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20 lines
485 B
C#
20 lines
485 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class PlayerData
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{
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public int savedLevels = 0;
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public int savedCoins = 0;
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public bool tutorial = false;
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public bool cloudsMove = true;
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public PlayerData ()
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{
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savedLevels = PlayerSaving.level;
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savedCoins = PlayerSaving.coins;
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tutorial = PlayerSaving.hasCompletedTutorial;
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cloudsMove = PlayerSaving.movingClouds;
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}
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}
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