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56 lines
No EOL
1.7 KiB (Stored with Git LFS)
C#
56 lines
No EOL
1.7 KiB (Stored with Git LFS)
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SC_2DCoin : MonoBehaviour
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{
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//Keep track of total picked coins (Since the value is static, it can be accessed at "SC_2DCoin.totalCoins" from any script)
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public static int totalCoins = 0;
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public static bool IsPlaying = false;
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//Coin Cooldown
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private bool canPickUp = true;
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public float pickUpCooldown = 0.1f; // Adjust the cooldown duration as needed
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void Awake()
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{
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//Make Collider2D as trigger
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GetComponent<Collider2D>().isTrigger = true;
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PlayerSaving.LoadingPlayer = true;
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totalCoins = PlayerSaving.savedCoins;
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}
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void OnTriggerEnter2D(Collider2D c2d)
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{
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if (canPickUp && (c2d.CompareTag("Player") || c2d.CompareTag("Bullet")))
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{
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canPickUp = false; // Disable picking up coins temporarily
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//Add coin to counter
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totalCoins++;
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//Test: Print total number of coins
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Debug.Log("You currently have " + SC_2DCoin.totalCoins + " Coins.");
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IsPlaying = true;
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//Destroy coin
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Destroy(gameObject);
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// Start the cooldown coroutine
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StartCoroutine(CoinPickUpCooldown());
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}
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}
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IEnumerator CoinPickUpCooldown()
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{
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yield return new WaitForSeconds(pickUpCooldown);
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canPickUp = true; // Enable coin pickup again after the cooldown
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}
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void Update()
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{
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if (totalCoins != PlayerSaving.savedCoins && PlayerSaving.Deleteing == false)
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{
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PlayerSaving.savedCoins = totalCoins;
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PlayerSaving.SavingPlayer = true;
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Debug.Log("Saved " + PlayerSaving.savedCoins);
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}
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}
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} |