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Changed Astarpath script to use newest Rigid2D API
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@ -113,7 +113,7 @@ namespace Pathfinding {
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mono.TryGetComponent<Rigidbody>(out Rigidbody rigid);
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mono.TryGetComponent<Rigidbody>(out Rigidbody rigid);
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mono.TryGetComponent<Rigidbody2D>(out Rigidbody2D rigid2D);
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mono.TryGetComponent<Rigidbody2D>(out Rigidbody2D rigid2D);
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mono.TryGetComponent<CharacterController>(out CharacterController controller);
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mono.TryGetComponent<CharacterController>(out CharacterController controller);
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var canUseGravity = (controller != null && controller.enabled) || ((rigid == null || rigid.isKinematic) && (rigid2D == null || rigid2D.isKinematic));
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var canUseGravity = (controller && controller.enabled) || ((!rigid || rigid.isKinematic) && (!rigid2D || rigid2D.bodyType == RigidbodyType2D.Kinematic));
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var gravity = FindProperty("gravity");
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var gravity = FindProperty("gravity");
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var groundMask = FindProperty("groundMask");
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var groundMask = FindProperty("groundMask");
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