using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class levelTutorial : MonoBehaviour { public string level1 = "level1"; public SceneFader sceneFader; public void StartLevel1() { PlayerSaving.tutorial = 1; PlayerSaving.SavingPlayer = true; sceneFader.FadeTo(level1); MainMenu.ExitLevel = false; } }