}
public int GetValueForSetLevel()
{
if(!levelToLoad.StartsWith("level"))
{
return 0;
}
string levelInString = "";
for(int i = 0; i < levelToLoad.Length; i++)
{
if (char.IsDigit(levelToLoad[i]))
{
levelInString += levelToLoad[i];
}
}
return int.Parse(levelInString);
}
}