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.editorconfig
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.editorconfig
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583
.gitignore
vendored
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.gitignore
vendored
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|
|
@ -0,0 +1,583 @@
|
|||
# Created by https://www.toptal.com/developers/gitignore/api/csharp,visualstudio
|
||||
# Edit at https://www.toptal.com/developers/gitignore?templates=csharp,visualstudio
|
||||
|
||||
### Csharp ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
|
||||
### VisualStudio ###
|
||||
|
||||
# User-specific files
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
|
||||
# Mono auto generated files
|
||||
|
||||
# Build results
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
|
||||
# MSTest test Results
|
||||
|
||||
# NUnit
|
||||
|
||||
# Build Results of an ATL Project
|
||||
|
||||
# Benchmark Results
|
||||
|
||||
# .NET Core
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
|
||||
# StyleCop
|
||||
|
||||
# Files built by Visual Studio
|
||||
|
||||
# Chutzpah Test files
|
||||
|
||||
# Visual C++ cache files
|
||||
|
||||
# Visual Studio profiler
|
||||
|
||||
# Visual Studio Trace Files
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
|
||||
# TeamCity is a build add-in
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
|
||||
# Visual Studio code coverage results
|
||||
|
||||
# NCrunch
|
||||
|
||||
# MightyMoose
|
||||
|
||||
# Web workbench (sass)
|
||||
|
||||
# Installshield output folder
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
|
||||
# Click-Once directory
|
||||
|
||||
# Publish Web Output
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
|
||||
# NuGet Packages
|
||||
# NuGet Symbol Packages
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
# except build/, which is used as an MSBuild target.
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
|
||||
# Windows Store app package directories and files
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
# but keep track of directories ending in .cache
|
||||
|
||||
# Others
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
|
||||
# RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
|
||||
# SQL Server files
|
||||
|
||||
# Business Intelligence projects
|
||||
|
||||
# Microsoft Fakes
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
|
||||
# Visual Studio 6 build log
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
|
||||
# Paket dependency manager
|
||||
|
||||
# FAKE - F# Make
|
||||
|
||||
# CodeRush personal settings
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
|
||||
# BizTalk build output
|
||||
|
||||
# OpenCover UI analysis results
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
|
||||
# Local History for Visual Studio
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
|
||||
# JetBrains Rider
|
||||
|
||||
### VisualStudio Patch ###
|
||||
# Additional files built by Visual Studio
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/csharp,visualstudio
|
||||
3
CleanSolutionDir.ps1
Normal file
3
CleanSolutionDir.ps1
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
Get-ChildItem -Path $PSScriptroot -Recurse -Force -Include '.vs', '.git', 'bin', 'obj', '.idea', '*.Dotsettings', '*.Dotsettings.user' | ForEach-Object {
|
||||
Remove-Item -Recurse -Force -LiteralPath $_.FullName >$null
|
||||
}
|
||||
0
Highscore.Test/Data/empty_01.csv
Normal file
0
Highscore.Test/Data/empty_01.csv
Normal file
|
|
1
Highscore.Test/Data/empty_02.csv
Normal file
1
Highscore.Test/Data/empty_02.csv
Normal file
|
|
@ -0,0 +1 @@
|
|||
Id;NickName;Date;Score
|
||||
|
6
Highscore.Test/Data/invalid.csv
Normal file
6
Highscore.Test/Data/invalid.csv
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
Id;NickName;Date;Score
|
