ShantiManti/Assets/game/Scripts/Endlevel.cs
2024-04-28 13:51:52 +02:00

58 lines
1.5 KiB (Stored with Git LFS)
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Endlevel : MonoBehaviour
{
public string levelToLoad = "Level2";
public SceneFader sceneFader;
public static int level = 0;
public int SetLevel = 1;
public static bool nextLevel = false;
public static int LevelForCoinBool = 0;
void Awake()
{
//Make Collider2D as trigger
GetComponent<Collider2D>().isTrigger = true;
level = PlayerSaving.levels;
PlayerSaving.LoadingPlayer = true;
Debug.Log(level);
}
void OnTriggerEnter2D(Collider2D c2d)
{
//Destroy the coin if Object tagged Player comes in contact with it
if (c2d.CompareTag("Player"))
{
level = SetLevel;
Debug.Log(level);
sceneFader.FadeTo(levelToLoad);
}
}
void Update()
{
//Debug.Log(level);
if (level != PlayerSaving.levels && PlayerSaving.Deleteing == false)
{
if (PlayerSaving.levels < level)
{
PlayerSaving.levels = level;
PlayerSaving.SavingPlayer = true;
//Debug.Log("Saved " + PlayerSaving.levels + " Level");
}
}
// this one is not just for coin bool used. It's used in Pause.cs too!
LevelForCoinBool = SetLevel;
if (nextLevel == true)
{
nextLevel = false;
level = SetLevel;
Debug.Log(level);
sceneFader.FadeTo(levelToLoad);
}
}
}