diff --git a/Assets/game/enemy/Claudia/Claudia.prefab b/Assets/game/enemy/Claudia/Claudia.prefab index d7ad475..b7c2e0e 100644 --- a/Assets/game/enemy/Claudia/Claudia.prefab +++ b/Assets/game/enemy/Claudia/Claudia.prefab @@ -222,6 +222,7 @@ MonoBehaviour: nextWaypointDistance: 3 health: 100 deathEffect: {fileID: 1755349173569476, guid: 3c45864be6a059a4a82a25e285298338, type: 3} + groundCheckCollider: {fileID: 4147001279113351536} --- !u!70 &8918774247366146758 CapsuleCollider2D: m_ObjectHideFlags: 0 @@ -251,6 +252,6 @@ CapsuleCollider2D: m_IsTrigger: 0 m_UsedByEffector: 0 m_UsedByComposite: 0 - m_Offset: {x: -0.062099952, y: -0.9213682} - m_Size: {x: 0.7099047, y: 0.07086252} + m_Offset: {x: -0.062099952, y: -0.92672855} + m_Size: {x: 0.70990473, y: 0.0815834} m_Direction: 1 diff --git a/Assets/game/enemy/Claudia/Scripts/Claudia.cs b/Assets/game/enemy/Claudia/Scripts/Claudia.cs index 21e2574..3d44127 100644 --- a/Assets/game/enemy/Claudia/Scripts/Claudia.cs +++ b/Assets/game/enemy/Claudia/Scripts/Claudia.cs @@ -18,11 +18,13 @@ public class Claudia : MonoBehaviour Rigidbody2D rb; Transform enemyGFX; Animator animator; - Collider2D groundCheckCollider; [Header("Health")] public int health = 100; public GameObject deathEffect; + + [Header("Ground Check")] + public Collider2D groundCheckCollider; bool StopHurting = false; bool StopAttack = false; @@ -34,7 +36,6 @@ public class Claudia : MonoBehaviour { seeker = GetComponent(); rb = GetComponent(); - groundCheckCollider = GetComponent(); animator = GetComponentInChildren(); player = GameObject.FindGameObjectWithTag("Player").transform; @@ -69,7 +70,7 @@ public class Claudia : MonoBehaviour } float distance = Vector2.Distance(transform.position, player.position); - if (Stop == false && InNear == true && StopAttack == false) + if (!Stop && InNear && !StopAttack) { if (path == null) { @@ -117,10 +118,8 @@ public class Claudia : MonoBehaviour // check if the enemy is not on the ground if (!IsOnGround()) { - // destroy the enemy game object DestroyEnemy(); } - } void OnCollisionEnter2D(Collision2D collision)