||||
-3;Annihilator;2021-06-24T02:43:28;2478
|
||||
85;Iron-Cut;2022-08-07T14:43:28;1013
|
||||
27;Digital;2022-07-26T05:43:28;6828
|
||||
27;Digital;2022-04-15T17:43:28;119
|
||||
42;;2021-05-21T03:43:28;9244
|
||||
|
6
Highscore.Test/Data/valid.csv
Normal file
6
Highscore.Test/Data/valid.csv
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
Id;NickName;Date;Score
|
||||
3;Annihilator;2021-06-24T02:43:28;2478
|
||||
85;Iron-Cut;2022-08-07T14:43:28;1013
|
||||
27;Digital;2022-07-26T05:43:28;6828
|
||||
27;Digital;2022-04-15T17:43:28;119
|
||||
42;Harry Dotter;2021-05-21T03:43:28;9244
|
||||
|
43
Highscore.Test/Highscore.Test.csproj
Normal file
43
Highscore.Test/Highscore.Test.csproj
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<IsPackable>false</IsPackable>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="FluentAssertions" Version="6.12.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.0" />
|
||||
<PackageReference Include="xunit" Version="2.9.0" />
|
||||
<PackageReference Include="xunit.runner.visualstudio" Version="2.8.2">
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="coverlet.collector" Version="6.0.2">
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Highscore\Highscore.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="Data\empty_01.csv">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Data\empty_02.csv">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Data\invalid.csv">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Data\valid.csv">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
299
Highscore.Test/HighscoreProcessingTests.cs
Normal file
299
Highscore.Test/HighscoreProcessingTests.cs
Normal file
|
|
@ -0,0 +1,299 @@
|
|||
using FluentAssertions;
|
||||
using Xunit;
|
||||
|
||||
namespace Highscore.Test;
|
||||
|
||||
public sealed class HighscoreProcessingTests
|
||||
{
|
||||
[Fact]
|
||||
public void TrimArray_Simple()
|
||||
{
|
||||
GameScore?[] scores =
|
||||
[
|
||||
new(new Player(1, "Test"), 23, DateTime.Now),
|
||||
new(new Player(1, "Test"), 32, DateTime.Now.AddDays(-1)), null
|
||||
];
|
||||
|
||||
HighscoreProcessing.TrimArray(scores)
|
||||
.Should().NotBeNull()
|
||||
.And.NotBeEmpty().And.HaveCount(2)
|
||||
.And.ContainInOrder([scores[0]!, scores[1]!], "the two not null elements");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TrimArray_Gap()
|
||||
{
|
||||
GameScore?[] scores =
|
||||
[
|
||||
new(new Player(1, "Test"), 23, DateTime.Now),
|
||||
null, new(new Player(1, "Test"), 32, DateTime.Now.AddDays(-1))
|
||||
];
|
||||
|
||||
HighscoreProcessing.TrimArray(scores)
|
||||
.Should().NotBeNull()
|
||||
.And.NotBeEmpty().And.HaveCount(2)
|
||||
.And.ContainInOrder([scores[0]!, scores[2]!], "the two not null elements");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TrimArray_EndOnly()
|
||||
{
|
||||
GameScore?[] scores = [null, null, new(new Player(1, "Test"), 32, DateTime.Now.AddDays(-1))];
|
||||
|
||||
HighscoreProcessing.TrimArray(scores)
|
||||
.Should().NotBeNull()
|
||||
.And.NotBeEmpty().And.HaveCount(1)
|
||||
.And.ContainInOrder([scores[2]!], "the one not null elements");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TrimArray_Empty01()
|
||||
{
|
||||
var emptyArrayRef = Array.Empty<GameScore>();
|
||||
|
||||
HighscoreProcessing.TrimArray(emptyArrayRef)
|
||||
.Should().NotBeNull()
|
||||
.And.BeSameAs(emptyArrayRef);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TrimArray_Empty02()
|
||||
{
|
||||
HighscoreProcessing.TrimArray(new GameScore?[10])
|
||||
.Should().NotBeNull()
|
||||
.And.HaveCount(0, "only null elements in passed array")
|
||||
.And.BeSameAs(Array.Empty<GameScore>());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SortGameScores_Simple()
|
||||
{
|
||||
GameScore[] scores =
|
||||
[
|
||||
new(new Player(1, "Test1"), 23, DateTime.Now),
|
||||
new(new Player(2, "Test2"), 32, DateTime.Now),
