mirror of
https://github.com/Kizuren/ShantiManti.git
synced 2026-01-12 01:18:37 +01:00
64 lines
1.4 KiB
C#
64 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Endlevel : MonoBehaviour
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{
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public string levelToLoad = "Level2";
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public SceneFader sceneFader;
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public static int Level;
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private int _setLevel;
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private void Awake()
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{
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//Make Collider2D as trigger
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GetComponent<Collider2D>().isTrigger = true;
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Level = PlayerSaving.Level;
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_setLevel = GetValueForSetLevel();
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}
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private void OnTriggerEnter2D(Collider2D c2d)
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{
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if (c2d.CompareTag("Player"))
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{
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GoToNextLevel();
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}
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}
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private void Update()
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{
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if (Level != PlayerSaving.Level)
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{
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if (PlayerSaving.Level < Level)
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{
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PlayerSaving.Level = Level;
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PlayerSaving.SavePlayer();
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}
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}
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}
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public void GoToNextLevel()
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{
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Level = _setLevel;
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Debug.Log(Level);
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sceneFader.FadeTo(levelToLoad);
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}
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private int GetValueForSetLevel()
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{
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if(!levelToLoad.StartsWith("level"))
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{
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return 0;
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}
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string levelInString = "";
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for(int i = 0; i < levelToLoad.Length; i++)
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{
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if (char.IsDigit(levelToLoad[i]))
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{
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levelInString += levelToLoad[i];
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}
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}
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return int.Parse(levelInString);
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}
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}
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