mirror of
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55 lines
1.4 KiB (Stored with Git LFS)
C#
55 lines
1.4 KiB (Stored with Git LFS)
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SoundBar : MonoBehaviour
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{
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public static float SoundVolume = 0.75f;
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public AudioSource BackgroundMusic;
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public static float MusicTime = 0f; // Static variable to store the music time
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public static bool SceneReloaded = false; // Static variable to track if scene is reloaded
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void Start()
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{
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LoadSoundVolume();
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ApplySoundVolume();
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if (SceneReloaded)
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{
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// If the scene has been reloaded before, continue playing from where it stopped
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BackgroundMusic.time = MusicTime;
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}
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SceneReloaded = false;
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}
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void Update()
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{
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if (SoundVolume != BackgroundMusic.volume)
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{
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SoundVolume = BackgroundMusic.volume;
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SaveSoundVolume();
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}
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MusicTime = BackgroundMusic.time;
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}
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public static void SaveSoundVolume()
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{
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PlayerPrefs.SetFloat("SoundVolume", SoundVolume);
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PlayerPrefs.Save();
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}
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void LoadSoundVolume()
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{
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if (PlayerPrefs.HasKey("SoundVolume"))
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{
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float savedVolume = PlayerPrefs.GetFloat("SoundVolume");
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SoundVolume = savedVolume;
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}
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}
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void ApplySoundVolume()
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{
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BackgroundMusic.volume = SoundVolume;
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}
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}
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