|
||||
new(new Player(3, "Test3"), 24, DateTime.Now)
|
||||
];
|
||||
var copy = (GameScore[])scores.Clone();
|
||||
|
||||
HighscoreProcessing.SortGameScores(scores);
|
||||
|
||||
scores.Should()
|
||||
.NotBeNullOrEmpty().And.HaveCount(3, "no items are removed or added")
|
||||
.And.ContainInOrder([copy[1], copy[2], copy[0]], "sorted by score");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SortGameScores_DateSort()
|
||||
{
|
||||
GameScore[] scores =
|
||||
[
|
||||
new(new Player(1, "Test1"), 32, DateTime.Now),
|
||||
new(new Player(1, "Test1"), 32, DateTime.Now.AddDays(-1)),
|
||||
new(new Player(3, "Test3"), 24, DateTime.Now)
|
||||
];
|
||||
var copy = (GameScore[])scores.Clone();
|
||||
|
||||
HighscoreProcessing.SortGameScores(scores);
|
||||
|
||||
scores.Should()
|
||||
.NotBeNullOrEmpty().And.HaveCount(3, "no items are removed or added")
|
||||
.And.ContainInOrder([copy[1], copy[0], copy[2]],
|
||||
"sorted by score first, then by date, older entry wins");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FindBestScorePerUser_OneEntryPerUser()
|
||||
{
|
||||
GameScore[] scores =
|
||||
[
|
||||
new(new Player(1, "Test1"), 23, DateTime.Now),
|
||||
new(new Player(2, "Test2"), 32, DateTime.Now),
|
||||
new(new Player(3, "Test3"), 24, DateTime.Now)
|
||||
];
|
||||
|
||||
HighscoreProcessing.FindBestScorePerUser(scores)
|
||||
.Should().NotBeNullOrEmpty().And.HaveCount(3,
|
||||
"three entries from three different users")
|
||||
.And.Contain(scores);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FindBestScorePerUser_MultipleEntryPerUser()
|
||||
{
|
||||
GameScore[] scores =
|
||||
[
|
||||
new(new Player(1, "Test1"), 23, DateTime.Now),
|
||||
new(new Player(1, "Test1"), 50, DateTime.Now.AddDays(-4)),
|
||||
new(new Player(2, "Test2"), 32, DateTime.Now),
|
||||
new(new Player(3, "Test3"), 24, DateTime.Now),
|
||||
new(new Player(3, "Test3"), 12, DateTime.Now.AddDays(-2)),
|
||||
new(new Player(4, "Test4"), 60, DateTime.Now),
|
||||
new(new Player(4, "Test4"), 60, DateTime.Now.AddDays(-1))
|
||||
];
|
||||
|
||||
HighscoreProcessing.FindBestScorePerUser((GameScore[]) scores.Clone())
|
||||
.Should().NotBeNullOrEmpty().And.HaveCount(4,
|
||||
"consolidated to one entry per user")
|
||||
.And.Contain(new[] { scores[1], scores[2], scores[3], scores[6] },
|
||||
"best result per user, earliest wins in case of equal score");
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(TryParseGameScoreData))]
|
||||
public void TryParseGameScore(string line, bool expectedSuccess,
|
||||
GameScore? expectedScore, string reason)
|
||||
{
|
||||
var result = HighscoreProcessing.TryParseGameScore(line, out var parsed);
|
||||
|
||||
result.Should().Be(expectedSuccess, reason);
|
||||
if (expectedSuccess)
|
||||
{
|
||||
parsed.Should().NotBeNull()
|
||||
.And.BeEquivalentTo(expectedScore, "expected parse result");
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LoadScoresFromFile_Simple()
|
||||
{
|
||||
HighscoreProcessing.LoadScoresFromFile("Data/valid.csv")
|
||||
.Should().NotBeNullOrEmpty()
|
||||
.And.HaveCount(5, "one user can have multiple scores")
|
||||
.And.Contain([
|
||||
new GameScore(new Player(3, "Annihilator"), 2478, new DateTime(2021, 06, 24, 02, 43, 28)),
|
||||
new GameScore(new Player(85, "Iron-Cut"), 1013, new DateTime(2022, 08, 07, 14, 43, 28)),
|
||||
new GameScore(new Player(27, "Digital"), 6828, new DateTime(2022, 07, 26, 05, 43, 28)),
|
||||
new GameScore(new Player(27, "Digital"), 119, new DateTime(2022, 04, 15, 17, 43, 28)),
|
||||
new GameScore(new Player(42, "Harry Dotter"), 9244, new DateTime(2021, 05, 21, 03, 43, 28))
|
||||
]);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LoadScoresFromFile_EmptyFile_01()
|
||||
{
|
||||
HighscoreProcessing.LoadScoresFromFile("Data/empty_01.csv")
|
||||
.Should().NotBeNull("an array is always allocated")
|
||||
