diff --git a/Assets/game/Scripts/UI_start/LevelButtons.cs b/Assets/game/Scripts/UI_start/LevelButtons.cs index d773cc0..6261a57 100644 --- a/Assets/game/Scripts/UI_start/LevelButtons.cs +++ b/Assets/game/Scripts/UI_start/LevelButtons.cs @@ -6,82 +6,89 @@ using UnityEngine.UI; public class LevelButtons : MonoBehaviour { - public ButtonData[] buttonData; + private ButtonData[] _buttonData; public Button[] buttons; - private MainMenu mainMenu; + private MainMenu _mainMenu; - private int level = 0; + private int _level; - void Awake() + private void Awake() { - buttonData = new ButtonData[buttons.Length]; - for (int i = 0; i < buttonData.Length; i++) + _buttonData = new ButtonData[buttons.Length]; + for (var i = 0; i < _buttonData.Length; i++) { - buttonData[i] = new ButtonData(buttons[i], i + 1); + _buttonData[i] = new ButtonData(buttons[i], i + 1); } - mainMenu = FindObjectOfType().GetComponent(); + _mainMenu = FindFirstObjectByType().GetComponent(); - level = PlayerSaving.Level; + _level = PlayerSaving.Level; InitializeButtonListeners(); UpdateButtons(); } - void UpdateButtons() + private void UpdateButtons() { - for (int i = 0; i < level; i++) + for (var i = 0; i < _level; i++) { - if (buttonData.Length > i) + if (_buttonData.Length > i) { - buttonData[i].button.interactable = true; + _buttonData[i].Button.interactable = true; } } - for (int i = level; i < buttonData.Length; i++) + for (var i = _level; i < _buttonData.Length; i++) { - buttonData[i].button.interactable = false; + _buttonData[i].Button.interactable = false; } - buttonData[0].button.interactable = true; - buttonData[^1].button.interactable = true; + _buttonData[0].Button.interactable = true; + _buttonData[^1].Button.interactable = true; } - void InitializeButtonListeners() + private void InitializeButtonListeners() { - foreach (ButtonData data in buttonData) + foreach (var data in _buttonData) { - if (data.button.interactable) + if (data.Button.interactable) { - data.button.onClick.AddListener(() => mainMenu.StartLevel(data.level)); + data.Button.onClick.AddListener(() => _mainMenu.StartLevel(data.Level)); } } } // Test if its working - /*void Update() + /*private IEnumerator Start() { - if (Input.GetKeyDown(KeyCode.U)) - { - level--; - UpdateButtons(); - Debug.Log("Test: " + level); - } - if (Input.GetKeyDown(KeyCode.I)) - { - level++; - UpdateButtons(); - Debug.Log("Test: " + level); - } + _level++; + UpdateButtons(); + Debug.Log("Level: " + _level); + yield return new WaitForSeconds(1f); + _level++; + UpdateButtons(); + Debug.Log("Level: " + _level); + yield return new WaitForSeconds(1f); + _level++; + UpdateButtons(); + Debug.Log("Level: " + _level); + yield return new WaitForSeconds(1f); + _level++; + UpdateButtons(); + Debug.Log("Level: " + _level); + yield return new WaitForSeconds(1f); + _level--; + UpdateButtons(); + Debug.Log("Level: " + _level); }*/ - public class ButtonData + private class ButtonData { - public Button button; - public int level; + public readonly Button Button; + public readonly int Level; public ButtonData(Button button, int level) { - this.button = button; - this.level = level; + Button = button; + Level = level; } } }