mirror of
https://github.com/Kizuren/ShantiManti.git
synced 2025-12-21 21:16:04 +01:00
65 lines
1.4 KiB
C#
65 lines
1.4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class Endlevel : MonoBehaviour
|
|
{
|
|
public string levelToLoad = "Level2";
|
|
public SceneFader sceneFader;
|
|
public static int level = 0;
|
|
private int SetLevel;
|
|
|
|
void Awake()
|
|
{
|
|
//Make Collider2D as trigger
|
|
GetComponent<Collider2D>().isTrigger = true;
|
|
level = PlayerSaving.Level;
|
|
SetLevel = GetValueForSetLevel();
|
|
}
|
|
|
|
void OnTriggerEnter2D(Collider2D c2d)
|
|
{
|
|
if (c2d.CompareTag("Player"))
|
|
{
|
|
GoToNextLevel();
|
|
}
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if (level != PlayerSaving.Level)
|
|
{
|
|
if (PlayerSaving.Level < level)
|
|
{
|
|
PlayerSaving.Level = level;
|
|
PlayerSaving.SavePlayer();
|
|
//Debug.Log("Saved " + PlayerSaving.levels + " Level");
|
|
}
|
|
}
|
|
}
|
|
|
|
public void GoToNextLevel()
|
|
{
|
|
level = SetLevel;
|
|
Debug.Log(level);
|
|
sceneFader.FadeTo(levelToLoad);
|
|
}
|
|
|
|
public int GetValueForSetLevel()
|
|
{
|
|
if(!levelToLoad.StartsWith("level"))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
string levelInString = "";
|
|
for(int i = 0; i < levelToLoad.Length; i++)
|
|
{
|
|
if (char.IsDigit(levelToLoad[i]))
|
|
{
|
|
levelInString += levelToLoad[i];
|
|
}
|
|
}
|
|
return int.Parse(levelInString);
|
|
}
|
|
}
|