.And.BeEmpty("file does not contain data")
|
||||
.And.BeSameAs(Array.Empty<GameScore>(), "proper empty array creation");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LoadScoresFromFile_EmptyFile_02()
|
||||
{
|
||||
HighscoreProcessing.LoadScoresFromFile("Data/empty_02.csv")
|
||||
.Should().NotBeNull("an array is always allocated")
|
||||
.And.BeEmpty("file does not contain data")
|
||||
.And.BeSameAs(Array.Empty<GameScore>(), "proper empty array creation");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LoadScoresFromFile_Invalid()
|
||||
{
|
||||
HighscoreProcessing.LoadScoresFromFile("Data/invalid.csv")
|
||||
.Should().NotBeNullOrEmpty()
|
||||
.And.HaveCount(3, "two entries are invalid")
|
||||
.And.Contain([
|
||||
new GameScore(new Player(85, "Iron-Cut"), 1013, new DateTime(2022, 08, 07, 14, 43, 28)),
|
||||
new GameScore(new Player(27, "Digital"), 6828, new DateTime(2022, 07, 26, 05, 43, 28)),
|
||||
new GameScore(new Player(27, "Digital"), 119, new DateTime(2022, 04, 15, 17, 43, 28))
|
||||
], "invalid entries have been trimmed from final returned array");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LoadScoresFromFile_FileNotExists()
|
||||
{
|
||||
HighscoreProcessing.LoadScoresFromFile("Data/nope.csv")
|
||||
.Should().NotBeNull("an array is always allocated")
|
||||
.And.BeEmpty("file does not exist")
|
||||
.And.BeSameAs(Array.Empty<GameScore>(), "proper empty array creation");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
// console output not tested
|
||||
public void WriteOutputFileAndPrint_Simple()
|
||||
{
|
||||
const string FilePath = "Data/output.csv";
|
||||
|
||||
if (File.Exists(FilePath))
|
||||
{
|
||||
File.Delete(FilePath);
|
||||
}
|
||||
|
||||
HighscoreProcessing.WriteOutputFileAndPrint(outputTestScores, FilePath);
|
||||
|
||||
var lines = File.ReadAllLines(FilePath);
|
||||
lines.Should().NotBeNullOrEmpty("valid file should have been created")
|
||||
.And.HaveCount(4, "three data rows + header")
|
||||
.And.ContainInOrder(outputExpectedLines, "output of passed scores in expected format");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
// console output not tested
|
||||
public void WriteOutputFileAndPrint_FileExists()
|
||||
{
|
||||
const string FilePath = "Data/output.csv";
|
||||
|
||||
File.WriteAllLines(FilePath, ["some", "content"]);
|
||||
|
||||
HighscoreProcessing.WriteOutputFileAndPrint(outputTestScores, FilePath);
|
||||
|
||||
var lines = File.ReadAllLines(FilePath);
|
||||
lines.Should().NotBeNullOrEmpty("valid file should have been created despite one existing at that path")
|
||||
.And.HaveCount(4, "three data rows + header")
|
||||
.And.ContainInOrder(outputExpectedLines, "output of passed scores in expected format");
|
||||
}
|
||||
|
||||
private static readonly GameScore[] outputTestScores =
|
||||
[
|
||||
new(new Player(27, "Digital"), 6828, new DateTime(2022, 07, 26, 05, 43, 28)),
|
||||
new(new Player(3, "Annihilator"), 2478, new DateTime(2021, 06, 24, 02, 43, 28)),
|
||||
new(new Player(85, "Iron-Cut"), 1013, new DateTime(2022, 08, 07, 14, 43, 28))
|
||||
];
|
||||
|
||||
private static readonly string[] outputExpectedLines =
|
||||
[
|
||||
"Score;Date;Player",
|
||||
"6828;26.07.2022;Digital (#27)",
|
||||
"2478;24.06.2021;Annihilator (#3)",
|
||||
"1013;07.08.2022;Iron-Cut (#85)"
|
||||
];
|
||||
|
||||
public static TheoryData<string, bool, GameScore?, string> TryParseGameScoreData => new()
|
||||
{
|
||||
{
|
||||
"12;Test;2022-08-16T19:33:56;589", true,
|
||||
new GameScore(new Player(12, "Test"), 589,
|
||||
new DateTime(2022, 08, 16, 19, 33, 56)),
|
||||
"simple success case"
|
||||
},
|
||||
{
|
||||
"Test;12;2022-08-16T19:33:56;589", false,
|
||||
null, "wrong order"
|
||||
},
|
||||
{
|
||||
"Test;2022-08-16T19:33:56;589", false,
|
||||
null, "missing element"
|
||||
},
|
||||
{
|
||||
"Test;12;2022-08-16T19:33:56;true;589", false,
