ShantiManti/Assets/game/Scripts/Save/PlayerData.cs
2024-09-30 13:03:01 +02:00

20 lines
485 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class PlayerData
{
public int savedLevels = 0;
public int savedCoins = 0;
public bool tutorial = false;
public bool cloudsMove = true;
public PlayerData ()
{
savedLevels = PlayerSaving.level;
savedCoins = PlayerSaving.coins;
tutorial = PlayerSaving.hasCompletedTutorial;
cloudsMove = PlayerSaving.movingClouds;
}
}