The basic works, the recursion is next
This commit is contained in:
parent
442e9be83f
commit
26d51b9423
1 changed files with 66 additions and 2 deletions
|
|
@ -1,4 +1,5 @@
|
|||
using LeoTurtle;
|
||||
using Avalonia.Controls.Selection;
|
||||
using LeoTurtle;
|
||||
|
||||
namespace PinwheelTiling;
|
||||
|
||||
|
|
@ -7,6 +8,8 @@ public static class PinwheelTilingPath
|
|||
private const double Alpha = 26.57D;
|
||||
private const double Beta = 90D - Alpha;
|
||||
private const double Gamma = 90D;
|
||||
private static Point _startPoint = new Point(0, 0.2);
|
||||
private static Point _endPoint = new Point(0, 0);
|
||||
|
||||
/// <summary>
|
||||
/// Executes the logic for adding turtle path steps.
|
||||
|
|
@ -17,10 +20,71 @@ public static class PinwheelTilingPath
|
|||
{
|
||||
var initialTriangle = new Triangle(new Point(2.5D, 10.0D), new Point(82.5D, 50.0D), new Point(82.5D, 10.0D));
|
||||
|
||||
// TODO - call your drawing/subdivision method
|
||||
const double sideA = 40.0D;
|
||||
const double sideB = 80.0D;
|
||||
double sideC = CalculateHyptonuse(sideA, sideB);
|
||||
MakeTriangle(turtle, sideA, sideB, sideC);
|
||||
}
|
||||
|
||||
// TODO - implement your algorithm
|
||||
private static void MakeTriangle(SmartTurtle turtle, double sideA, double sideB, double sideC)
|
||||
{
|
||||
double height = CalculateHeight(sideA, sideB, sideC);
|
||||
double sideE = height / 2;
|
||||
double sideF = CalculateHyptonuse(sideE, height);
|
||||
_endPoint = new Point(_startPoint.X + sideB, _startPoint.Y + sideA);
|
||||
|
||||
//Draw it now
|
||||
DrawTriangle(turtle, sideA, sideB, sideC, height, sideE, sideF);
|
||||
|
||||
double CalculateHeight(double a, double b, double c)
|
||||
{
|
||||
double s = (a + b + c) / 2;
|
||||
return (2 / c) * Math.Sqrt(s * (s - a) * (s - b) * (s - c));
|
||||
}
|
||||
}
|
||||
|
||||
private static void DrawTriangle(SmartTurtle turtle, double a, double b, double c, double h, double e, double f)
|
||||
{
|
||||
//Draw base triangle
|
||||
turtle.Teleport(_startPoint.X, _startPoint.Y);
|
||||
turtle.Turn(90);
|
||||
DrawLine(turtle, b, -Gamma);
|
||||
DrawLine(turtle, a, -(Gamma + Alpha));
|
||||
DrawLine(turtle, c);
|
||||
|
||||
//Draw the height
|
||||
turtle.Teleport(_endPoint.X, _startPoint.Y);
|
||||
turtle.Turn(-Alpha);
|
||||
DrawLine(turtle, e, -90);
|
||||
double[] halfHeightPosition = turtle.GetPosition();
|
||||
DrawLine(turtle, h);
|
||||
turtle.Teleport(halfHeightPosition[0], halfHeightPosition[1]);
|
||||
turtle.Turn(-Alpha);
|
||||
DrawLine(turtle, e, -(90 + Alpha));
|
||||
DrawLine(turtle, f);
|
||||
|
||||
//reset angle
|
||||
ResetAngle(turtle);
|
||||
turtle.Turn(-Alpha);
|
||||
DrawLine(turtle, e);
|
||||
|
||||
void DrawLine(SmartTurtle turtle, double distance, double angle = 0)
|
||||
{
|
||||
turtle.MoveForward(distance);
|
||||
turtle.Turn(angle);
|
||||
}
|
||||
|
||||
void ResetAngle(SmartTurtle turtle)
|
||||
{
|
||||
turtle.Teleport(turtle.GetPosition()[0], turtle.GetPosition()[1]);
|
||||
}
|
||||
}
|
||||
|
||||
private static double CalculateHyptonuse(double a, double b)
|
||||
{
|
||||
return Math.Sqrt(Math.Pow(a, 2) + Math.Pow(b, 2));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts an angel from degrees to radians.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue