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https://github.com/Kizuren/ShantiManti.git
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Fixed bugs
Bug 1: After clearing the data, the game wouldn't save afterwards. Bug 2: Animation was too short, which led to some animation errors
This commit is contained in:
parent
5844e9118b
commit
31f428881f
6 changed files with 15 additions and 27 deletions
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@ -43,7 +43,7 @@ public class SC_2DCoin : MonoBehaviour
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void Update()
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{
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if (totalCoins != PlayerSaving.coins && !PlayerSaving.Deleting)
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if (totalCoins != PlayerSaving.coins)
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{
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PlayerSaving.coins = totalCoins;
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PlayerSaving.SavePlayer();
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@ -4618,10 +4618,6 @@ PrefabInstance:
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propertyPath: m_Name
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value: Aleksei
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objectReference: {fileID: 0}
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- target: {fileID: 6297549000983085029, guid: 7dcd7bf6b73974b41a58ae3191280b93, type: 3}
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propertyPath: target
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value:
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objectReference: {fileID: 820667352}
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- target: {fileID: 6297549000983085029, guid: 7dcd7bf6b73974b41a58ae3191280b93, type: 3}
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propertyPath: BackgroundMusic
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value:
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@ -27,7 +27,7 @@ public class Endlevel : MonoBehaviour
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void Update()
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{
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if (level != PlayerSaving.level && !PlayerSaving.Deleting)
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if (level != PlayerSaving.level)
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{
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if (PlayerSaving.level < level)
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{
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@ -8,7 +8,6 @@ public class PlayerSaving : MonoBehaviour
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public static int coins = 0;
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public static bool hasCompletedTutorial = false;
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public static bool movingClouds = true;
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public static bool Deleting = false;
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void Awake()
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{
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@ -37,7 +36,6 @@ public class PlayerSaving : MonoBehaviour
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public static void DeletePlayer()
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{
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Deleting = true;
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level = 0;
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coins = 0;
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hasCompletedTutorial = false;
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@ -143,24 +143,18 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 6ae1ab0fdd9e16a439d838ef09c03c06, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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target: {fileID: 0}
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firePoint: {fileID: 7831235675031236576}
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SlowSpeed: 300
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NormalSpeed: 500
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FastSpeed: 700
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speed: 500
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encourageSpeed: 900
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nextWaypointDistance: 3
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BackgroundMusic: {fileID: 0}
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audioSource: {fileID: 5670231526534885764}
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health: 200
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deathEffect: {fileID: 1755349173569476, guid: 3c45864be6a059a4a82a25e285298338, type: 3}
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range: 10
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attackRange: 8
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enemyGFX: {fileID: 733867154372970512}
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stage2Speed: 900
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stage2AnimSec: 3
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nextWaypointDistance: 3
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BackgroundMusic: {fileID: 0}
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health: 200
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deathEffect: {fileID: 1755349173569476, guid: 3c45864be6a059a4a82a25e285298338, type: 3}
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EnemyWeapon: {fileID: 1539632861300792, guid: 6cc48262badcab34baa3ce3a2cc8203d, type: 3}
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animator: {fileID: 733867154372970513}
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encourageSec: 2
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--- !u!61 &1183544670447260753
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BoxCollider2D:
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m_ObjectHideFlags: 0
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@ -371,7 +365,7 @@ SpriteRenderer:
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m_SpriteSortPoint: 0
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--- !u!95 &733867154372970513
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Animator:
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serializedVersion: 4
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serializedVersion: 5
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@ -388,7 +382,8 @@ Animator:
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!1 &4406158393300619773
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GameObject:
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m_ObjectHideFlags: 0
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@ -477,7 +472,7 @@ SpriteRenderer:
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m_SpriteSortPoint: 0
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--- !u!95 &1005185907
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Animator:
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serializedVersion: 4
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serializedVersion: 5
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@ -494,7 +489,8 @@ Animator:
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!114 &4016137151956235320
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -507,5 +503,3 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 88a2fc0dc3cce174ea887f9123530715, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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aleksei: {fileID: 6297549000983085029}
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animator: {fileID: 1005185907}
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@ -18,7 +18,7 @@ public class Aleksei : MonoBehaviour
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[Header("Stage2")]
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public float stage2Speed = 900f;
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public float stage2AnimSec = 2.0f;
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public float stage2AnimSec = 3.0f;
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[Header("Pathfinding")]
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public float nextWaypointDistance = 3f;
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