|
||||
null, "too many elements"
|
||||
},
|
||||
{
|
||||
"12;Test;2022-16-08T19:33:56;589", false,
|
||||
null, "invalid date"
|
||||
},
|
||||
{
|
||||
"12;Test;2022-08-16T19:33:56;-589", false,
|
||||
null, "invalid score"
|
||||
},
|
||||
{
|
||||
"12;;2022-08-16T19:33:56;589", false,
|
||||
null, "empty name"
|
||||
},
|
||||
{
|
||||
"12,Test,2022-08-16T19:33:56,589", false,
|
||||
null, "wrong separator"
|
||||
}
|
||||
};
|
||||
}
|
||||
30
Highscore.sln
Normal file
30
Highscore.sln
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.0.32126.317
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Highscore", "Highscore\Highscore.csproj", "{F687519F-3209-44B6-81BF-DDD2466FEEF2}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Highscore.Test", "Highscore.Test\Highscore.Test.csproj", "{C0CE7914-5D5B-4C90-A993-A8F8CC7002E8}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{F687519F-3209-44B6-81BF-DDD2466FEEF2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F687519F-3209-44B6-81BF-DDD2466FEEF2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F687519F-3209-44B6-81BF-DDD2466FEEF2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F687519F-3209-44B6-81BF-DDD2466FEEF2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C0CE7914-5D5B-4C90-A993-A8F8CC7002E8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C0CE7914-5D5B-4C90-A993-A8F8CC7002E8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C0CE7914-5D5B-4C90-A993-A8F8CC7002E8}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C0CE7914-5D5B-4C90-A993-A8F8CC7002E8}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {B7BD828E-2CBE-4D53-BA50-CC9536773BE0}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
1801
Highscore/Data/scores.csv
Normal file
1801
Highscore/Data/scores.csv
Normal file
File diff suppressed because it is too large
Load diff
17
Highscore/Highscore.csproj
Normal file
17
Highscore/Highscore.csproj
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="Data\scores.csv">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
91
Highscore/HighscoreProcessing.cs
Normal file
91
Highscore/HighscoreProcessing.cs
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
namespace Highscore;
|
||||
|
||||
/// <summary>
|
||||
/// Processing of gamer scores to determine an overall highscore
|
||||
/// </summary>
|
||||
public static class HighscoreProcessing
|
||||
{
|
||||
private const char Separator = ';';
|
||||
|
||||
/// <summary>
|
||||
/// Executes the <see cref="HighscoreProcessing"/> program.
|
||||
/// </summary>
|
||||
public static void Run()
|
||||
{
|
||||
var scores = LoadScoresFromFile("Data/scores.csv");
|
||||
var bestScores = FindBestScorePerUser(scores);
|
||||
SortGameScores(bestScores);
|
||||
WriteOutputFileAndPrint(bestScores, "Data/highscore.csv");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes the provided <see cref="GameScore"/> instances to a file at the supplied path.
|
||||
/// The CSV format is Score;Date;Player.
|
||||
/// </summary>
|
||||
/// <param name="highscore">Game scores to persist</param>
|
||||
/// <param name="filePath">Path to write to</param>
|
||||
public static void WriteOutputFileAndPrint(GameScore[] highscore, string filePath)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads the CSV file at the supplied path and attempts to parse its content to
|
||||
/// create an array of <see cref="GameScore"/> instances utilizing <see cref="TryParseGameScore"/>.
|
||||
/// </summary>
|
||||
/// <param name="filePath">Path to read from</param>
|
||||
/// <returns>Array of parsed items; empty array if file does not exist or is empty</returns>
|
||||
public static GameScore[] LoadScoresFromFile(string filePath)
|
||||
{
|
||||
// TODO
|
||||
return [];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to parse a CSV formatted string to a <see cref="GameScore"/> object.
