ShantiManti/Assets/game/Scripts/Endlevel.cs

64 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Endlevel : MonoBehaviour
{
public string levelToLoad = "Level2";
public SceneFader sceneFader;
public static int Level;
private int _setLevel;
private void Awake()
{
//Make Collider2D as trigger
GetComponent<Collider2D>().isTrigger = true;
Level = PlayerSaving.Level;
_setLevel = GetValueForSetLevel();
}
private void OnTriggerEnter2D(Collider2D c2d)
{
if (c2d.CompareTag("Player"))
{
GoToNextLevel();
}
}
private void Update()
{
if (Level != PlayerSaving.Level)
{
if (PlayerSaving.Level < Level)
{
PlayerSaving.Level = Level;
PlayerSaving.SavePlayer();
}
}
}
public void GoToNextLevel()
{
Level = _setLevel;
Debug.Log(Level);
sceneFader.FadeTo(levelToLoad);
}
private int GetValueForSetLevel()
{
if(!levelToLoad.StartsWith("level"))
{
return 0;
}
string levelInString = "";
for(int i = 0; i < levelToLoad.Length; i++)
{
if (char.IsDigit(levelToLoad[i]))
{
levelInString += levelToLoad[i];
}
}
return int.Parse(levelInString);
}
}