using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; using System.IO; public class BuildDateAutomaticInjector : IPreprocessBuildWithReport { public int callbackOrder => 0; public void OnPreprocessBuild(BuildReport report) { var buildDate = System.DateTime.Now.ToString("dd.MM.yyyy"); const string path = "Assets/Resources/BuildInfo.txt"; File.WriteAllText(path, buildDate); AssetDatabase.Refresh(); } }