|
||||
/// </summary>
|
||||
/// <param name="line">String to parse</param>
|
||||
/// <param name="gameScore">Successfully parsed object; null if parsing fails</param>
|
||||
/// <returns>True if parsed successfully; false otherwise</returns>
|
||||
public static bool TryParseGameScore(string line, out GameScore? gameScore)
|
||||
{
|
||||
// TODO
|
||||
gameScore = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Based on the provided full set of game scores for each user the best score is determined.
|
||||
/// If a user has two or more entries with the same score the oldest (earliest) entry is considered to
|
||||
/// be the highest.
|
||||
/// </summary>
|
||||
/// <param name="allScores">Collection of all scores; may contain multiple entries for one user</param>
|
||||
/// <returns>An array containing the highest score of each user, based on passed scores</returns>
|
||||
public static GameScore[] FindBestScorePerUser(GameScore[] allScores)
|
||||
{
|
||||
// TODO
|
||||
return [];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sorts the provided <see cref="GameScore"/> instances so that those with the
|
||||
/// highest score (older date is preferred if score is equal) are ranked first.
|
||||
/// Sorting happens in-place.
|
||||
/// </summary>
|
||||
/// <param name="scores">Scores to sort</param>
|
||||
public static void SortGameScores(GameScore[] scores)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Trims empty (null) entries from the provided array.
|
||||
/// </summary>
|
||||
/// <param name="arrayToTrim">The array to process</param>
|
||||
/// <returns>A new array containing only the non-null entries from the passed array</returns>
|
||||
public static GameScore[] TrimArray(GameScore?[] arrayToTrim)
|
||||
{
|
||||
// TODO
|
||||
return [];
|
||||
}
|
||||
}
|
||||
4
Highscore/Model.cs
Normal file
4
Highscore/Model.cs
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
namespace Highscore;
|
||||
|
||||
public record Player(int Id, string NickName);
|
||||
public record GameScore(Player Player, int Score, DateTime Date);
|
||||
7
Highscore/Program.cs
Normal file
7
Highscore/Program.cs
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
using System.Text;
|
||||
using Highscore;
|
||||
|
||||
Console.OutputEncoding = Encoding.UTF8;
|
||||
|
||||
Console.WriteLine($"*** Highscores ***{Environment.NewLine}");
|
||||
HighscoreProcessing.Run();
|
||||
42
readme.adoc
Normal file
42
readme.adoc
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
:sectnums:
|
||||
:nofooter:
|
||||
:toc: left
|
||||
:icons: font
|
||||
|
||||
= Rep.02 -- Game Highscore
|
||||
|
||||
In this exercise you are going to process a lot of scores different gamers achieved in a challenging game.
|
||||
You will determine a highscore: a list of each player's best result, sorted from the highest scorer to the least.
|
||||
|
||||
== File Descriptions
|
||||
|
||||
=== Input File
|
||||
|
||||
The input file(s) are CSV files.
|
||||
One file can contain multiple score results from each user; on different dates.
|
||||
|
||||
* Format: `Id;NickName;Date;Score`.
|
||||
* Sample: `9;CrazyBull;2021-07-22T14:43:28;2428`
|
||||
|
||||
=== Output File
|
||||
|
||||
The output is a CSV file which contains one entry for each user who provided at least one score in the input.
|
||||
|
||||
* Format: `Score;Date;Player`
|
||||
* Sample: `1013;07.08.2022;Iron-Cut (#85)`
|
||||
|
||||
The output is sorted:
|
||||
|
||||
* Highest score first
|
||||
* If two scores are equal the older (earlier) date 'wins'
|
||||
|
||||
== Task
|
||||
|
||||
Create an application which reads & parses the input file, consolidates and sorts the game scores and finally creates a CSV file containing the highscore.
|
||||
Make sure you stick to the required formats of the files.
|
||||
|
||||
To make it easier for you the definitions of all required methods have already been provided with the starter code.
|
||||
Implement those according to the specification to complete this exercise.
|
||||
You may add additional methods if you deem them necessary.
|
||||
|
||||
NOTE: Use the `record` definitions provided in `Model.cs` and be aware that especially the output format will not map 1:1 to those data types, yet they contain all required information
|
||||
Loading…
Add table
Add a link
Reference in a new issue